| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
src/tools).
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
------------------
Island 2 (100401 Entertainment X) [anonymous, MetalliC]
Island 2 (101208 Entertainment N) [anonymous, MetalliC]
Island 2 (110111 Entertainment A) [anonymous, MetalliC]
Island 2 (110124 Entertainment A) [anonymous, MetalliC]
Island 2 (110204 Entertainment A) [anonymous, MetalliC]
Island 2 (110311 Entertainment B) [anonymous, MetalliC]
Island 2 (140526 Entertainment B) [anonymous, MetalliC]
Island 2 (110411 Entertainment C) [anonymous, MetalliC]
Pirate 2 (100406 Entertainment X) [anonymous, MetalliC]
Pirate 2 (101209 Entertainment N) [anonymous, MetalliC]
Pirate 2 (110111 Entertainment A) [anonymous, MetalliC]
Pirate 2 (110124 Entertainment A) [anonymous, MetalliC]
Pirate 2 (110204 Entertainment A) [anonymous, MetalliC]
Pirate 2 (110311 Entertainment B) [anonymous, MetalliC]
Pirate 2 (140526 Entertainment B) [anonymous, MetalliC]
Pirate 2 (110411 Entertainment C) [anonymous, MetalliC]
Keks (100330 Entertainment X) [anonymous, MetalliC]
Keks (100331 Entertainment X) [anonymous, MetalliC]
Keks (110816 Entertainment X) [anonymous, MetalliC]
Keks (101209 Entertainment N) [anonymous, MetalliC]
Keks (110816 Entertainment N) [anonymous, MetalliC]
Keks (110204 Entertainment A) [anonymous, MetalliC]
Keks (110208 Entertainment A) [anonymous, MetalliC]
Keks (110816 Entertainment A) [anonymous, MetalliC]
Keks (110311 Entertainment B) [anonymous, MetalliC]
Keks (110816 Entertainment B) [anonymous, MetalliC]
Keks (140526 Entertainment B) [anonymous, MetalliC]
Keks (110411 Entertainment C) [anonymous, MetalliC]
Gnome (100407 Entertainment X) [anonymous, MetalliC]
Gnome (101208 Entertainment N) [anonymous, MetalliC]
Gnome (110124 Entertainment A) [anonymous, MetalliC]
Gnome (110204 Entertainment A) [anonymous, MetalliC]
Gnome (110311 Entertainment B) [anonymous, MetalliC]
Gnome (140526 Entertainment B) [anonymous, MetalliC]
Gnome (110411 Entertainment C) [anonymous, MetalliC]
Sweet Life 2 (100408 Entertainment X) [anonymous, MetalliC]
Sweet Life 2 (101209 Entertainment N) [anonymous, MetalliC]
Sweet Life 2 (110111 Entertainment A) [anonymous, MetalliC]
Sweet Life 2 (110124 Entertainment A) [anonymous, MetalliC]
Sweet Life 2 (110204 Entertainment A) [anonymous, MetalliC]
Sweet Life 2 (110311 Entertainment B) [anonymous, MetalliC]
Sweet Life 2 (140526 Entertainment B) [anonymous, MetalliC]
Sweet Life 2 (110411 Entertainment C) [anonymous, MetalliC]
Fruit Cocktail 2 (100412 Entertainment X) [anonymous, MetalliC]
Fruit Cocktail 2 (101208 Entertainment N) [anonymous, MetalliC]
Fruit Cocktail 2 (110111 Entertainment A) [anonymous, MetalliC]
Fruit Cocktail 2 (110124 Entertainment A) [anonymous, MetalliC]
Fruit Cocktail 2 (110204 Entertainment A) [anonymous, MetalliC]
Fruit Cocktail 2 (110311 Entertainment B) [anonymous, MetalliC]
Fruit Cocktail 2 (140526 Entertainment B) [anonymous, MetalliC]
Fruit Cocktail 2 (110411 Entertainment C) [anonymous, MetalliC]
new NOT_WORKING clones
------------------
Crazy Monkey 2 (100413 Entertainment X) [anonymous, MetalliC]
Crazy Monkey 2 (101220 Entertainment X) [anonymous, MetalliC]
Crazy Monkey 2 (101208 Entertainment N) [anonymous, MetalliC]
Crazy Monkey 2 (101220 Entertainment N) [anonymous, MetalliC]
Crazy Monkey 2 (110111 Entertainment A) [anonymous, MetalliC]
Crazy Monkey 2 (110124 Entertainment A) [anonymous, MetalliC]
Crazy Monkey 2 (110204 Entertainment A) [anonymous, MetalliC]
Crazy Monkey 2 (110311 Entertainment B) [anonymous, MetalliC]
Crazy Monkey 2 (140526 Entertainment B) [anonymous, MetalliC]
Crazy Monkey 2 (110411 Entertainment C) [anonymous, MetalliC]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
------------------
Fruit Cocktail (100324 Entertainment X) [anonymous, MetalliC]
Fruit Cocktail (100331 Entertainment X) [anonymous, MetalliC]
Fruit Cocktail (101208 Entertainment N) [anonymous, MetalliC]
Fruit Cocktail (110111 Entertainment A) [anonymous, MetalliC]
