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path: root/src/mame/includes/sage2.h
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* drivers starting with s: removed read* and write* macros (nw)GravatarGravatar Ivan Vangelista2020-06-151-1/+1
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* more macro removal (nw)GravatarGravatar Ivan Vangelista2020-05-191-3/+3
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* Include floppy.h explicitly in drivers and bus cards, rather than indirectly ↵GravatarGravatar AJR2018-11-251-0/+1
| | | | through popular FDC headers (nw)
* private: use (S, T, U, V) (nw) (#3720)GravatarGravatar David Haywood2018-07-011-3/+6
| | | | | | | | | | * private: use (S) (nw) * T part 1 (nw) * T part 2 (nw) * U,V (nw)
* Replace set_led_value and set_lamp_value with output_finders. [Wilbe… (#3592)GravatarGravatar wilbertpol2018-05-201-38/+41
| | | | | | * Replace set_led_value and set_lamp_value with output_finders. [Wilbert Pol] * segaufo: keep the 2 bit lamp outputs
* Removed DRIVER_INIT-related macros, made driver init entry in GAME/COMP/CONS ↵GravatarGravatar MooglyGuy2018-05-131-1/+1
| | | | | | | | | | | | explicit. (#3565) * -Removed DRIVER_INIT macros in favor of explicitly-named member functions, nw * -Removed DRIVER_INIT_related macros. Made init_ prefix on driver initializers explicit. Renamed init_0 to empty_init. Fixed up GAME/COMP/CONS macro spacing. [Ryan Holtz] * Missed some files, nw * Fix compile, (nw)
* API change: Memory maps are now methods of the owner class [O. Galibert]GravatarGravatar Olivier Galibert2018-02-121-0/+1
| | | | | Also, a lot more freedom happened, that's going to be more visible soon.
* API Change: Machine configs are now a method of the owner class, and the ↵GravatarGravatar Olivier Galibert2018-01-171-0/+1
| | | | | | | | | | prototype is simplified [O. Galibert] Beware, the device context does not follow in MCFG_FRAGMENT_ADD anymore due to the prototype change. So creating a device then configuring through a fragment doesn't work as-is. The simplest solution is just to add a MCFG_DEVICE_MODIFY at the start of the fragment with the correct tag.
* missed (nw)GravatarGravatar Olivier Galibert2017-03-031-2/+0
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* sage2: Remove direct update handler [O. Galibert]GravatarGravatar Olivier Galibert2017-03-031-6/+3
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* Remove emu.h from headers (nw)GravatarGravatar Olivier Galibert2017-02-111-1/+0
| | | | | | | | | | | | Per Vas' request. If the compile fails for you (i'm thinking osx and windows native debuggers here in particular), add '#include "emu.h"' as first include of the cpp files that fail. Due to our use of precompilation and forced inclusion, emu.h must be included as the very first non-comment thing we do if we want to be sure msvc compiles are identical to gcc/clang ones. Doing it directly instead of through an include increases the correctness probability by a magnitude.
* NOTICE (TYPE NAME CONSOLIDATION)GravatarGravatar Miodrag Milanovic2016-10-221-1/+1
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* reverting:GravatarGravatar Miodrag Milanovic2016-01-201-1/+1
| | | | | | | SHA-1: 1f90ceab075c4869298e963bf0a14a0aac2f1caa * tags are now strings (nw) fix start project for custom builds in Visual Studio (nw)
* tags are now strings (nw)GravatarGravatar Miodrag Milanovic2016-01-161-1/+1
| | | | fix start project for custom builds in Visual Studio (nw)
* removed declarations from H files that are not defined in CPP (nw)GravatarGravatar Miodrag Milanovic2015-12-251-2/+0
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* overrides in drivers (nw)GravatarGravatar Miodrag Milanovic2015-12-061-2/+2
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* clang-modernize part 4GravatarGravatar Miodrag Milanovic2015-12-041-1/+1
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* move mess into mame (nw)GravatarGravatar Miodrag Milanovic2015-09-301-0/+99