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* Rearrange source to match project structure (done using the script in ↵ Vas Crabb2022-06-271-70/+0
| | | | src/tools).
* init vars for coverity (includes/s) Robbbert2022-03-231-1/+1
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* another bunch of macro removals (nw) Ivan Vangelista2020-05-191-6/+6
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* remove more MCFG_ (nw) Vas Crabb2018-07-071-2/+2
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* private: use (S, T, U, V) (nw) (#3720) David Haywood2018-07-011-2/+3
| | | | | | | | | | * private: use (S) (nw) * T part 1 (nw) * T part 2 (nw) * U,V (nw)
* com8116: Standardize nibble-packed write handlers; disable FX4 timer if not ↵ AJR2018-06-221-4/+0
| | | | needed (nw)
* use plural names for output finders when there are multiple outputs (#3595) wilbertpol2018-05-271-2/+2
| | | | | | | | * use plural names for output finders when there are multiple outputs (nw) * use plural names for output finders when there are multiple outputs (nw) * use plural names for output finders when there are multiple outputs (nw)
* Replace set_led_value and set_lamp_value with output_finders. [Wilbe… (#3592) wilbertpol2018-05-201-14/+17
| | | | | | * Replace set_led_value and set_lamp_value with output_finders. [Wilbert Pol] * segaufo: keep the 2 bit lamp outputs
* API change: Memory maps are now methods of the owner class [O. Galibert] Olivier Galibert2018-02-121-0/+2
| | | | | Also, a lot more freedom happened, that's going to be more visible soon.
* Bulk replace convention for include guards in src/mame/includes/ files: angelosa2018-02-051-2/+2
| | | | MAME_INCLUDES_<FILENAME>_H is now the standardized way for a MAME include header, starting with a double underscore is reserved by the C++ standard go figure (nw)
* API Change: Machine configs are now a method of the owner class, and the ↵ Olivier Galibert2018-01-171-0/+1
| | | | | | | | | | prototype is simplified [O. Galibert] Beware, the device context does not follow in MCFG_FRAGMENT_ADD anymore due to the prototype change. So creating a device then configuring through a fragment doesn't work as-is. The simplest solution is just to add a MCFG_DEVICE_MODIFY at the start of the fragment with the correct tag.
* Move static data out of devices into the device types. This is a ↵ Vas Crabb2017-05-141-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | significant change, so please pay attention. The core changes are: * Short name, full name and source file are no longer members of device_t, they are part of the device type * MACHINE_COFIG_START no longer needs a driver class * MACHINE_CONFIG_DERIVED_CLASS is no longer necessary * Specify the state class you want in the GAME/COMP/CONS line * The compiler will work out the base class where the driver init member is declared * There is one static device type object per driver rather than one per machine configuration Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type. * DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders. * DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type. Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types. * These macros declare storage for the static data, and instantiate the device type and device finder templates. The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate. Things I've actually messed with substantially: * More descriptive names for a lot of devices * Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes * Changed DECO BSMT2000 ready callback into a device delegate * Untangled Microprose 3D noise from driver state * Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices * Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly * Started to break out common parts of Samsung ARM SoC devices * Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++ * Tried to make Z180 table allocation/setup a bit safer * Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant * Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size * Imporved encapsulation of Z80DART channels * Refactored the SPC7110 bit table generator loop to make it more readable * Added wrappers for SNES PPU operations so members can be made protected * Factored out some boilerplate for YM chips with PSG * toaplan2 gfx * stic/intv resolution * Video System video * Out Run/Y-board sprite alignment * GIC video hookup * Amstrad CPC ROM box members * IQ151 ROM cart region * MSX cart IRQ callback resolution time * SMS passthrough control devices starting subslots I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo). And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros. It feels like an uphill battle trying to get this stuff under control while more of it's added.
* Remove emu.h from headers (nw) Olivier Galibert2017-02-111-1/+0
| | | | | | | | | | | | Per Vas' request. If the compile fails for you (i'm thinking osx and windows native debuggers here in particular), add '#include "emu.h"' as first include of the cpp files that fail. Due to our use of precompilation and forced inclusion, emu.h must be included as the very first non-comment thing we do if we want to be sure msvc compiles are identical to gcc/clang ones. Doing it directly instead of through an include increases the correctness probability by a magnitude.
* reverting: Miodrag Milanovic2016-01-201-1/+1
| | | | | | | SHA-1: 1f90ceab075c4869298e963bf0a14a0aac2f1caa * tags are now strings (nw) fix start project for custom builds in Visual Studio (nw)
* tags are now strings (nw) Miodrag Milanovic2016-01-161-1/+1
| | | | fix start project for custom builds in Visual Studio (nw)
* overrides in drivers (nw) Miodrag Milanovic2015-12-061-2/+2
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* move mess into mame (nw) Miodrag Milanovic2015-09-301-0/+68