| Commit message (Collapse) | Author | Age | Files | Lines |
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src/tools).
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* Substitute output finders for output().set_value
* Use more array finders, particularly for keyboard ports
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Made const-qualified pixel accessors (pix, pixt, raw_pixptr) return
const-qualified references/pointers to pixesl, and added non-const
versions. This makes bitmap more like standard library containers where
const protects the content as well as the dimensions.
Made the templated pixt accessor protected - having it public makes it
too easy to inadvertently get a pointer to the wrong location.
Removed the pix(8|16|32|64) accessors from the specific bitmaps. You
could only use the "correct" one anyway, and having the "incorrect" ones
available prevented explicit instantiations of the class template
because the static assertions would fail. You can still see the pixel
type in the bitmap class names, and you can't assign the result of
&pix(y, x) to the wrong kind of pointer without a cast.
Added fill member functions to the specific bitmap template, and added
a explicit instantiations. This allows the bitmap size check to be
skipped on most bitmap fills, although the clipping check is still
there. Also fixed a couple of places that were trying to fill an
indexed 16-bit bitmap with rgb_t::black() exposed by this (replaced with
zero to get the same net effect). The explicit template instantiations
in the .cpp file mean the compiler can inline the function if necessary,
but don't need to generate a local out-of-line body if it chooses not
to.
Extended the size of the fill value parameter in the base bitmap class
to 64 bits so it works correctly for 64-bit bitmaps.
Fixed places where IE15 and VGM visualiser weren't accounting for row
bytes potentially being larger than width.
Fixed an off-by-one in an HP-DIO card where it was treating the Topcat
cursor right edge as exclusive.
Updated everything to work with the API changes, reduced the scope of
many variables, added more const, and replaced a few fill/copy loops
with stuff from <algorithm>.
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bus_w handlers (nw)
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* Implement the cpu space as an address space
* Make all vectored interrupts use the cpu space
* Make it possible to direct the cpu space to another space, use it for amiga (which handles it as a normal AS_PROGRAM read)
* Make it possible to disable the priority muxer and get 3 lines instead, use it for cps2
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This effectively reverts b380514764cf857469bae61c11143a19f79a74c5 and
c24473ddff715ecec2e258a6eb38960cf8c8e98e, restoring the state at
598cd5227223c3b04ca31f0dbc1981256d9ea3ff.
Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline. When things like this happen, it wastes
everyone's time. I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
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This reverts commit c24473ddff715ecec2e258a6eb38960cf8c8e98e, reversing
changes made to 009cba4fb8102102168ef32870892438327f3705.
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screen.h: added constructor for SVG screens and removed a couple of macros (nw)
mame\drivers: remove most MCFG and MACHINE_CONFIG macros from drivers starting with P, Q and R (nw)
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also removed MCFG_DEVICE_REMOVE, MCFG_QUANTUM_TIME and MCFG_QUANTUM_PERFECT_CPU (nw)
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* Basically, initialisers go in the constructor arguments, and things for setting format go in set_format.
* Initialisation patterns can be specified with an enum discriminator or with a FUNC and optionally a tag.
* Formats can be specified with an enum discriminator or a size and function pointer.
* You must always supply the number of entries when setting the format.
* When initislising with a paletter initialisation member, you can specify the entries and indirecte entries together.
* The palette_device now has a standard constructor, so use .set_entries if you are specifying entry count with no format/initialisation.
* Also killed an overload on delegates that wasn't being useful.
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Input and screen tags are now resolved relative to a layout's owner
device.
Easy way to demonstrate is with: mame64 intlc440 -tty ie15
Previously you'd only get the IE15 terminal's layout and you'd be unable
to use the INTELLEC 4/40 front panel. Now you'll get the choice of
layouts from both the system and the terminal device in video options.
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* private N,O (nw)
* P + Q (nw)
* R (nt)
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suddenly silenced
* streamline templates in addrmap.h
* get rid of overloads on read/write member names - this will become even more important in the near future
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confusing people for far too long. Yes, this is a change in behaviour.
Add a valdiation check for ROMs with BIOS flag set that are
unselectable, fix the things it uncovers.
(nw) Fix other random stuff.
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* Get rid of implicit prefix for GFX decode names and prefix them all
* Get rid of special macro for adding GFXDECODE in favour of constructor
* Make empty GFX decode a static member of interface
* Allow palette to be specified to GFXDECODE as a device finder
* Removed diserial.h from emu.h as it's used relatively infrequently
Also fix darkseal and vaportra propely. The palette device
automatically attaches itself to a share with matching tag. The correct
solution here is to rename one or the other out of the way, since it was
never attached to a share before.
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explicit. (#3565)
* -Removed DRIVER_INIT macros in favor of explicitly-named member functions, nw
* -Removed DRIVER_INIT_related macros. Made init_ prefix on driver initializers explicit. Renamed init_0 to empty_init. Fixed up GAME/COMP/CONS macro spacing. [Ryan Holtz]
* Missed some files, nw
* Fix compile, (nw)
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(nw) remove more MCFG macros and make speaker config more explicit
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Start replacing special device macros with additional constructors,
starting with ISA, INTELLEC 4 and RS-232 buses.
Allow an object finder to take on the target of another object finder.
(For a combination of the previous two things in action, see either the
INTELLEC 4 driver, or the Apple 2 PC Exporter card. Also check out
looping over a device finder array to instantiate devices in some
places. Lots of things no longer need to pass tags around.)
