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:
mame
aaron-nl3
aaron-pci-cleanup
arm3_copro
asmjit
cdimono2_wip
cdplay
cdtv_chd-v5
dc_pvr-thread
deprecated
docs_wavwrite
draggable-layout
dribbling-nl
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
m57_troangel-bluesea
make_coco_fdc_fixed
master
n64-angrylion
netlist-generated
new_menus
nl-splitfrogs
nl_dips
nltool-updates
pci_virge-fifo
py_regtests
rendlay_vid
saturn_cdblock
saturn_vdp_split
save-experiments
save_structs
shangha3_drop
sound
taitoair_vco
taitowlf_zoom
time-experiments
time-experiments2
vamphalf_misncrft
voodoo_directx11
x86_std-exceptions
ymfm-delay
MAME - Multiple Arcade Machine Emulator
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path:
root
/
src
/
mame
/
drivers
/
karnov.cpp
(
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Commit message (
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)
Author
Age
Files
Lines
*
Revert "- Removed MACHINE/SOUND/VIDEO _START/_RESET macros. This has the side...
Vas Crabb
2018-05-16
1
-2
/
+2
*
- Removed MACHINE/SOUND/VIDEO _START/_RESET macros. This has the side effect ...
MooglyGuy
2018-05-16
1
-2
/
+2
*
More cleanup/streamlining of machine configuration and macros:
Vas Crabb
2018-05-15
1
-3
/
+3
*
Removed DRIVER_INIT-related macros, made driver init entry in GAME/COMP/CONS ...
MooglyGuy
2018-05-13
1
-16
/
+16
*
dsp16: fix condition mask in disassembler (nw)
Vas Crabb
2018-05-09
1
-2
/
+2
*
(nw) misc follow-up
Vas Crabb
2018-05-06
1
-2
/
+2
*
Streamline machine configuration macros - everyone's a device edition.
Vas Crabb
2018-05-06
1
-23
/
+23
*
karnov.cpp: Use MCFG_SCREEN_VBLANK_CALLBACK instead of MCFG_CPU_VBLANK_INT (nw)
AJR
2018-03-28
1
-5
/
+8
*
Address maps macros removal, pass 1 [O. Galibert]
Olivier Galibert
2018-03-14
1
-32
/
+37
*
mcs51: Use callbacks for parallel ports (nw)
AJR
2018-02-27
1
-8
/
+4
*
(nw) screw you macros and the horse you rode in on
Vas Crabb
2018-02-14
1
-2
/
+4
*
API change: Memory maps are now methods of the owner class [O. Galibert]
Olivier Galibert
2018-02-12
1
-6
/
+6
*
API Change: Machine configs are now a method of the owner class, and the prot...
Olivier Galibert
2018-01-17
1
-4
/
+4
*
wndrplnt: Fix soundlatch-related regression (nw)
AJR
2017-09-13
1
-0
/
+1
*
karnov.cpp: Use MCFG_GENERIC_LATCH_DATA_PENDING_CB for soundlatch (nw)
AJR
2017-08-29
1
-1
/
+1
*
karnov.cpp - all games use the Deco RM-C3 palette. This is really just a doc...
Bryan McPhail
2017-06-29
1
-4
/
+2
*
Move static data out of devices into the device types. This is a significant...
Vas Crabb
2017-05-14
1
-12
/
+12
*
srcclean (nw)
Vas Crabb
2017-03-26
1
-1
/
+1
*
New not working clone
Ivan Vangelista
2017-03-12
1
-0
/
+4
*
New not working clone
Ivan Vangelista
2017-03-11
1
-11
/
+77
*
Self-registering devices prep:
Vas Crabb
2017-02-27
1
-1
/
+5
*
spellin werds (nw)
Scott Stone
2016-11-17
1
-1
/
+1
*
NOTICE (TYPE NAME CONSOLIDATION)
Miodrag Milanovic
2016-10-22
1
-4
/
+4
*
Further IRQ passthrough cleanup
AJR
2016-07-08
1
-2
/
+2
*
More gen_latch (nw)
Ivan Vangelista
2016-05-20
1
-2
/
+6
*
Reduce the incidence of required_device<palette_device> in subdevices
AJR
2016-04-02
1
-4
/
+2
*
Rename *.c -> *.cpp in our source (nw)
Miodrag Milanovic
2015-11-08
1
-0
/
+1329