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* zr107, gticlub, nwk-tr, hornet: Greatly improve inputs (among other things) ↵ Hydreigon2019-06-301-74/+48
| | | | | | | | | | | | (#5296) * Greatly improve inputs * Add an extra line at the end. * gticlub restore "PORT_PLAYER()" * hornet.cpp restore "PORT_PLAYER()"
* srcclean (nw) Vas Crabb2019-06-231-3/+3
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* Better to document the GN680 I/O board (#5228) Hydreigon2019-06-121-17/+21
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* Start cleaning up palette configuration: Vas Crabb2018-12-291-2/+2
| | | | | | | | | | * Basically, initialisers go in the constructor arguments, and things for setting format go in set_format. * Initialisation patterns can be specified with an enum discriminator or with a FUNC and optionally a tag. * Formats can be specified with an enum discriminator or a size and function pointer. * You must always supply the number of entries when setting the format. * When initislising with a paletter initialisation member, you can specify the entries and indirecte entries together. * The palette_device now has a standard constructor, so use .set_entries if you are specifying entry count with no format/initialisation. * Also killed an overload on delegates that wasn't being useful.
* -mb86235, sh7604, sharc: Removed MCFG macros, nw mooglyguy2018-12-091-62/+62
| | | | -gticlub, model2, n64, nwk-tr: Removed MACHINE_CONFIG macros, nw
* src/mame: more MCFG removal (nw) Ivan Vangelista2018-12-071-6/+6
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* src\mame: misc MCFG removal (nw) Ivan Vangelista2018-12-031-36/+34
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* k056800: removed MCFG macros (nw) Ivan Vangelista2018-09-101-4/+4
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* k033906,k053252,k054321,k056230,kb3600,kr2376: De-MCFG, nw mooglyguy2018-09-051-17/+11
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* ds1315, ds1386, ds2404, ds75160a, ds75161a, eeprom, eepromser, eeprompar: ↵ mooglyguy2018-08-231-2/+2
| | | | Removed MCFG, nw
* -8364_paula, aakart, adc0808, adc083x, adc0844, adc1038, adc1213, akiko, ↵ mooglyguy2018-08-121-24/+14
| | | | am2847, am53cf96, am9519: Removed MCFG and old devcb. nw
* more private member use in 'D, E, F, G' drivers (nw) (#3704) David Haywood2018-06-271-9/+11
| | | | | | | | | | | | * more private member use in 'D' drivers (nw) * same for 'E' drivers (nw) * and 'F' (nw) * 'G' (nw) (left galaxian/galaxold alone because I know somebody is looking at them)
* Remove emupal.h from emu.h (nw) AJR2018-06-131-0/+1
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* Removed nearly all custom MCFG macros from eepromser, migrated more of ↵ mooglyguy2018-06-071-2/+2
| | | | policetr to newer syntax, nw
* as if millions of this pointers suddenly cried out in terror, and were ↵ Vas Crabb2018-06-081-15/+15
| | | | | | | suddenly silenced * streamline templates in addrmap.h * get rid of overloads on read/write member names - this will become even more important in the near future
* k001005: use device_finder, nw Ryan Holtz2018-05-261-2/+1
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* tp84: device_finder stuff. Also removed a bunch of commented-out stuff that ↵ Ryan Holtz2018-05-261-1/+1
| | | | was tripping my device_finder search. (nw)'
* voodoo: Use device finders instead of machine().device (nw) Ryan Holtz2018-05-211-20/+25
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* Revert "- Removed MACHINE/SOUND/VIDEO _START/_RESET macros. This has the ↵ Vas Crabb2018-05-161-13/+13
| | | | | | | | | | | | side effect of making machine-config overrides of these much" This reverts commit c83e2a853d4e1643fcc85b68ada3c6f7f33adea4. Revert "fix compile. (nw)" This reverts commit a259ba3e366f442a22a9341755ff58163869860c. GCC is being bad and allowing invalid C++ that other compilers reject.
* - Removed MACHINE/SOUND/VIDEO _START/_RESET macros. This has the side effect ↵ MooglyGuy2018-05-161-13/+13
| | | | | | of making machine-config overrides of these much uglier, but this is intended to discourage ongoing use, and will be gradually eliminated.
