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* Rearrange source to match project structure (done using the script in ↵ Vas Crabb2022-06-271-3419/+0
| | | | src/tools).
* leland.cpp: Dumped missing ROMs and corrected mismatched ROMs for the ↵ Brian Troha2021-02-171-20/+12
| | | | Ironman Ivan Stewart's Super Off-Road (rev 3) set. [Smitdogg, simzy, Brian Troha, The Dumping Union]
* emumem: Simplify memory management. [O. Galibert] Olivier Galibert2020-11-021-6/+13
| | | | | | | | | | | | | | | | | | | | API impact: - install_ram/rom/writeonly now requires a non-null pointer. If you want automatically managed ram, add it to a memory map, not in machine_start - install_*_bank now requires a memory_bank *, not a string - one can create memory banks outside of memory maps with memory_bank_creator - one can create memory shares outside of memory maps with memory_share_creator Memory maps impact: - ram ranges with overlapping addresses are not shared anymore. Use .share() - ram ranges touching each other are not merged anymore. Stay in your range Extra note: - there is no need to create a bank just to dynamically map some memory/rom. Just use install_rom/ram/writeonly
* volt_reg: Remove uses that are not needed anymore with the recent (#7367) Aaron Giles2020-10-201-4/+0
| | | DAC changes. Which is all of them. Remove the device as well.
* leland.cpp: Fill in some missing ROM labels for Alley Master. Brian Troha2020-08-131-13/+13
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* (nw) leland.cpp: Fill in missing ROM labels for Viper. braintro2020-07-161-35/+44
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* leland.cpp: Identified Danger Zone as rev 2, corrected ROM labels and ↵ braintro2020-07-161-25/+42
| | | | updated documentation. [Brian Troha]
* Make devdelegate more like devcb for configuration. This is a Vas Crabb2019-10-261-27/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fundamental change to show device delegates are configured. Device delegates are now aware of the current device during configuration and will resolve string tags relative to it. This means that device delegates need a device to be supplied on construction so they can find the machine configuration object. There's a one-dimensional array helper to make it easier to construct arrays of device delegates with the same owner. (I didn't make an n-dimensional one because I didn't hit a use case, but it would be a simple addition.) There's no more bind_relative_to member - just call resolve() like you would for a devcb. There's also no need to cast nullptr when creating a late bind device delegate. The flip side is that for an overloaded or non-capturing lambda you'll need to cast to the desired type. There is one less conditional branch in the hot path for calls for delegates bound to a function pointer of member function pointer. This comes at the cost of one additional unconditional branch in the hot path for calls to delegates bound to functoids (lambdas, functions that don't take an object reference, other callable objects). This applies to all delegates, not just device delegates. Address spaces will now print an error message if a late bind error is encountered while installing a handler. This will give the range and address range, hopefully making it easier to guess which memory map is faulty. For the simple case of allowing a device_delegate member to be configured, use a member like this: template <typename... T> void set_foo(T &&...args) { m_foo_cb.set(std::forward<T>(args)...); } For a case where different delegates need to be used depending on the function signature, see src/emu/screen.h (the screen update function setters). Device delegates now take a target specification and function pointer. The target may be: * Target omitted, implying the current device being configured. This can only be used during configuration. It will work as long as the current device is not removed/replaced. * A tag string relative to the current device being configured. This can only be used during configuration. It will not be callable until .resolve() is called. It will work as long as the current device is not removed/replaced. * A device finder (required_device/optional_device). The delegate will late bind to the current target of the device finder. It will not be callable until .resolve() is