Fruit Cocktail (110124 Entertainment A) [anonymous, MetalliC]
Fruit Cocktail (110204 Entertainment A) [anonymous, MetalliC]
Fruit Cocktail (110311 Entertainment B) [anonymous, MetalliC]
Fruit Cocktail (140526 Entertainment B) [anonymous, MetalliC]
Lucky Haunter (101209 Entertainment N) [anonymous, MetalliC]
Lucky Haunter (110111 Entertainment A) [anonymous, MetalliC]
Lucky Haunter (110204 Entertainment A) [anonymous, MetalliC]
Lucky Haunter (110311 Entertainment B) [anonymous, MetalliC]
Lucky Haunter (140526 Entertainment B) [anonymous, MetalliC]
Garage (100331 Entertainment X) [anonymous, MetalliC]
Garage (101208 Entertainment N) [anonymous, MetalliC]
Garage (110111 Entertainment A) [anonymous, MetalliC]
Garage (110124 Entertainment A) [anonymous, MetalliC]
Garage (110204 Entertainment A) [anonymous, MetalliC]
Garage (110311 Entertainment B) [anonymous, MetalliC]
Garage (140526 Entertainment B) [anonymous, MetalliC]
Garage (110411 Entertainment C) [anonymous, MetalliC]
Rock Climber (100331 Entertainment X) [anonymous, MetalliC]
Rock Climber (101209 Entertainment N) [anonymous, MetalliC]
Rock Climber (110111 Entertainment A) [anonymous, MetalliC]
Rock Climber (110124 Entertainment A) [anonymous, MetalliC]
Rock Climber (110204 Entertainment A) [anonymous, MetalliC]
Rock Climber (110311 Entertainment B) [anonymous, MetalliC]
Rock Climber (110411 Entertainment C) [anonymous, MetalliC]
Resident (100331 Entertainment X) [anonymous, MetalliC]
Resident (101209 Entertainment N) [anonymous, MetalliC]
Resident (110111 Entertainment A) [anonymous, MetalliC]
Resident (110124 Entertainment A) [anonymous, MetalliC]
Resident (110204 Entertainment A) [anonymous, MetalliC]
Resident (110311 Entertainment A) [anonymous, MetalliC]
Resident (140526 Entertainment A) [anonymous, MetalliC]
Resident (110411 Entertainment A) [anonymous, MetalliC]
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
------------------
Crazy Monkey (100324 Entertainment X) [anonymous, MetalliC]
Crazy Monkey (100331 Entertainment X) [anonymous, MetalliC]
Crazy Monkey (101208 Entertainment N) [anonymous, MetalliC]
Crazy Monkey (110111 Entertainment A) [anonymous, MetalliC]
Crazy Monkey (110124 Entertainment A) [anonymous, MetalliC]
Crazy Monkey (110204 Entertainment A) [anonymous, MetalliC]
Crazy Monkey (110311 Entertainment B) [anonymous, MetalliC]
Crazy Monkey (140526 Entertainment B) [anonymous, MetalliC]
Crazy Monkey (110411 Entertainment C) [anonymous, MetalliC]
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
------------------
Crazy Monkey (030217 World) [anonymous, MetalliC]
Crazy Monkey (030225 World) [anonymous, MetalliC]
Crazy Monkey (030227 World) [anonymous, MetalliC]
Crazy Monkey (030404 World) [anonymous, MetalliC]
Crazy Monkey (031016 World) [anonymous, MetalliC]
Crazy Monkey (090711 Entertainment) [anonymous, MetalliC]
Fruit Cocktail (030505 World) [anonymous, MetalliC]
Fruit Cocktail (030512 World) [anonymous, MetalliC]
Fruit Cocktail (031028 World) [anonymous, MetalliC]
Lucky Haunter (030707 World) [anonymous, MetalliC]
Lucky Haunter (031027 World) [anonymous, MetalliC]
Garage (040122 World) [anonymous, MetalliC]
Garage (040123 World) [anonymous, MetalliC]
Garage (040216 World) [anonymous, MetalliC]
Rock Climber (040823 World) [anonymous, MetalliC]
Resident (090722 Entertainment) [anonymous, MetalliC]
Pirate (051229 World) [anonymous, MetalliC]
Island 2 (061214 World) [anonymous, MetalliC]
Gnome (090810 Entertainment) [anonymous, MetalliC]
Fruit Cocktail 2 (080904 Russia) [anonymous, MetalliC]
|
|
|
|
|
|
|
|
|
|
|
|
| |
------------------
Multi Fish (021120) [anonymous, MetalliC]
Multi Fish (021121) [anonymous, MetalliC]
Multi Fish (021219) [anonymous, MetalliC]
Multi Fish (021227) [anonymous, MetalliC]
Multi Fish (030511) [anonymous, MetalliC]
Multi Fish (031026) [anonymous, MetalliC]
Multi Fish (031117) [anonymous, MetalliC]
Roll Fruit (030821) [anonymous, MetalliC]
|
| |
|
|
|
|
| |
to C++
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
fundamental change to show device delegates are configured.
