| Commit message (Collapse) | Author | Age | Files | Lines |
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Hooked up crusnexo lamp board (added layout).
Fixed year in MK4 startup test.
Switched to XTALs.
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Added artifical Z offset of -2 to make the full screen show in crusnexo.
Really fixed TMS3203x interrupt handling.
Added hack to catch invalid SP values during 32031 execution (debug mode only).
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Added save state support to the Zeus games
Updated driver flags
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* fixed interrupt handling
* added support for edge-triggered interrupts on '32
* expanded interrupt support for the '32
* updated drivers using TMS3203x core to deassert interrupts
* added externally accessible functions for converting '3x floating point format
* updated gaelco3d driver to use new functions
Zeus2 (+related) updates:
* fixed save states for DCS games
* cleaned up Zeus2 waveram handling
* added Zeus2 save state support
* added preliminary model and quad rendering support for Zeus2
* added support to timekpr for the ZPRAM used on Zeus2
* hooked up ZPRAM in Zeus2 games
* hooked up controls in Zeus2 games
* updated poly.c to ensure it is idle before saving state
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Hooked up ZPRAM for Zeus 2.
Fixed digital inputs for crusnexo.
Fixed default screen parameters to match the games.
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* Cleaned up zeus wave RAM accessors.
* Changed rendering code to allow for greater parallelism on multicore systems.
* Removed some vestigial zeus 2 hacks.
* Reduced visible area to remove artifacts.
* Made right/bottom vertices inclusive to fix some gapping issues.
* Fixed invasn lightgun offset.
* Marked invasn as playable.
Zeus 2 hardware:
* Fixed ROM loading, added banking support.
* Separated zeus 2 video implementation from zeus implementation.
* Implemented direct pixel accesses; enough to get startup screens to show.
ADSP-2100:
* Properly documented ADSP-2104 internal memory map.
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