called. It will work properly if the target device is replaced, as long as the device finder's base object isn't removed/replaced. * A reference to an object. It will be callable immediately. It will work as long as the target object is not removed/replaced. The target types and restrictions are pretty similar to what you already have on object finders and devcb, so it shouldn't cause any surprises. Note that dereferencing a device finder will changes the effect. To illustrate this: ... required_device<some_device> m_dev; ... m_dev(*this, "dev") ... // will late bind to "dev" relative to *this // will work if "dev" hasn't been created yet or is replaced later // won't work if *this is removed/replaced // won't be callable until resolve() is called cb1.set(m_dev, FUNC(some_device::w)); ... // will bind to current target of m_dev // will not work if m_dev is not resolved // will not work if "dev" is replaced later // will be callable immediately cb2.set(*m_dev, FUNC(some_device::w)); ... The order of the target and name has been reversed for functoids (lambdas and other callable objects). This allows the NAME macro to be used on lambdas and functoids. For example: foo.set_something(NAME([this] (u8 data) { m_something = data; })); I realise the diagnostic messages get ugly if you use NAME on a large lambda. You can still give a literal name, you just have to place it after the lambda rather than before. This is uglier, but it's intentional. I'm trying to drive developers away from a certain style. While it's nice that you can put half the driver code in the memory map, it detracts from readability. It's hard to visualise the memory range mappings if the memory map functions are punctuated by large lambdas. There's also slightly higher overhead for calling a delegate bound to a functoid. If the code is prettier for trivial lambdas but uglier for non-trivial lambdas in address maps, it will hopefully steer people away from putting non-trivial lambdas in memory maps. There were some devices that were converted from using plain delegates without adding bind_relative_to calls. I fixed some of them (e.g. LaserDisc) but I probably missed some. These will likely crash on unresolved delegate calls. There are some devices that reset delegates at configuration complete or start time, preventing them from being set up during configuration (e.g. src/devices/video/ppu2c0x.cpp and src/devices/machine/68307.cpp). This goes against the design principles of how device delegates should be used, but I didn't change them because I don't trust myself to find all the places they're used. I've definitely broken some stuff with this (I know about asterix), so report issues and bear with me until I get it all fixed.
* (nw) leland.cpp: Correct remaining ROM names for Off Road Track PAK sets. braintro2019-05-291-18/+18
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* Documentation update for Moon War II based on eBay auction pic (nw) braintro2019-04-071-1/+1
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* make upyoural al clone of alleymas (nw) hap2019-04-061-1/+1
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* leland.cpp, audio/leland.cpp : Updates cam9002019-04-011-124/+124
| | | | | Simplify handlers, Fix some namings, Reduce some runtime tag lookups, Use shorter / correct type values audio/leland.cpp : Remove hardcoded tag for ROMs and host CPU
* leland.cpp: Minor ROM name corrections (nw) braintro2019-03-311-20/+28
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* (nw) Clean up the mess on master Vas Crabb2019-03-261-40/+42
| | | | | | | | | | | | | This effectively reverts b380514764cf857469bae61c11143a19f79a74c5 and c24473ddff715ecec2e258a6eb38960cf8c8e98e, restoring the state at 598cd5227223c3b04ca31f0dbc1981256d9ea3ff. Before pushing, please check that what you're about to push is sane. Check your local commit log and ensure there isn't anything out-of-place before pushing to mainline. When things like this happen, it wastes everyone's time. I really don't need this in a week when real work™ is busting my balls and I'm behind where I want to be with preparing for MAME release.
* Revert "conflict resolution (nw)" andreasnaive2019-03-251-42/+40
| | | | | This reverts commit c24473ddff715ecec2e258a6eb38960cf8c8e98e, reversing changes made to 009cba4fb8102102168ef32870892438327f3705.