* Removed DRIVER_INIT-related macros, made driver init entry in GAME/COMP/CONS ↵ MooglyGuy2018-05-131-17/+17
| | | | | | | | | | | | explicit. (#3565) * -Removed DRIVER_INIT macros in favor of explicitly-named member functions, nw * -Removed DRIVER_INIT_related macros. Made init_ prefix on driver initializers explicit. Renamed init_0 to empty_init. Fixed up GAME/COMP/CONS macro spacing. [Ryan Holtz] * Missed some files, nw * Fix compile, (nw)
* dsp16: fix condition mask in disassembler (nw) Vas Crabb2018-05-091-2/+4
| | | | (nw) remove more MCFG macros and make speaker config more explicit
* (nw) checkpoint since Midway SSIO sound is fixed - periodic interrupt ↵ Vas Crabb2018-05-071-2/+2
| | | | doesn't support derived clock, kill off some more low-value macros, add a validity check, fix changes to Okim M6295 pin 7 in vgmplay
* Streamline machine configuration macros - everyone's a device edition. Vas Crabb2018-05-061-17/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Start replacing special device macros with additional constructors, starting with ISA, INTELLEC 4 and RS-232 buses. Allow an object finder to take on the target of another object finder. (For a combination of the previous two things in action, see either the INTELLEC 4 driver, or the Apple 2 PC Exporter card. Also check out looping over a device finder array to instantiate devices in some places. Lots of things no longer need to pass tags around.) Start supplying default clocks for things that have a standard clock or have all clocks internal. Eliminate the separate DEV versions of the DEVCB_ macros. Previously, the plain versions were a shortcut for DEVICE_SELF as the target. You can now supply a string tag (relative to current device being configured), an object finder (takes on the base and relative tag), or a reference to a device/interface (only do this if you know the device won't be replaced out from under it, but that's a safe assumption for your subdevices). In almost all cases, you can get the effect you want by supplying *this as the target. Eliminate sound and CPU versions of macros. They serve no useful purpose, provide no extra checks, make error messages longer, add indirection, and mislead newbies into thinking there's a difference. Remove a lot of now-unnecessary ":" prefixes binding things relative to machine root. Clean up some miscellaneous rot. Examples of new functionality in use in (some more subtle than others): * src/mame/drivers/intellec4.cpp * src/mame/drivers/tranz330.cpp * src/mame/drivers/osboren1.cpp * src/mame/drivers/zorba.cpp * src/mame/devices/smioc.cpp * src/devices/bus/a2bus/pc_xporter.cpp * src/devices/bus/isa/isa.h * src/devices/bus/isa/isa.h * src/devices/bus/intellec4/intellec4.h
* Address maps macros removal, pass 1 [O. Galibert] Olivier Galibert2018-03-141-71/+77
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* (nw) screw you macros and the horse you rode in on Vas Crabb2018-02-141-2/+4
| | | | | | There's no voodoo involved in derived machine configurations and fragments any more. The macros were just obfuscating things at this point.
* API change: Memory maps are now methods of the owner class [O. Galibert] Olivier Galibert2018-02-121-6/+12
| | | | | Also, a lot more freedom happened, that's going to be more visible soon.
* xtal.h is dead, long live to xtal.cpp [O. Galibert] Olivier Galibert2018-01-231-11/+11
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* API Change: Machine configs are now a method of the owner class, and the ↵ Olivier Galibert2018-01-171-4/+8
| | | | | | | | | | prototype is simplified [O. Galibert] Beware, the device context does not follow in MCFG_FRAGMENT_ADD anymore due to the prototype change. So creating a device then configuring through a fragment doesn't work as-is. The simplest solution is just to add a MCFG_DEVICE_MODIFY at the start of the fragment with the correct tag.
* Revert "Revert "Merge branch 'master' of https://github.com/mamedev/mame"" Firehawke2017-12-131-2/+2
| | | | This reverts commit 54155441e9ba9941e85d80c4834a66376a11e791.
* Revert "Merge branch 'master' of https://github.com/mamedev/mame" Firehawke2017-12-131-2/+2
| | | | | This reverts commit f537428e5a40ba6dde8ca9bf0fe9ae6b1f189ac4, reversing changes made to 0d70d798107d4e4e8fb9f230410aeb1e888d65c5.
