| Commit message (Collapse) | Author | Files | Lines |
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* spec128.cpp: Avoid exception for clones that don't use inherited memory layout.
* elwro800.cpp: Fixed crash on screen updates.
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* Applied likely ROZ layer clamping behavior. [David Haywood]
* Reduced quantum from perfect to 600Hz.
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src/tools).
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Bennett, Hydreigon]
More PSAC2 fixes, some K056230 fixes, plus some screen size fixes.
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Tetris + Cherry Master (Corsica, v8.01, encrypted) [Ioannis Bampoulas]
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gfxdecode errors for the roz layer) (#9984)
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* Updated Ukrainian translation. [Stanley Kid]
* Updated Czech and Slovak translations. [Milan Galcik]
-bus/nubus: Started identifying JMFB registers required for supporting
interlaced modes.
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* Add implementation of thunderl protection, implemented using a PALCE16V8.
* Corrected address range for protection write handler.
* Added recreated PAL image based on analysis.
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up code. (#9750)
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* Fixed audio by setting a precise value for the tone pot, also removed unnecessary amplifier section resistor.
* Added impulses to coin inputs to stop j_ewnd giving credits every frame.
* Turned the audio level down a bit.
New machines marked as not working
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Cash Nudger? (SRU) (5p Stake, £2 Jackpot)
New clones marked as not working
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Each Way Nudger (JPM) (SRU) (revision 23C, 5p Stake, £1 Jackpot)
Each Way Shuffle (bootleg?) (SRU) (10p Stake, £3 Jackpot)
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locations. (#9926)
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defaults. (#9982)
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* cpu/dsp56156: Fixed or added support for too many opcodes to list.
* plygonet.cpp: Added span-drawing support.
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Cutting Room Floor]
- m72.cpp: corrected labels for Hammering Harry M81 set [Brian Troha]
- model2.cpp: verified ROM EPR numbers for Manx TT Deluxe [Brian Troha]
- supduck.cpp: documented alternate title [Brian Troha]
- zn.cpp: proper labels for v1.10I NBA JAM Extreme [Brian Troha]
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Egg Venture (Release 1) [Brian Troha, The Dumping Union]
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Wonder Boy (Tecfri bootleg) [Jorge Silva]
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* Changed name of cards for slot selection to "mdc48" and "mdc824" as
they're unrelated to the later 8*24 GC card.
* Also cleaned up code substantially and got rid of artificial
differences between Display Card 4*8 and 8*24.
* Moved lists of NuBus and SE/30 PDS cards to a common place.
* Got some class declarations out of headers to reduce recompiles.
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* Remove DIP switch locations from edge connectors/split-pads in pacman.
* Added DIP switch locations to mspacman.
* Remove duplicated inputs from mspacpls and mspachmp.
* Marked Rack Test as PORT_TOGGLE.
* Changed fake DIP switches to machine configuration settings.
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* Added correct factory default DIP switch settings.
* Removed duplicate inputs from suprmatk.
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(Pinball 3000)'. (#9971)
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New working machine
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Radica / Takara / SSD Company LTD Play TV Jr. Construction [Sean Riddle, David Haywood, Peter Wilhelmsen, Kamaal Brown]
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Started implementing the Macintosh Display Card CRTC. It gives correct
resolutions, although refresh rates are incorrect. Added machine
configuration settings allowing several monitors to be selected.
Implemented the Macintosh Display Card's packed RGB mode. The
base/stride in RGB mode make more sense with this implemented.
Cleaned up the code for the SuperMac Spectrum cards, and fixed the
garbage at the bottom of the screen on the Spectrum/8.
Put a layout with views for common monitor aspect ratios in a place
where cards can use it. This is especially useful for the NuBus cards
that can support portrait monitors.
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(GitHub #9916) [R. Belmont]
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- fix uPD775x type
- enforce "slave" mode (required for manual data stream)
- hook up "PCM FIFO empty" interrupt
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upd765: fix command decoding
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unknown Zilec game on Blue Print hardware [Andy Walker (of AW Electronics) , Dr. Alan Meades , Hammy, Porchy]
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See MT08264 and MT08265 as well as discussion on GitHub #9670 and #9750.
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a2600.xml: Asteroids (PAL, rev. 06) [Guru]
Clones promoted to working
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Super Treasure Island (Italy, v1.6) [Ivan Vangelista]
- tankbust.cpp: used finders, logmacro and other small cleanups
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Treasure Island (American Alpha, v3.0N) [Ioannis Bampoulas]
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configs for booting (#9935)
* moved manufacturer / system specifics into subclasses (eg. some bwb configs) [David Haywood]
* identified correct reel setups for many sets, allowing them to boot further [David Haywood]
* added some default input configurations for games needing stake keys and percent keys so that they boot by default [David Haywood]
* moved some sets around based on the machine type [David Haywood]
* adjusted AY hookup to keep 'Four More' happy [AJR]
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emu/schedule.cpp: Fixed a few more pessimising assumptions. Gains a few
percent in Ketsui and SNES SuperFX.
util/endianness.h: Added some more operations on endian-swizzlers.
Changed a few more drivers to use them.
sun2.cpp: Fixed uninitialised variable that could cause corrupt video.
Fixed some issues with Visual Studio project generation after the
changes to Windows resource creation.
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