* mame\drivers: removed most MCFG and MACHINE_CONFIG_MACROS (nw) Ivan Vangelista2019-02-281-35/+37
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* volt_reg: set default m_output (nw) hap2019-02-191-1/+0
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* misc MCFG and MACHINE_CONFIG macro removal (nw) Ivan Vangelista2019-02-131-2/+2
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* volt_reg: removed MCFG macro (nw) Ivan Vangelista2019-02-121-3/+4
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* ay8910: small batch of MCFG removal (nw) Ivan Vangelista2018-11-071-13/+13
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* -nvram: Removed MCFG, nw mooglyguy2018-08-241-2/+2
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* ds1315, ds1386, ds2404, ds75160a, ds75161a, eeprom, eepromser, eeprompar: ↵ mooglyguy2018-08-231-2/+2
| | | | Removed MCFG, nw
* leland.cpp: Correct the correction (nw) braintro2018-06-171-4/+4
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* leland.cpp: Minor doc update (nw) braintro2018-06-171-7/+7
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* eepromser: prevent ambiguity between clock and streaming enable (nw) Vas Crabb2018-06-101-1/+1
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* Removed nearly all custom MCFG macros from eepromser, migrated more of ↵ mooglyguy2018-06-071-3/+2
| | | | policetr to newer syntax, nw
* as if millions of this pointers suddenly cried out in terror, and were ↵ Vas Crabb2018-06-081-24/+24
| | | | | | | suddenly silenced * streamline templates in addrmap.h * get rid of overloads on read/write member names - this will become even more important in the near future
* (nw) more cleanup - remove more literal tags, split redline/offroad/etc. out ↵ Vas Crabb2018-06-021-70/+69
| | | | of leland state
* remove a few literal tags from address maps (nw) Vas Crabb2018-06-011-9/+9
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* new working clone - World Soccer Finals (rev 4) braintro2018-05-211-16/+60
| | | | | | New Working Clone ---------------------------------------- World Soccer Finals (rev 4) [Kevin Eshbach, The Dumping Union]
* leland: split out ataxx-specific stuff from base state class - really needs ↵ Vas Crabb2018-05-191-36/+30
| | | | more cleanup (nw)
* leland: move audiocpu to device and remove frequent tag lookup (nw) cracyc2018-05-171-42/+0
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* leland.cpp cleanups (#3519) cam9002018-05-171-82/+82
| | | | | | | | | | | | | | * leland.cpp : Cleanup duplicates, Add generic_latch_16_device for maincpu to soundcpu comms, Improve tags, Reduce runtime tag lookups, Make drawing function relate to cliprect * leland.cpp : Fix compile * leland.cpp : Fix compile(again) * leland.cpp : Fix sound command * leland.cpp : Fix error * leland.cpp : Background is tilemap; Accurate this and reduce unnecessary things
* leland.cpp: Minor doc update (nw) braintro2018-05-161-25/+33
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* Revert "- Removed MACHINE/SOUND/VIDEO _START/_RESET macros. This has the ↵ Vas Crabb2018-05-161-4/+4
| | | | | | | | | | | | side effect of making machine-config overrides of these much" This reverts commit c83e2a853d4e1643fcc85b68ada3c6f7f33adea4. Revert "fix compile. (nw)" This reverts commit a259ba3e366f442a22a9341755ff58163869860c. GCC is being bad and allowing invalid C++ that other compilers reject.
* - Removed MACHINE/SOUND/VIDEO _START/_RESET macros. This has the side effect ↵ MooglyGuy2018-05-161-4/+4
| | | | | | of making machine-config overrides of these much uglier, but this is intended to discourage ongoing use, and will be gradually eliminated.
