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path: root/src/mame/includes/chihiro.h (follow)
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* xbox: rename file video/chihiro.cpp to xbox_nv2a.cpp (nw) yz70s2016-12-131-737/+0
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* chihiro.cpp: enable clipping of vertices where w is negative (nw) yz70s2016-12-131-1/+1
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* A round of spelling/typographical fixes to source comments (nw) Scott Stone2016-11-241-2/+2
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* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-55/+55
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* chihiro.cpp: clarifications and renaming for 3d matrices (nw) yz70s2016-10-041-0/+1
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* chihiro.cpp: game ghostsqu boots too (nw) yz70s2016-07-311-1/+1
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* chihiro.cpp: try to boot scg06nt and wangmid (nw) yz70s2016-07-311-1/+1
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* chihiro.cpp: try to boot crtaxihr & small 3d adjustments (nw) yz70s2016-05-261-3/+4
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* Cleanups and version bumpmame0174 Miodrag Milanovic2016-05-251-1/+1
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* chihiro.cpp: since clipping is not present yet, if a trangle has at least a ↵ yz70s2016-05-191-4/+9
| | | | vertex where the w component is <= 0, don't draw it, this makes outr2 more watchable (nw)
* chihiro.cpp: 3d accelerator update, better support for ↵ yz70s2016-05-081-9/+39
| | | | antialiasing\supersampling (nw)
* chihiro.cpp: add backface culling to 3d accelerator (nw) yz70s2016-02-011-0/+16
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* replace osd_lock with std::mutex [Miodrag Milanovic] Miodrag Milanovic2016-01-301-2/+3
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* chihiro.cpp: improve support for fixed function pipeline (nw) yz70s2016-01-111-3/+3
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* chihiro.cpp: store up to 1024 primitive vertices for easier debugging (nw) yz70s2015-12-251-1/+8
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* removed declarations from H files that are not defined in CPP (nw) Miodrag Milanovic2015-12-251-1/+0
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* chihiro.cpp: clear render target color buffer supports subregion and single ↵ yz70s2015-12-131-0/+3
| | | | channel (nw)
* chihiro.cpp: "enum" -> "enum class" (nw) yz70s2015-12-081-194/+194
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* clang-modernize part 4 Miodrag Milanovic2015-12-041-4/+4
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* chihiro.c: some cleanup, wait vblank enabled by default (nw) yz70s2015-11-141-13/+13
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* missed a few (nw) Cowering2015-10-091-1/+1
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* Small chihiro correction (nw) yz70s2015-10-071-1/+5
| | | | Chihiro needs the "xbox waitvblank" debugger command to progress.
* chihiro.c/xbox.c: Various updates [Samuele Zannoli] yz70s2015-09-091-4/+10
| | | | | | | | | - support render targets different than rgb32 - support 16 bit depth buffer - support independent clearing of stencil and depth values - update rom loading - add xbox hack to avoid stalling - set xbox bios 4134 as the one used
* chihiro.c: under the hood 3d accelerator changes [Samuele Zannoli] yz70s2015-08-281-1/+8
| | | | | | | | -correct some errors -add more primitives to some graphic methods -add color mask support -method 0x100 (NOP) generates correct interrupt -some method parameters are readable from mmio registers
* Cleanups and version bumpmame0162 Miodrag Milanovic2015-05-271-14/+14
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* licensing update (nw) yz70s2015-05-151-1/+1
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* updated rest of files according to driver license (nw) Miodrag Milanovic2015-05-151-1/+1
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* chihiro.c: add support for swizzled render targets (nw) yz70s2015-05-121-8/+10
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* chihiro.c: add 3d method 1808 puls a few misc. changes (nw) yz70s2015-05-121-3/+60
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* Added dummy license headers for MAME part (nw) Miodrag Milanovic2015-05-071-0/+2
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* chihiro: add support for vblank wait NV2A accelarator method (nw) yz70s2014-12-281-3/+15
| | | | | It is disabled by default since is slows down too much. There is a new debugger command "chihiro waitvblank" to enable and disable it.
* chihiro: added support for zbuffer and stencil plus render target methods ↵ yz70s2014-12-251-5/+50
| | | | [Samuele Zannoli]
* Update yz2014-12-041-0/+539