Start supplying default clocks for things that have a standard clock or
have all clocks internal.
Eliminate the separate DEV versions of the DEVCB_ macros. Previously,
the plain versions were a shortcut for DEVICE_SELF as the target. You
can now supply a string tag (relative to current device being
configured), an object finder (takes on the base and relative tag), or
a reference to a device/interface (only do this if you know the device
won't be replaced out from under it, but that's a safe assumption for
your subdevices). In almost all cases, you can get the effect you want
by supplying *this as the target.
Eliminate sound and CPU versions of macros. They serve no useful
purpose, provide no extra checks, make error messages longer, add
indirection, and mislead newbies into thinking there's a difference.
Remove a lot of now-unnecessary ":" prefixes binding things relative to
machine root.
Clean up some miscellaneous rot.
Examples of new functionality in use in (some more subtle than others):
* src/mame/drivers/intellec4.cpp
* src/mame/drivers/tranz330.cpp
* src/mame/drivers/osboren1.cpp
* src/mame/drivers/zorba.cpp
* src/mame/devices/smioc.cpp
* src/devices/bus/a2bus/pc_xporter.cpp
* src/devices/bus/isa/isa.h
* src/devices/bus/isa/isa.h
* src/devices/bus/intellec4/intellec4.h
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There's no voodoo involved in derived machine configurations and
fragments any more. The macros were just obfuscating things at this
point.
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Also, a lot more freedom happened, that's going to be more visible
soon.
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prototype is simplified [O. Galibert]
Beware, the device context does not follow in MCFG_FRAGMENT_ADD
anymore due to the prototype change. So creating a device then
configuring through a fragment doesn't work as-is. The simplest
solution is just to add a MCFG_DEVICE_MODIFY at the start of the
fragment with the correct tag.
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system doesn't seem to work. Some details are guessed.
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* Switched to delegate timers
- Frees implementations from having to call timer method
- Eliminates risk of ID conflicts with implementations/other interfaces
* Moved save state registration to interface post start
- Plays nicely with device_missing_dependencies exceptions
- Frees implementation from having to call save state registration method
- Improves save state support in devices that neglected to call method
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significant change, so please pay attention.
The core changes are:
* Short name, full name and source file are no longer members of device_t, they are part of the device type
* MACHINE_COFIG_START no longer needs a driver class
* MACHINE_CONFIG_DERIVED_CLASS is no longer necessary
* Specify the state class you want in the GAME/COMP/CONS line
* The compiler will work out the base class where the driver init member is declared
* There is one static device type object per driver rather than one per machine configuration
Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type.
* DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders.
* DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type.
Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types.
* These macros declare storage for the static data, and instantiate the device type and device finder templates.
The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate.
Things I've actually messed with substantially:
* More descriptive names for a lot of devices
* Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes
* Changed DECO BSMT2000 ready callback into a device delegate
* Untangled Microprose 3D noise from driver state
* Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices
* Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly
* Started to break out common parts of Samsung ARM SoC devices
* Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++
* Tried to make Z180 table allocation/setup a bit safer
* Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant
* Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size
* Imporved encapsulation of Z80DART channels
* Refactored the SPC7110 bit table generator loop to make it more readable
* Added wrappers for SNES PPU operations so members can be made protected
* Factored out some boilerplate for YM chips with PSG
* toaplan2 gfx
* stic/intv resolution
* Video System video
* Out Run/Y-board sprite alignment
* GIC video hookup
* Amstrad CPC ROM box members
* IQ151 ROM cart region
* MSX cart IRQ callback resolution time
* SMS passthrough control devices starting subslots
I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo).
And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros.
It feels like an uphill battle trying to get this stuff under control while more of it's added.
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* Make device_creator a variable template and get rid of the ampersands
* Remove screen.h and speaker.h from emu.h and add where necessary
* Centralise instantiations of screen and speaker finder templates
* Add/standardise #include guards in many hearers
* Remove many redundant #includes
* Order #includesr to help catch headers that can't be #included alone
(nw) This changes #include order to be prefix, unit header if applicable
then other stuff roughly in order from most dependent to least dependent
library. This helps catch headers that don't #include things that they
use.
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Per Vas' request. If the compile fails for you (i'm thinking osx and
windows native debuggers here in particular), add '#include "emu.h"'
as first include of the cpp files that fail.
Due to our use of precompilation and forced inclusion, emu.h must be
included as the very first non-comment thing we do if we want to be
sure msvc compiles are identical to gcc/clang ones. Doing it directly
instead of through an include increases the correctness probability by
a magnitude.
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Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
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utf16_char, unicode_char (nw)
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- Added AM_SELECT/addrselect field. Replaces the old
AM_MIRROR/AM_MASK combo used to mirror a handler and get the mirrored
bits in the offset.
- Removed mask and/or mirror from where it didn't belong. Simplified
a lot of instances of mask that just weren't needed, especially in bus
handlers. Used the short forms of install handlers where possible.
- Replaced the 60s hippy, "It's cool man" range parameter handling in
map_range that tried to guess what was meant when the values passed
were not entirely sensible, by a cranky, diner waitress-turned IRS
auditor curmudgeon. Main control function has a series of 14 tests
just to find a reason to fatalerror out your requests. You have
been warned.
Some drivers, hopefully not many, will fail the gate-guarding
bureaucrat trials. Should be easy to fix actually, I worked on the
error messages. A full regression test would be welcome.
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