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path: root/src/mame/drivers/hng64.c (follow)
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* Delegates 2.0 implementation. Resdesigned how delegates work to make Aaron Giles2011-04-161-2/+2
* Final bulk rename for 0.142: ensure that all members of Aaron Giles2011-04-011-111/+111
* Remove redundant item cpu from address_space, in favor of Aaron Giles2011-03-291-12/+12
* BIG update. Aaron Giles2011-03-291-70/+70
* Created new enum type address_spacenum for specifying an address Aaron Giles2011-03-271-4/+4
* Added device_t::memory() to fetch a reference to the memory interface, Aaron Giles2011-03-271-1/+1
* Modified video update system. [Miodrag Milanovic] Miodrag Milanovic2011-02-241-1/+1
* Convert emu_timers to objects. Move implementation and management of Aaron Giles2011-02-061-1/+1
* Attotime bulk conversion step: Aaron Giles2011-02-031-1/+1
* Ok, last major rename for this round: Aaron Giles2011-01-011-4/+4
* mame_rand() -> machine->rand() Aaron Giles2010-12-311-4/+4
* MDRV_* -> MCFG_* Aaron Giles2010-12-311-22/+22
* Added templates required_shared_ptr<> and optional_shared_ptr<> which Aaron Giles2010-09-041-2/+3
* Changed the MACHINE_DRIVER_* macros, as follows: Aaron Giles2010-09-011-4/+2
* Various snk drivers now use driver_data. [Atari Ace] Andrew Gardner2010-08-271-178/+203
* Fix the bad trend I started long ago in naming the MIPS CPU configuration Aaron Giles2010-08-261-2/+2
* Remove memory_read/write_byte/word/dword/qword* variants. Again, this is mostly Aaron Giles2010-08-191-18/+18
* Replace "const address_space" with "address_space" throughout the system. Aaron Giles2010-08-191-1/+1
* Massive memory system change. This is another step along the path toward Aaron Giles2010-08-191-3/+5
* Cleaned up dead web links from the drivers - replacing when possible with alt... Scott Stone2010-07-171-1/+1
* Time to kill off some deadwood. Aaron Giles2010-07-071-4/+4
* Split mame.c into mame.c and machine.c, the latter containing the Aaron Giles2010-06-301-2/+2
* WARNING: There are likely to be regressions in both functionality and Aaron Giles2010-06-081-2/+2
* Cleanups and version bump. Aaron Giles2010-04-081-13/+13
* Disabled unused variables and code based on cppcheck and VS2008 Code Analysis... Fabio Priuli2010-04-031-2/+2
* hng64: Fix sound ROM loading. [Andrew Gardner] Andrew Gardner2010-04-021-255/+89
* Cleanups and version bump. Aaron Giles2010-01-161-1/+1
* Bulk driver.h -> emu.h switch. Aaron Giles2010-01-101-1/+1
* NOTE: This change requires two new osd functions: osd_malloc() and Aaron Giles2010-01-081-4/+4
* Replaced all occurrences of cputag_get_cpu with devtag_get_device: the former... Fabio Priuli2010-01-061-4/+4
* hng64: Hacked 3d acknowledge in a slightly different manner. Sams64 games no... Andrew Gardner2010-01-051-5/+3
* hng64: Fixed improperly loaded ROMs in sams64* games. [Andrew Gardner] Andrew Gardner2010-01-011-16/+16
* Results of running the latest srcclean. Aaron Giles2009-12-281-3/+3
* Cleanups and version bump.mame0135u4 Aaron Giles2009-12-231-13/+13
* Reworked the polygon chunk recovery code to be more crash-proof. Andrew Gardner2009-12-231-5/+6
* Removed the global "includes" include and instead specify the "includes" path... Phil Bennett2009-12-211-1/+1
* Re-implemented 3d rasterization in the hng64 driver as a FIFO system. Andrew Gardner2009-12-171-12/+41
* (not whatsnew.txt worthy) Andrew Gardner2009-12-151-4/+4
* Cleanups and version bump.mame0135u3 Aaron Giles2009-12-111-4/+4
* (not whatsnew.txt worthy) Andrew Gardner2009-12-101-52/+52
* Cleaned-up several drivers; added missing prototypes and removed dead ones, Phil Bennett2009-12-081-1/+1
* Memory banks are now referenced by tag rather than index. Aaron Giles2009-12-031-4/+4
* Cleanups and version bump.mame0135u2 Aaron Giles2009-11-301-19/+19
* hng64: implemented screen disable when the visible area regs are equal to zer... Angelo Salese2009-11-291-2/+9
* hng64: Start to document 3d / framebuffer video registers, implemented a quic... Angelo Salese2009-11-281-8/+10
* hng64: implemented dynamic visible area [Angelo Salese] Angelo Salese2009-11-281-27/+46
* Removed global videoram, colorram, paletteram, and spriteram. Aaron Giles2009-11-281-6/+6
* Introduced a generic_pointers structure within machine that is Aaron Giles2009-11-261-1/+1
* hng64: Implemented x/y sprite global offsets, used by Samurai Shodown 64 1 ra... Angelo Salese2009-11-241-42/+9
* hng64: Implemented sprite clearance capability, fixes garbage gfxs as seen in... Angelo Salese2009-11-241-3/+50