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path: root/src/mame/drivers/sub.c (follow)
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* output of new srcclean changes that are relatively small [smf] smf-2013-01-111-2/+0
* Cleanups and version bumpmame0148 Miodrag Milanovic2013-01-111-33/+33
* INTERRUPT_GEN -> INTERRUPT_GEN_MEMBER (no whatsnew) Miodrag Milanovic2012-09-181-6/+6
* changed most of screen.machine() to machine() (no whatsnew) Miodrag Milanovic2012-09-181-2/+2
* Modernized screen update calls (no whatsnew) Miodrag Milanovic2012-09-171-13/+13
* Massive change, MACHINE_START\RESET, VIDEO_START\RESET and PALETTE_INIT chang... Miodrag Milanovic2012-09-131-10/+10
* Closeout on old macros. Retired cputag_set_input_line Aaron Giles2012-09-121-2/+2
* gfx_element is now a class. Accessors are provided for all Aaron Giles2012-09-061-2/+2
* All driver inits are now member of state classes. Miodrag Milanovic2012-08-101-1/+1
* Updated GAME and GAMEL with class name per machine used, for future DRIVER_IN... Miodrag Milanovic2012-08-041-1/+1
* Changed device->subregion to device->memregion. Moved Aaron Giles2012-04-201-2/+2
* Remove color_prom parameter from PALETTE_INIT. Added code where Aaron Giles2012-04-121-0/+1
* Removed unnecessary target() calls from shared_ptr references. Aaron Giles2012-04-111-10/+10
* Added target() on proper places (no whatsnew) Miodrag Milanovic2012-04-111-8/+8
* AM_BASE and AM_BASE_SIZE to AM_SHARE by request from Aaron (no whatsnew) Miodrag Milanovic2012-04-111-14/+19
* Moved soundlatch helpers into driver.c and removed emu/audio/generic.c. Aaron Giles2012-04-091-3/+3
* Moved all drivers to using the audio/watchdog helpers defined in the driver_d... Miodrag Milanovic2012-04-051-2/+2
* MAME going modern part 3 (no whatsnew) Miodrag Milanovic2012-04-031-7/+8
* MAME going modern part 2 (no whatsnew) Miodrag Milanovic2012-04-011-10/+10
* MAME going modern part 1 (no whatsnew) Miodrag Milanovic2012-03-311-4/+4
* Major bitmap-related changes throughout the system. There are Aaron Giles2012-01-121-3/+2
* Change 'screen' parameter in SCREEN_UPDATE and SCREEN_EOF callbacks to a Aaron Giles2011-12-291-3/+3
* "English doesn't borrow from other languages. English follows other languages... Scott Stone2011-08-231-1/+1
* Collapsed device_config and device_t into one class. Updated all Aaron Giles2011-04-271-2/+2
* Final bulk rename for 0.142: ensure that all members of Aaron Giles2011-04-011-23/+23
* BIG update. Aaron Giles2011-03-291-12/+12
* Created new enum type address_spacenum for specifying an address Aaron Giles2011-03-271-4/+4
* Modified video update system. [Miodrag Milanovic] Miodrag Milanovic2011-02-241-2/+2
* Ok, last major rename for this round: Aaron Giles2011-01-011-1/+1
* MDRV_* -> MCFG_* Aaron Giles2010-12-311-24/+24
* Changed driver_data objects to be devices. Replaced the driver_data_t Aaron Giles2010-09-021-5/+3
* Changed the MACHINE_DRIVER_* macros, as follows: Aaron Giles2010-09-011-4/+2
* (Wow, I had no idea quite so many drivers were using driver_data!) Aaron Giles2010-08-041-6/+7
* changed to longer companyname, as shown on titlescreen and like other sigma g... Michaƫl Banaan Ananas2010-05-231-1/+1
* Cleanups and version bump. Aaron Giles2010-03-041-1/+1
* Changed all driver_data structs into classes with a simple Aaron Giles2010-02-251-2/+6
* Cleanups and version bump. Aaron Giles2010-01-281-1/+1
* Converted the following drivers to use driver_data structs: [Atari Ace] Phil Bennett2010-01-251-31/+48
* Bulk driver.h -> emu.h switch. Aaron Giles2010-01-101-1/+1
* Fixed 03597: outrun, outrunra, outruno, outrundx, outrunb: Incorrect vsync sp... Scott Stone2009-12-241-7/+9
* Cleaned-up several drivers; added missing prototypes and removed dead ones, Phil Bennett2009-12-081-3/+3
* Cleanups and version bump.mame0135u2 Aaron Giles2009-11-301-14/+14
* Figured out 2 dipswitch setting for Sigma Submarine (sub.c), Demo Sounds and ... Brian Troha2009-11-291-6/+6
* Removed global videoram, colorram, paletteram, and spriteram. Aaron Giles2009-11-281-2/+4
* Fixed sprite flipping and sprite disabling (actually a bit that invertes the ... Angelo Salese2009-11-251-16/+26
* Updated DIP LOCATIONS in Submarine for Lives and Coinage options. Scott Stone2009-11-251-22/+30
* Small comment adjustement before I forgot the existance of this HW ;-) Angelo Salese2009-11-251-2/+2
* new working game Angelo Salese2009-11-251-83/+103
* new not working Angelo Salese2009-11-241-0/+432