| Commit message (Collapse) | Author | Age | Files | Lines |
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all fetch data during the scanline but rather at a fixed point, keep old behavior in MAME drivers for now.
I would be interested in seeing if supporting proper horizontal updates could fix some of the TMS34010 issues with flickering in megaphoenix / little robin tho..
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this better fits the drivers from MESS (which have always illogically used the GAME_ flags despite not being games) and also fits fine with arcade machines.
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The Round Up [Brian Troha]
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I'm purposefully leaving /src/emu/bus/cbmiec/c1541.c's kernal.bin
as it is, as this particular spelling mistake was originally made
by Robert Russell, therefore is canon. See
http://en.wikipedia.org/wiki/KERNAL for details.
I'm also leaving /src/emu/machine/nscsi_bus.c's RECIEVE as I don't
want to break anything, but it's worth someone looking into.
I renamed some variables in /src/mame/drivers/sfbonus.c,
/src/mame/video/tia.c and /src/mame/video/tia.h, so if anyone wants
to verify I didn't break anything, that would be nice.
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New Game Added
---------------------------------
Americana (9131-00) [Brian Troha, The Dumping Union]
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This is easily the commit I ever did that touches the most drivers. I payed extra attention while doing it, stared at the diff really hard to find any errors and did some testing. Obviously I can't test every single game / system, so please report any regression you might find.
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while at it, cleaned up the args of the mc6845 delegates as well
(no need to pass back and forth pieces of the driver class, now
that delegates belong to it as well)
even if I tested the changes extensively, I might have missed
something among the 177 source files using this, so please report
any regressions you see :)
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p.s. I tested several games/systems and I triple checked the diff to be sure I did not
make any copy and paste mistake in the 195 files touched by this, but let me know
if any system suddenly stops working!
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Moved delegates into /src/lib/util to enable usage of delegates in other project parts
Moved mame_printf_* calls into /src/osd/osdcore.c and renamed them to osd_printf_*
Changed mess.mak to display compilation of ymmu100.ppm nicely
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Apple Games. - NW
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optional_device<palette_device> m_palette out of driver.* (nw)
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as follows:
MAKE_RGB(r,g,b) == rgb_t(r,g,b)
MAKE_ARGB(a,r,g,b) == rgb_t(a,r,g,b)
RGB_ALPHA(data) == data.a()
RGB_RED(data) == data.r()
RGB_GREEN(data) == data.g()
RGB_BLUE(data) == data.b()
RGB_BLACK == rgb_t::black
RGB_WHITE == rgb_t::white
Implicit conversions to/from UINT32 are built in as well as simple
addition, subtraction, and scaling (with clamping).
As a result of being a class, some stricter typing was needed in
a few places but overall not too much.
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favor of using the common m_screen. This is 98% reliable except for cases
where there were multiple screens or where the screens were not named
'screen' like everywhere else. Those cases will need to be revisited but
should reveal themselves in the next round of regression tests.
Eventual plan is primary_screen will go away. Devices that need to know the
screen should have a device_video_interface. Drivers should find the screen
device like any other, or use the pre-found m_screen for the common
single-screen case.
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house a screen tag and to find the screen at startup, providing an m_screen
object that can be used. One nice feature is that if there is only one
screen and no screen has been specified, it will auto configure to that
screen. This removes the need to explicitly specify a screen in the
configuration for a large chunk of drivers (though doing so never hurts).
A new macro MCFG_VIDEO_SET_SCREEN is provided, though devices are
encouraged to define their own that maps there so it is obvious which
device is being targeted. The device_video_interface's validation
function will error if an invalid screen is specified or if no screen
is provided but there are multiple screens present.
Updated all devices that currently had an m_screen in them to use the
device_video_interface instead. This also has the nice benefit of flagging
video-related devices for categorization purposes. It also means all
these devices inherit the same screen-finding behaviors. For devices
that had interfaces that specified a screen tag, those have been removed
and all existing structs updated.
Added an optional_device<screen_device> m_screen to the base driver_device.
If you name your screen "screen" (as most drivers do), you will have free
access to your screen this way.
Future updates include:
* Updating all devices referencing machine.primary_screen to use the
device_video_interface instead
* Updating all drivers referencing machine.primary_screen to use the
m_screen instead
* Removing machine.primary_screen entirely
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save_item/save_pointer (nw)
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New Clones Added
--------------------------------------
The Pit Boss (2214-03, U5-1C) [Brian Troha, The Dumping Union]
Riviera Hi-Score (2131-08, U5-2D) [Brian Troha, The Dumping Union]
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Michigan Superstar Draw Poker. - NW
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area". If true, it will show the whole video area including border + blanking areas. [Angelo Salese]
Bulk replaced const mc6845_interface -> MC6845_INTERFACE, nw
(MESS)
SMC-777: enabled to show the border area in MC6845 interface, changed various video related function accordingly [Angelo Salese]
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rom labels. Also cleaned up the inputs and gave them a ZXCVB key layout. Reordered the driver a bit to group gambling and word based games. [Brian Troha]
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it to fully work though! - NW
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additional documentation updates. [Brian Troha]
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draw poker button layout. Corrected the dipswitches for Big Apple Games. Corrected the ROM names for Casino Five and game description. Corrected the input for Riviera poker Rev A to get it working. [Brian Troha]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Riviera Hi-Score (2131-08, U5-4A) [Brian Troha]
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from a flyer for the game. - NW
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New games added or promoted from NOT_WORKING status
---------------------------------------------------
Riviera Hi-Score [Brian Troha, The Dumping Union]
Out of the what's new: Two sets, the newer parent set gets hung up somewhere while the older set works correctly.
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New Clone Added
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Dodge City (2131-82, U5-0D) [Brian Troha, The Dumping Union] (Not Working)
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changed to be members of state classes (no whatsnew)
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and cputag_set_input_line_and_vector, replacing them
with machine.device("tag")->execute().set_input_line[_and_vector].
[Aaron Giles]
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Reordered sets from oldest to newest. Added GAME_NO_COCKTAIL flag as these games support a cocktail mode. [Brian Troha]
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