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path: root/src/mame/layout
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* instruct: added notes, fixed artwork.GravatarGravatar Robbbert6 days1-6/+4
* rendlay.cpp: Correct output alpha for rect and disk components.GravatarGravatar Vas Crabb6 days1-3/+3
* Cleaned up Williams System 11 pinball layouts.GravatarGravatar Vas Crabb6 days5-366/+108
* Clean up some more layouts.GravatarGravatar Vas Crabb7 days6-950/+67
* ssystem3.lay: retry fix regression due to missing state=0 (previous didn't wo...GravatarGravatar hap8 days1-1/+5
* ssystem3.lay: fix regression due to missing state=0GravatarGravatar hap8 days1-1/+1
* videopkr.cpp: Clean up layouts and make layouts clickable for poker and slots...GravatarGravatar Vas Crabb8 days3-68/+97
* Cleaned up some more layouts, made videopkr/fortune1 layout clickableGravatarGravatar Vas Crabb8 days17-744/+321
* Patch up a few more layoutsGravatarGravatar Vas Crabb8 days4-162/+58
* Fix some layouts that were depending on emergent behaviour rather than specif...GravatarGravatar Vas Crabb9 days14-171/+74
* super80: fixed artwork regressionGravatarGravatar Robbbert10 days1-4/+3
* Fix artwork labeld for tisub buttonsGravatarGravatar Vas Crabb10 days1-3/+3
* supercon: trying a different blend method in internal artworkGravatarGravatar hap11 days1-12/+12
* emu/rendlay.cpp: Added parameter animation and state masks.GravatarGravatar Vas Crabb11 days28-352/+352
* microvision: put internal artwork paddle state in a vistoggleGravatarGravatar hap14 days1-4/+6
* Machines promoted to workingGravatarGravatar hap2020-09-118-13/+526
* Adjust a few layouts from the last batch.GravatarGravatar Vas Crabb2020-09-114-21/+21
* mchess: bezel/overlay toggles don't make much sense hereGravatarGravatar hap2020-09-101-26/+20
* misc chess layouts: no need for shuffling blocks aroundGravatarGravatar hap2020-09-1016-180/+174
* Fix issues from layout migration.GravatarGravatar Vas Crabb2020-09-105-213/+77
* Remove last remaining uses of <background> elements in layouts, and print war...GravatarGravatar Vas Crabb2020-09-101-399/+15
* video/bfm_dm01.cpp: Convert back to using outputs and update layouts.GravatarGravatar Vas Crabb2020-09-1011-38645/+9390
* -Eliminate remaining <bezel> elements from internal layouts.GravatarGravatar Vas Crabb2020-09-096-1144/+1145
* Updated most of the layouts using <bezel> elementsGravatarGravatar Vas Crabb2020-09-0929-2668/+1956
* -emu/rendlay.cpp: Fixed uninitialised variable breaking sdtor.GravatarGravatar Vas Crabb2020-09-0943-4733/+4257
* efootb4,einvader,einvaderc: update layouts to zoom view when hiding score dis...GravatarGravatar hap2020-09-084-19/+15
* -Fix layout regressions in spacezap/ebases and ccompan.GravatarGravatar Vas Crabb2020-09-0910-2308/+498
* -emu/rendlay.cpp: Fixed bug calculating group bounds with repeats.GravatarGravatar Vas Crabb2020-09-0947-6580/+3639
* Update another batch of layouts.GravatarGravatar Vas Crabb2020-09-08306-16752/+14952
* -Fixed issue that automatically generated unnecessary internal views.GravatarGravatar Vas Crabb2020-09-0727-1124/+1025
* Bulk-updated layouts using backdrops without bezels or screens.GravatarGravatar Vas Crabb2020-09-07627-1258476/+1258476
* Bulk-updated layouts using bezels without backgrounds or screen.GravatarGravatar Vas Crabb2020-09-07298-33105/+33105
* Finished adding new mechanism for allowing parts of views to be hidden.GravatarGravatar Vas Crabb2020-09-0776-1380/+1433
* MPU4Video - added an experimental LUA script to the Double take layout.GravatarGravatar James Wallace2020-08-291-0/+86
* mpu4vid.cpp: Added preliminary layout, inputs for Double TakeGravatarGravatar James Wallace2020-08-251-0/+136
* srcclean for 0.224GravatarGravatar Vas Crabb2020-08-231-1/+1
* vsmile: Simple controller LED visualization support (#7080)GravatarGravatar Simon Eriksson2020-08-181-0/+72
* blktiger_ms.cpp: decrypted main CPU ROMsGravatarGravatar Ivan Vangelista2020-08-141-6/+0
* mame/layout/brkball.lay: greatly simplified layout [Vas Crabb]GravatarGravatar Ivan Vangelista2020-08-131-4095/+11
* 4dpi: add another firmware version [Tanner Collins, Tom Miller]GravatarGravatar Patrick Mackinlay2020-08-131-0/+32
* Add ws layouts for a ton of machines with shiftersGravatarGravatar Firehawke2020-08-1032-8/+825
* Widescreen layouts (#7018)GravatarGravatar Firehawke2020-08-051-0/+162
* machines promoted to WORKING (#7033)GravatarGravatar Sterophonick2020-08-051-0/+32
* New working machinesGravatarGravatar Ivan Vangelista2020-08-031-0/+4131
* dct11em: machine is now usableGravatarGravatar Robbbert2020-08-011-14/+34
* dct11em: added devices and digital displayGravatarGravatar Robbbert2020-08-011-0/+60
* ssystem3: added the new lcd screen to internal artworkGravatarGravatar hap2020-07-301-12/+163
* mpu4vid.cpp: Added inputs to BWB gamesGravatarGravatar James Wallace2020-07-281-0/+30
* cinemat.cpp: Add internal layout for Speed Freak. Clean up gearing logic. (#7...GravatarGravatar Aaron Giles2020-07-271-0/+111
* cp2000: put sboard interface on left side like everywhere elseGravatarGravatar hap2020-07-272-5/+3