Device delegates are now aware of the current device during
configuration and will resolve string tags relative to it. This means
that device delegates need a device to be supplied on construction so
they can find the machine configuration object. There's a
one-dimensional array helper to make it easier to construct arrays of
device delegates with the same owner. (I didn't make an n-dimensional
one because I didn't hit a use case, but it would be a simple addition.)
There's no more bind_relative_to member - just call resolve() like you
would for a devcb. There's also no need to cast nullptr when creating a
late bind device delegate. The flip side is that for an overloaded or
non-capturing lambda you'll need to cast to the desired type.
There is one less conditional branch in the hot path for calls for
delegates bound to a function pointer of member function pointer. This
comes at the cost of one additional unconditional branch in the hot
path for calls to delegates bound to functoids (lambdas, functions that
don't take an object reference, other callable objects). This applies
to all delegates, not just device delegates.
Address spaces will now print an error message if a late bind error is
encountered while installing a handler. This will give the range and
address range, hopefully making it easier to guess which memory map is
faulty.
For the simple case of allowing a device_delegate member to be
configured, use a member like this:
template <typename... T> void set_foo(T &&...args) { m_foo_cb.set(std::forward<T>(args)...); }
For a case where different delegates need to be used depending on the
function signature, see src/emu/screen.h (the screen update function
setters).
Device delegates now take a target specification and function pointer.
The target may be:
* Target omitted, implying the current device being configured. This
can only be used during configuration. It will work as long as the
current device is not removed/replaced.
* A tag string relative to the current device being configured. This
can only be used during configuration. It will not be callable until
.resolve() is called. It will work as long as the current device is
not removed/replaced.
* A device finder (required_device/optional_device). The delegate will
late bind to the current target of the device finder. It will not
be callable until .resolve() is called. It will work properly if the
target device is replaced, as long as the device finder's base object
isn't removed/replaced.
* A reference to an object. It will be callable immediately. It will
work as long as the target object is not removed/replaced.
The target types and restrictions are pretty similar to what you already
have on object finders and devcb, so it shouldn't cause any surprises.
Note that dereferencing a device finder will changes the effect. To
illustrate this:
...
required_device<some_device> m_dev;
...
m_dev(*this, "dev")
...
// will late bind to "dev" relative to *this
// will work if "dev" hasn't been created yet or is replaced later
// won't work if *this is removed/replaced
// won't be callable until resolve() is called
cb1.set(m_dev, FUNC(some_device::w));
...
// will bind to current target of m_dev
// will not work if m_dev is not resolved
// will not work if "dev" is replaced later
// will be callable immediately
cb2.set(*m_dev, FUNC(some_device::w));
...
The order of the target and name has been reversed for functoids
(lambdas and other callable objects). This allows the NAME macro to
be used on lambdas and functoids. For example:
foo.set_something(NAME([this] (u8 data) { m_something = data; }));
I realise the diagnostic messages get ugly if you use NAME on a large
lambda. You can still give a literal name, you just have to place it
after the lambda rather than before. This is uglier, but it's
intentional. I'm trying to drive developers away from a certain style.
While it's nice that you can put half the driver code in the memory map,
it detracts from readability. It's hard to visualise the memory range
mappings if the memory map functions are punctuated by large lambdas.
There's also slightly higher overhead for calling a delegate bound to a
functoid.
If the code is prettier for trivial lambdas but uglier for non-trivial
lambdas in address maps, it will hopefully steer people away from
putting non-trivial lambdas in memory maps.