* Removed DRIVER_INIT-related macros, made driver init entry in GAME/COMP/CONS ↵ MooglyGuy2018-05-131-62/+62
| | | | | | | | | | | | explicit. (#3565) * -Removed DRIVER_INIT macros in favor of explicitly-named member functions, nw * -Removed DRIVER_INIT_related macros. Made init_ prefix on driver initializers explicit. Renamed init_0 to empty_init. Fixed up GAME/COMP/CONS macro spacing. [Ryan Holtz] * Missed some files, nw * Fix compile, (nw)
* dsp16: fix condition mask in disassembler (nw) Vas Crabb2018-05-091-1/+1
| | | | (nw) remove more MCFG macros and make speaker config more explicit
* Streamline machine configuration macros - everyone's a device edition. Vas Crabb2018-05-061-39/+39
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Start replacing special device macros with additional constructors, starting with ISA, INTELLEC 4 and RS-232 buses. Allow an object finder to take on the target of another object finder. (For a combination of the previous two things in action, see either the INTELLEC 4 driver, or the Apple 2 PC Exporter card. Also check out looping over a device finder array to instantiate devices in some places. Lots of things no longer need to pass tags around.) Start supplying default clocks for things that have a standard clock or have all clocks internal. Eliminate the separate DEV versions of the DEVCB_ macros. Previously, the plain versions were a shortcut for DEVICE_SELF as the target. You can now supply a string tag (relative to current device being configured), an object finder (takes on the base and relative tag), or a reference to a device/interface (only do this if you know the device won't be replaced out from under it, but that's a safe assumption for your subdevices). In almost all cases, you can get the effect you want by supplying *this as the target. Eliminate sound and CPU versions of macros. They serve no useful purpose, provide no extra checks, make error messages longer, add indirection, and mislead newbies into thinking there's a difference. Remove a lot of now-unnecessary ":" prefixes binding things relative to machine root. Clean up some miscellaneous rot. Examples of new functionality in use in (some more subtle than others): * src/mame/drivers/intellec4.cpp * src/mame/drivers/tranz330.cpp * src/mame/drivers/osboren1.cpp * src/mame/drivers/zorba.cpp * src/mame/devices/smioc.cpp * src/devices/bus/a2bus/pc_xporter.cpp * src/devices/bus/isa/isa.h * src/devices/bus/isa/isa.h * src/devices/bus/intellec4/intellec4.h
* Make MCFG_DEVICE_ADD and callable device types more flexible: Vas Crabb2018-05-041-2/+2
| | | | | | | | | | | | | | | | | | | | | * Allows defaulted clocks (see subtle example with vboy) * Allows additional constructors (see RS232 port in tranz330) * Allows use of device finder in place of tag in MCFG_DEVICE_ADD * Requires out-of-line destructor for devices using incomplete types * Requires XTAL or explicit u32 for clocks for devices with private types Devices must still define the standard constructor. When writing additional constructors, be aware that the constructor runs before device_add_mconfig in the context of the existing device, not the new device. See osborne1, zorba, tranz330, and vboy for examples of this in use. Compilation is a bit slower, but this is temporary while refactoring is in progress. Eliminated the need for MCFG_SOUND_ROUTE_EX. Removed macros from slot option configuration - they just obfuscated code and slowed it down with needless dynamic casts, but didn't actually simplify it.
* Standardise on IPT_CUSTOM for hooking up custom code in PORT_BIT, leaving ↵ smf-2018-04-031-20/+20
| | | | IPT_SPECIAL for the UI. [smf]
* leland.cpp: Correct ROM name for rev 5 of Ataxx. [Kevin Eshbach, The Dumping ↵ braintro2018-03-171-9/+14
| | | | Union]
* Restrict ROM labels to a filesystem- and shell-safe subset of printable Vas Crabb2018-03-181-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ASCII. This has not been done unilaterally - I have the support of @galibert, @Tafoid, and @rb6502 to do something about the current free-for-all. The trouble with the ROM label field in MAME is that it serves multiple competing purposes: it's supposed to identify the device in the original system, and also act as a filename when searching for media image files to load. It also has to appear in listings of needed/missing files (e.g. in cases where the image _isn't_ found). To identify the original device, the ROM label field in MAME often contains text derived from some combination of one or more of the text on a label if present, the silkscreen on an IC package, the location on the circuit board, and the device designation. There's no standard for the order in which these appear and how they're separated. Some people add arbitrary filename extensions and other annotations. There are practical limitations on what can appear in the string, given it's used as a filename: * Path/name length limits. * Restrictions on characters that can appear in a filename. * Practicality of using the filename in a command-line environment. * Ambiguity when describing a filename. Filesystems themselves typically restrict characters in filenames: * Windows defines MAX_PATH as 260 characters - longer paths are difficult to use with Win32 APIs and don't work properly in Windows Explorer * Most filesystems don't allow ^@ or the path separator in names. * Windows doesn't allow C0 control characters or <>:"/\|?