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* sfx/monsterz: add kludge for sprite y offset issue [smf] hap36 hours1-2/+2
* monsterz: use galaxian stars instead of scramble hap2 days1-0/+3
* sfx/monsterz: improve bullets x offset hap2 days1-4/+5
* Machines promoted to working smf-2 days1-10/+30
* srcclean in preparation for branching 0.237 release Vas Crabb3 days1-4/+4
* remove deco_zoomspr device, refactor deco32 - drgngun, lockload to use the na... David Haywood4 days1-7/+25
* First pass in improving Amiga SW compatibility (#8722) Angelo Salese7 days1-1/+1
* New Working Clone tim lindner9 days1-8/+10
* marineb.cpp: Updates and fixes AJR10 days1-2/+10
* New working clones Ivan Vangelista11 days1-1/+4
* asuka.cpp: split in subclasses Ivan Vangelista13 days1-120/+0
* RM Nimbus updates: (#8684) prime68092021-10-101-7/+6
* - cchasm.cpp: removed duplicated include Ivan Vangelista2021-10-071-59/+0
* New working clones Ivan Vangelista2021-10-051-0/+5
* botanic2: fix protection read value and use the dumped PROM instead of bagman's David Haywood2021-10-051-0/+1
* pc6001.cpp: Major rework of PC-6001mk2SR (#8626) Angelo Salese2021-10-041-103/+184
* Add Z80-derived stub devices for eZ80 and R800 CPUs AJR2021-10-032-0/+2
* segahang: some games don't feature freeplay hap2021-10-011-2/+2
* karnov: Cleanup Dirk Best2021-10-011-102/+0
* debugger: Extended target address syntax to include device/address space. (#8... Vas Crabb2021-10-015-26/+26
* pickin, botanic, squaitsa: Correct mapping for PSGs; add watchdog timer AJR2021-09-291-6/+26
* srcclean in preparation for MAME 0.235, and two small adjustments. Vas Crabb2021-09-261-6/+6
* New clones marked as NOT_WORKING AJR2021-09-251-0/+1
* Add floppy support to NEC PC-8001 (#8532) Angelo Salese2021-09-252-61/+123
* Various volume level adjustements to avoid hitting limiter. (#8553) David Haywood2021-09-241-0/+2
* new WORKING machine (#8558) David Haywood2021-09-211-0/+15
* wndrplnt: Decapped and dumped MCU [Alex, Brian A. Troha, TeamEurope] Dirk Best2021-09-211-16/+0
* sharrier: Hook up MCU, remove simulation (#8552) Dirk Best2021-09-191-10/+5
* segas16b.cpp: decapped and dumped I8751 MCU for altbeastj [simzy, Gor, Ryan H... Ivan Vangelista2021-09-161-3/+0
* Moved a few slot devices into anonymous namespaces, getting more stuff out of... Vas Crabb2021-09-142-9/+10
* -goldnpkr.cpp: Base screen parameters on how games program the CRTC. Vas Crabb2021-09-131-140/+0
* New working clones Ivan Vangelista2021-09-121-0/+3
* smrp2.h: fixed MT08081 Ivan Vangelista2021-09-111-1/+1
* Miscellaneous cleanup. Vas Crabb2021-09-092-144/+2
* new WORKING machines (#8531) David Haywood2021-09-071-1/+0
* - airraid.cpp, hanaawas.cpp: used finders instead of tagmap lookups and other... Ivan Vangelista2021-09-071-60/+0
* -ui: Made zoom controls a bit more intuitive. Vas Crabb2021-09-062-149/+34
* rjammer: Add screen raw parameters; modernize MSM5205 hookup AJR2021-09-041-6/+10
* poly.h: Remove unused flags, expose object data array directly, add ability t... Aaron Giles2021-09-031-1/+1
* n8080: correct highsplt gamename hap2021-09-031-1/+1
* funkyjet.cpp: moved everything into the driver file, as video/funkyjet.cpp on... Ivan Vangelista2021-09-031-65/+0
* n8080: add conf setting for switching spacefev to monochrome hap2021-09-021-1/+4
* n8080: merge some input ports, remove tag lookups hap2021-09-021-2/+5
* video/toaplan_scu.cpp: Use single-pass priority drawing for sprites. (#8521) cam9002021-09-022-0/+2
* segac2: decouple driver class from md_base_state hap2021-08-311-1/+0
* More miscellaneous cleanup: Vas Crabb2021-08-301-156/+0
* Miscellaneous clean-up. Vas Crabb2021-08-291-92/+240
* harddriv.cpp, kenseim.cpp: Use output finders instead of output().set_value AJR2021-08-291-0/+2
* MT2099: Reduce overdriven audio volumes. Aaron Giles2021-08-261-1/+4
* New clones marked as NOT_WORKING Ivan Vangelista2021-08-271-0/+3