There were some devices that were converted from using plain delegates
without adding bind_relative_to calls. I fixed some of them (e.g.
LaserDisc) but I probably missed some. These will likely crash on
unresolved delegate calls.
There are some devices that reset delegates at configuration complete or
start time, preventing them from being set up during configuration (e.g.
src/devices/video/ppu2c0x.cpp and src/devices/machine/68307.cpp). This
goes against the design principles of how device delegates should be
used, but I didn't change them because I don't trust myself to find all
the places they're used.
I've definitely broken some stuff with this (I know about asterix), so
report issues and bear with me until I get it all fixed.
|
|
|
|
| |
emu\memarray.h cause I didn't want to cause a full recompile for this (nw)
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This effectively reverts b380514764cf857469bae61c11143a19f79a74c5 and
c24473ddff715ecec2e258a6eb38960cf8c8e98e, restoring the state at
598cd5227223c3b04ca31f0dbc1981256d9ea3ff.
Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline. When things like this happen, it wastes
everyone's time. I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
|
|
|
|
|
| |
This reverts commit c24473ddff715ecec2e258a6eb38960cf8c8e98e, reversing
changes made to 009cba4fb8102102168ef32870892438327f3705.
|
|
|
|
| |
starting with m, n and o (nw)
|
|
|
|
| |
Use shorter / correct type values, Fix code styles
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
------------------
Island (090806 Entertainment)
Keks (110816 World)
Keks (110816 Russia)
Pirate (090803 Entertainment)
Sweet Life (090720 Entertainment)
new NOT_WORKING clones
------------------
Crazy Monkey 2 (100618 Russia)
Roll Fruit (100924)
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
suddenly silenced
* streamline templates in addrmap.h
* get rid of overloads on read/write member names - this will become even more important in the near future
|
|
|
|
| |
c352: Eliminated customized MCFG_DEVICE_ADD macros. (nw)
|
|
|
|
|
|
|
|
| |
* use plural names for output finders when there are multiple outputs (nw)
* use plural names for output finders when there are multiple outputs (nw)
* use plural names for output finders when there are multiple outputs (nw)
|
|
|
|
|
|
| |
* Replace set_led_value and set_lamp_value with output_finders. [Wilbert Pol]
* segaufo: keep the 2 bit lamp outputs
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Get rid of implicit prefix for GFX decode names and prefix them all
* Get rid of special macro for adding GFXDECODE in favour of constructor
* Make empty GFX decode a static member of interface
* Allow palette to be specified to GFXDECODE as a device finder
* Removed diserial.h from emu.h as it's used relatively infrequently
Also fix darkseal and vaportra propely. The palette device
automatically attaches itself to a share with matching tag. The correct
solution here is to rename one or the other out of the way, since it was
never attached to a share before.
|
|
|
|
|
|
|
|
|
|
|
|
| |
explicit. (#3565)
* -Removed DRIVER_INIT macros in favor of explicitly-named member functions, nw
* -Removed DRIVER_INIT_related macros. Made init_ prefix on driver initializers explicit. Renamed init_0 to empty_init. Fixed up GAME/COMP/CONS macro spacing. [Ryan Holtz]
* Missed some files, nw
* Fix compile, (nw)
|
|
|
|
| |
(nw) remove more MCFG macros and make speaker config more explicit
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Start replacing special device macros with additional constructors,
starting with ISA, INTELLEC 4 and RS-232 buses.
Allow an object finder to take on the target of another object finder.
(For a combination of the previous two things in action, see either the
INTELLEC 4 driver, or the Apple 2 PC Exporter card. Also check out
looping over a device finder array to instantiate devices in some
places. Lots of things no longer need to pass tags around.)
Start supplying default clocks for things that have a standard clock or
have all clocks internal.
Eliminate the separate DEV versions of the DEVCB_ macros. Previously,
the plain versions were a shortcut for DEVICE_SELF as the target. You
can now supply a string tag (relative to current device being
configured), an object finder (takes on the base and relative tag), or
a reference to a device/interface (only do this if you know the device
won't be replaced out from under it, but that's a safe assumption for
your subdevices). In almost all cases, you can get the effect you want
by supplying *this as the target.
Eliminate sound and CPU versions of macros. They serve no useful
purpose, provide no extra checks, make error messages longer, add
indirection, and mislead newbies into thinking there's a difference.
Remove a lot of now-unnecessary ":" prefixes binding things relative to
machine root.
Clean up some miscellaneous rot.
