| Commit message (Collapse) | Author | Age | Files | Lines |
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[Ryan Holtz]
* cpu/dsp56156: Fixed ANDI, fixed BFCLR errata, fixed DEC24 not affecting flags.
* cpu/dsp56156: Added proper devcb_write16 for Port C output.
* plygonet.cpp: Fixed banking and tightened up VRAM access.
* plygonet.cpp: Account for endianness in tilemap accesses.
* plygonet.cpp: Switched to logmacro, merged into one file, and general code cleanup.
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is a DSP56156 core, not a DSP5600x core. [Ryan Holtz]
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initialiser list formatting
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* private N,O (nw)
* P + Q (nw)
* R (nt)
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explicit. (#3565)
* -Removed DRIVER_INIT macros in favor of explicitly-named member functions, nw
* -Removed DRIVER_INIT_related macros. Made init_ prefix on driver initializers explicit. Renamed init_0 to empty_init. Fixed up GAME/COMP/CONS macro spacing. [Ryan Holtz]
* Missed some files, nw
* Fix compile, (nw)
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Also, a lot more freedom happened, that's going to be more visible
soon.
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qdrmfgp, djmain, konamigq : Moved sample RAM to K054539 address map
plygonet : Add K054321
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prototype is simplified [O. Galibert]
Beware, the device context does not follow in MCFG_FRAGMENT_ADD
anymore due to the prototype change. So creating a device then
configuring through a fragment doesn't work as-is. The simplest
solution is just to add a MCFG_DEVICE_MODIFY at the start of the
fragment with the correct tag.
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significant change, so please pay attention.
The core changes are:
* Short name, full name and source file are no longer members of device_t, they are part of the device type
* MACHINE_COFIG_START no longer needs a driver class
* MACHINE_CONFIG_DERIVED_CLASS is no longer necessary
* Specify the state class you want in the GAME/COMP/CONS line
* The compiler will work out the base class where the driver init member is declared
* There is one static device type object per driver rather than one per machine configuration
Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type.
* DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders.
* DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type.
Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types.
* These macros declare storage for the static data, and instantiate the device type and device finder templates.
The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate.
Things I've actually messed with substantially:
* More descriptive names for a lot of devices
* Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes
* Changed DECO BSMT2000 ready callback into a device delegate
* Untangled Microprose 3D noise from driver state
* Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices
* Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly
* Started to break out common parts of Samsung ARM SoC devices
* Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++
* Tried to make Z180 table allocation/setup a bit safer
* Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant
* Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size
* Imporved encapsulation of Z80DART channels
* Refactored the SPC7110 bit table generator loop to make it more readable
* Added wrappers for SNES PPU operations so members can be made protected
* Factored out some boilerplate for YM chips with PSG
* toaplan2 gfx
* stic/intv resolution
* Video System video
* Out Run/Y-board sprite alignment
* GIC video hookup
* Amstrad CPC ROM box members
* IQ151 ROM cart region
* MSX cart IRQ callback resolution time
* SMS passthrough control devices starting subslots
I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo).
And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros.
It feels like an uphill battle trying to get this stuff under control while more of it's added.
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Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
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SHA-1: 1f90ceab075c4869298e963bf0a14a0aac2f1caa
* tags are now strings (nw)
fix start project for custom builds in Visual Studio (nw)
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fix start project for custom builds in Visual Studio (nw)
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well, just doing now what we can
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not global anymore (nw)
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optional_device<palette_device> m_palette out of driver.* (nw)
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- Implemented as an 8-bit device
- Fixed address mapping
- Removed bogus timer interrupt
- Fixed interrupt handling
054539.c: Fixed input clock rate and implemented programmable timer based on hardware measurements [Phil Bennett, Stefan Lindberg]
lethal.c, mystwarr,c, tmnt.c: Hooked up 054539 timer interrupt. Fixes music tempo in some games [Phil Bennett]
qdrmfgp.c: Hooked up 054539 timer interrupt for qdrmfgp, fixed IRQ acknowledge handling [Phil Bennett]
plygonet.c: Hooked up 054539 timer interrupt, removed non-existent second 054539 and fixed EEPROM regression [Phil Bennett]
hornet.c, gticlub.c: Implemented sound interrupt timer [Phil Bennett]
konamigx.c improvements: [Phil Bennett]
- Hooked up 056800 device
- Hooked up 054539 timer interrupt
- Removed sound hacks
- All DSP RAM tests now pass, winspike sound now works
konamigq.c improvements: [Phil Bennett]
- Hooked up 056800 device
- Hooked up 054539 timer interrupt
- Added TMS57002 DASP
ultrsprt.c improvements: [Phil Bennett]
- Hooked up 054539 timer interrupt
- Implemented VRAM double buffering
- Improved trackball inputs
- Fixed sound
zr107.c improvements: [Phil Bennett]
- Hooked up 054539 timer interrupt
- Fixed sound in all games
rungun.c improvements: [Phil Bennett]
- Hooked up 054539 timer interrupt. Fixes music tempo
- Implemented sound CPU NMI control
- Fixed 054539 #2 regression
New games added or promoted from NOT_WORKING status:
====================================================
Wave shark/Jet Wave [Phil Bennett]
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the proper size and protocol. Update all drivers, removing custom
implementations, and replacing them with standard ones. Moved core read,
write, erase functionality into the EEPROM base class a simulated delays
in write/erase cycles. Still some more testing/verification work left
to do.
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subclass serial_eeprom_device. Moved the latter into its own file
eepromser.c and significantly cleaned up/simplified the code. The new
code should be functionally the same as the previous code, but expect that
to change soon. As a side-effect, the size and bus width of the EEPROM is now
specified in the ADD macro rather than in the interface structure.
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a parallel eeprom device.
Also attempted to fix Visual Studio warnings.
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I didn't touch DSP or video stuff
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changed to be members of state classes (no whatsnew)
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Added DECLARE_DRIVER_INIT macro to define it H file, and
DRIVER_INIT_MEMBER for member declaration in C files
Updated all drivers accordingly (no whatsnew)
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