* characters in filenames. * Filesystems may have collation, e.g. FAT16 is case-folding, NTFS and HFS+ are case-preserving but case-insensitive, while EXT and XFS are case-sensitive. * Filesystems may perform Unicode normalisation, e.g. NTFS forces NFC, HFS+ forces NFD, while ZFS stores filenames as supplied at creation, but may be configured to apply normalisation when testing equality. Shells use various ASCII characters for special purposes: * C0 control characters for line editing and control (e.g. ^C to cancel a line, ^V for control charecter escape, ^R for history search). * The "'\ chracaters for quoting/escaping. * The ><| characters for redirection. * The *?[] characters for pattern matching. * The ${}~ characters for variable substitution/sequence expansion. * The ! or ^ characters for history substitution. * The ()` characters for controlling subshells. * The %& characters for job control. * The ; character as a command separator. * The # character for comments. There's also the issue of whether users across a range of locales will be able to type/display characters. We still don't have good support for Unicode console output on Windows (std::wcout doesn't seem to work properly), many users don't install C/J/K fonts, and many users aren't comfortable entering text in unfamiliar languages. This means we're limited to printable ASCII for practical purposes. The practical limitations mean the subset of "safe" characters is limited to ASCII digits, either uppercase or lowercase English Latin (but not both due to collation behaving differently across systems), and the +,-.=_ punctuation chracters. We've decided on lowercase, digits, and safe punctuation. In addition to this, spaces are allowed, as they can be quoted/escaped easily enough if no other special characters are used. There have been some arguments that allowing uppercase is "more accurate", but in practical terms it doesn't add much value. A string in a C++ program can't represent layout, relative size of text, colour and shape of the label, text font, graphics, and many other details. It also does nothing to address labels with text outside the English Latin alphabet (e.g. labels with Chinese ideographs). Besides missing information, the lack of hard and fast rules means you need to intuit what a label string in MAME is trying to represent. There is simply no substitute for photographs. There wasn't even any consistency in case within individual machine sets. For example, several games in vigilant.cpp had inconsistent case for "ic" vs "IC" in designation suffixes, and ibm6850.cpp had inconsistent case for filename extensions withing a set. There were sets that used uppercase for text from the label but not from the part number/PCB location, and vice versa. It was a huge mess. There's some merit to the idea of allowing a wider variety of characters in the label strings in the source, and mapping to a more restricted set when searching for files. However it creates more issues than it solves. It would require a change to the XML output to provide both the label and filename, and a corresponding change to external ROM management tools. It would be impractical to do for software lists, because it would require ROM management tools to implement the exact same mapping algorithm as MAME. But that aside, actually doing useful mapping would be impractical. What would you do with C/J/K ideographs, like the chip labelled 東方不敗 (Dongfang Bubai)? There's no intuitive way to do the mapping wtihout incluing something like Unihan data, which would add a lot of bloat. Even the, without a language hint the Romanisation would be less than ideal in many cases (using Chinese reading for Japanese text and vice versa). There's still the messy issue of filesystem collation to deal with. We do allow full Unicode in comments in the source. If you want to provide a more detailed description of a ROM label, that's the place for it. You've got more characters available, and the possibility of using mulitple lines. There are too many other competing requirements on the label field in the ROM definitions.
* Address maps macros removal, pass 1 [O. Galibert] Olivier Galibert2018-03-141-97/+111
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* leland.cpp: documented undumped pals for pigout [Kevin Eshbach, The Dumping ↵ Ivan Vangelista2018-03-051-0/+44
| | | | Union]
* leland.cpp: Correct ROM labels for Pig Out: Dine Like a Swine! [Kevin ↵ briantro2018-02-241-70/+78
| | | | Eshbach, The Dumping Union]
* srcclean (nw) Vas Crabb2018-02-251-1/+1
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* leland.cpp: Did you for get the "U" (nw) briantro2018-02-221-67/+67
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* leland.cpp: forgot to remove not working flag for offroad3 (nw) Ivan Vangelista2018-02-211-1/+1
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* leland.cpp: worked around offroad3 crashing (nw) Ivan Vangelista2018-02-211-3/+11
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