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path: root/src/mame/drivers/model2.cpp (follow)
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* vcop: Adjust dips for new I/O board, remove I/O board ROM from driver Dirk Best2018-05-261-10/+4
* model2io2: Support Virtua Cop Dirk Best2018-05-261-9/+18
* model2.cpp: Use required_device_array for timers (nw) AJR2018-05-201-4/+0
* model1io: Various updates Dirk Best2018-05-201-1/+47
* diexec: Interrupt API changes (nw) AJR2018-05-181-1/+1
* Revert "- Removed MACHINE/SOUND/VIDEO _START/_RESET macros. This has the side... Vas Crabb2018-05-161-30/+30
* - Removed MACHINE/SOUND/VIDEO _START/_RESET macros. This has the side effect ... MooglyGuy2018-05-161-30/+30
* Removed DRIVER_INIT-related macros, made driver init entry in GAME/COMP/CONS ... MooglyGuy2018-05-131-76/+76
* dsp16: fix condition mask in disassembler (nw) Vas Crabb2018-05-091-1/+2
* Streamline machine configuration macros - everyone's a device edition. Vas Crabb2018-05-061-79/+79
* model2: Fix input issue with srallyc (possibly others) Dirk Best2018-05-021-4/+3
* Set finder tag relative to current device being configured rather than Vas Crabb2018-04-301-2/+2
* model2: fix lightgun games (nw) Dirk Best2018-04-291-1/+1
* 315_5649: Allow side effects of analog read to be disabled (nw) AJR2018-04-271-1/+1
* model2.cpp: Use MB8421 DPRAM device (nw) AJR2018-04-261-74/+25
* model2: Use 315-5649 device. Improve and clean up all inputs. Dirk Best2018-04-251-749/+767
* srcclean (nw) Vas Crabb2018-04-221-3/+3
* model2.cpp: No main board EEPROM for original Model 2 (nw) AJR2018-04-181-1/+0
* new working game angelosa2018-04-181-1/+1
* model1/model2: Emulate Model 1 I/O board, remove I/O RAM device Dirk Best2018-04-181-53/+91
* fixed building with Visual Studio (nw) smf-2018-04-121-1/+1
* model2: Proper default values for lightgun games Dirk Best2018-04-101-74/+90
* model2: Fix some input related isses after the last change Dirk Best2018-04-091-7/+39
* Rename 315-5338a to m1io since it doesn't actually represent that device Dirk Best2018-04-081-15/+15
* model2: Use sega_315_5338a_device and improve inputs/outputs. Dirk Best2018-04-081-127/+173
* Clang is being annoying (nw) Olivier Galibert2018-04-051-13/+22
* partially fix Clang compile (nw) arbee2018-04-051-10/+10
* mb86233/4 rewrite [O. Galibert] Olivier Galibert2018-04-051-613/+560
* Standardise on IPT_CUSTOM for hooking up custom code in PORT_BIT, leaving IPT... smf-2018-04-031-4/+4
* srcclean and regenerate localisations (nw) Vas Crabb2018-03-251-70/+70
* Wrote a preliminary TGPx4 interpreter core [Angelo Salese] angelosa2018-03-201-30/+57
* leftover (nw) Angelo Salese2018-03-141-1/+1
* Address maps macros removal, pass 1 [O. Galibert] Olivier Galibert2018-03-141-176/+190
* model2.cpp: manxtt note (nw) angelosa2018-03-141-1/+2
* model2.cpp: tgpx4 memory map notes (nw) angelosa2018-03-141-0/+2
* model2.cpp: indy500 inputs (nw) angelosa2018-03-141-5/+8
* new NOT WORKING clone angelosa2018-03-121-47/+143
* sharc.cpp: fix obvious mistake in compute_fmul_avg (nw) angelosa2018-03-121-4/+7
* model2.cpp: added direct framebuffer drawing, used by Last Bronx title screen... angelosa2018-03-121-4/+12
* model2.cpp: scsp / interrupt ports cleanups (nw) angelosa2018-03-111-91/+64
* Model 2C inputs (nw) angelosa2018-03-101-13/+147
* model2.cpp: attempt fixing skytargt gameplay speed (nw) angelosa2018-03-091-3/+6
* model2.cpp: some save state registration (nw) angelosa2018-03-091-1/+26
* model2.cpp small note (nw) angelosa2018-03-091-1/+2
* model2.cpp: overhauled inputs, added dip switch bank (Zero Gunner Debug mode)... angelosa2018-03-091-96/+133
* Model 2 boot instability fix (nw) Olivier Galibert2018-03-081-1/+8
* new working game angelosa2018-03-081-66/+30
* new WORKING game angelosa2018-03-081-1/+1
* model2.cpp: zeroguna black screen fix (nw) angelosa2018-03-081-1/+3
* model2.cpp: gunblade inputs, cleanup vcop inputs (nw) angelosa2018-03-071-43/+38