Examples of new functionality in use in (some more subtle than others):
* src/mame/drivers/intellec4.cpp
* src/mame/drivers/tranz330.cpp
* src/mame/drivers/osboren1.cpp
* src/mame/drivers/zorba.cpp
* src/mame/devices/smioc.cpp
* src/devices/bus/a2bus/pc_xporter.cpp
* src/devices/bus/isa/isa.h
* src/devices/bus/isa/isa.h
* src/devices/bus/intellec4/intellec4.h
|
|
|
|
| |
IPT_SPECIAL for the UI. [smf]
|
| |
|
|
|
|
|
|
| |
There's no voodoo involved in derived machine configurations and
fragments any more. The macros were just obfuscating things at this
point.
|
|
|
|
|
| |
Also, a lot more freedom happened, that's going to be more visible
soon.
|
|
|
|
|
|
|
| |
This allows for the much more natural "import another map and patch
it" structure, or "cover a whole region then punch holes in it". Our
previous first-entry-wins rule was always a surprise to newcomers, and
oldcomers too.
|
| |
|
|
|
|
| |
by default (nw)
|
|
|
|
|
|
|
|
|
|
| |
prototype is simplified [O. Galibert]
Beware, the device context does not follow in MCFG_FRAGMENT_ADD
anymore due to the prototype change. So creating a device then
configuring through a fragment doesn't work as-is. The simplest
solution is just to add a MCFG_DEVICE_MODIFY at the start of the
fragment with the correct tag.
|
|
|
|
| |
This reverts commit 54155441e9ba9941e85d80c4834a66376a11e791.
|
|
|
|
|
| |
This reverts commit f537428e5a40ba6dde8ca9bf0fe9ae6b1f189ac4, reversing
changes made to 0d70d798107d4e4e8fb9f230410aeb1e888d65c5.
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
significant change, so please pay attention.
The core changes are:
* Short name, full name and source file are no longer members of device_t, they are part of the device type
* MACHINE_COFIG_START no longer needs a driver class
* MACHINE_CONFIG_DERIVED_CLASS is no longer necessary
* Specify the state class you want in the GAME/COMP/CONS line
* The compiler will work out the base class where the driver init member is declared
* There is one static device type object per driver rather than one per machine configuration
Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type.
* DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders.
* DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type.
Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types.
* These macros declare storage for the static data, and instantiate the device type and device finder templates.
The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate.
Things I've actually messed with substantially:
* More descriptive names for a lot of devices
* Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes
* Changed DECO BSMT2000 ready callback into a device delegate
* Untangled Microprose 3D noise from driver state
* Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices
* Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly
* Started to break out common parts of Samsung ARM SoC devices
* Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++
* Tried to make Z180 table allocation/setup a bit safer
* Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant
* Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size
* Imporved encapsulation of Z80DART channels
* Refactored the SPC7110 bit table generator loop to make it more readable
* Added wrappers for SNES PPU operations so members can be made protected
* Factored out some boilerplate for YM chips with PSG
* toaplan2 gfx
* stic/intv resolution
* Video System video
* Out Run/Y-board sprite alignment
* GIC video hookup
* Amstrad CPC ROM box members
* IQ151 ROM cart region
* MSX cart IRQ callback resolution time
* SMS passthrough control devices starting subslots
I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo).
And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros.
It feels like an uphill battle trying to get this stuff under control while more of it's added.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Make device_creator a variable template and get rid of the ampersands
* Remove screen.h and speaker.h from emu.h and add where necessary
* Centralise instantiations of screen and speaker finder templates
* Add/standardise #include guards in many hearers
* Remove many redundant #includes
* Order #includesr to help catch headers that can't be #included alone
(nw) This changes #include order to be prefix, unit header if applicable
then other stuff roughly in order from most dependent to least dependent
library. This helps catch headers that don't #include things that they
use.
|
|
|
|
|
|
|
|
|
|
|
|
| |
Per Vas' request. If the compile fails for you (i'm thinking osx and
windows native debuggers here in particular), add '#include "emu.h"'
as first include of the cpp files that fail.
Due to our use of precompilation and forced inclusion, emu.h must be
included as the very first non-comment thing we do if we want to be
sure msvc compiles are identical to gcc/clang ones. Doing it directly
instead of through an include increases the correctness probability by
a magnitude.
|
|
|
|
|
| |
Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
|
| |
|
|
|
|
| |
half reference part 1 (nw)
|
|
|
|
|
| |
- Separate watchdog implementation from running_machine (once again) and driver_device
- Old-style methods, now hidden behind #ifdefs, will probably be safe to remove soon
|
|
|
|
| |
confusion (nw)
|
| |
|