* Correct Operation Thunder Hurricane year (nw) sjy965252017-12-101-2/+2
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* new clone added - Solar Assault Revised briantro2017-07-161-11/+42
| | | | | | New Clone Added ------------------------------------------------ Solar Assault Revised (ver JAA) [ShouTime, pablopelos, Dulleron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg, The Dumping Union]
* gticlub.cpp: Minor note about Solar Assault versions (nw) briantro2017-07-161-3/+3
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* New clones added Phil Bennett2017-07-161-0/+31
| | | | Solar Assault (ver JAA) [ShouTime, pablopelos, Dullaron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg, The Dumping Union]
* Move static data out of devices into the device types. This is a ↵ Vas Crabb2017-05-141-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | significant change, so please pay attention. The core changes are: * Short name, full name and source file are no longer members of device_t, they are part of the device type * MACHINE_COFIG_START no longer needs a driver class * MACHINE_CONFIG_DERIVED_CLASS is no longer necessary * Specify the state class you want in the GAME/COMP/CONS line * The compiler will work out the base class where the driver init member is declared * There is one static device type object per driver rather than one per machine configuration Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type. * DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders. * DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type. Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types. * These macros declare storage for the static data, and instantiate the device type and device finder templates. The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate. Things I've actually messed with substantially: * More descriptive names for a lot of devices * Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes * Changed DECO BSMT2000 ready callback into a device delegate * Untangled Microprose 3D noise from driver state * Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices * Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly * Started to break out common parts of Samsung ARM SoC devices * Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++ * Tried to make Z180 table allocation/setup a bit safer * Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant * Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size * Imporved encapsulation of Z80DART channels * Refactored the SPC7110 bit table generator loop to make it more readable * Added wrappers for SNES PPU operations so members can be made protected * Factored out some boilerplate for YM chips with PSG * toaplan2 gfx * stic/intv resolution * Video System video * Out Run/Y-board sprite alignment * GIC video hookup * Amstrad CPC ROM box members * IQ151 ROM cart region * MSX cart IRQ callback resolution time * SMS passthrough control devices starting subslots I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo). And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros. It feels like an uphill battle trying to get this stuff under control while more of it's added.
* Self-registering devices prep: Vas Crabb2017-02-271-1/+2
| | | | | | | | | | | | | | * Make device_creator a variable template and get rid of the ampersands * Remove screen.h and speaker.h from emu.h and add where necessary * Centralise instantiations of screen and speaker finder templates * Add/standardise #include guards in many hearers * Remove many redundant #includes * Order #includesr to help catch headers that can't be #included alone (nw) This changes #include order to be prefix, unit header if applicable then other stuff roughly in order from most dependent to least dependent library. This helps catch headers that don't #include things that they use.
* cleanup of TRUE/FALSE in mame section (nw) Miodrag Milanovic2016-10-221-1/+1
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* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-20/+20
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* use new syntax for gticlub I/O port array Vas Crabb2016-08-251-1/+1
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* remove legacy forms of (required|optional)_(shared_ptr|ioport)_array Vas Crabb2016-08-251-5/+4
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* runtime enable for sharcdrc (nw) Ville Linde2016-06-061-1/+3
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* Reduce the incidence of required_device<palette_device> in subdevices AJR2016-04-021-15/+0
| | | | | | Any device implementing device_gfx_interface will require a palette and, once it has started (which many video devices already check for), allow other devices to access it through a getter. This makes it unnecessary in most cases for devices to require both a gfxdecode and a palette; indeed, many devices went on to not use the palette at all. Most cases have been solved in one of two contrasting ways: remove the palette finder and associated macros for configuring it, or implement device_gfx_interface and remove the gfxdecode finder. The latter solution, generally adopted for devices that decoded their own graphics internally or through their own subdevice, has doubled the number of implementations of device_gfx_interface and eliminated the need for Konami games to provide empty gfxdecodes.
* start making this a little more modern c++y with classes, member functions ↵ David Haywood2016-02-011-4/+4
| | | | | | etc. rather than legacy structs, tokens etc. (with a view to eventually ditching polylgcy)
* reverting: Miodrag Milanovic2016-01-201-3/+3
| | | | | | | SHA-1: 1f90ceab075c4869298e963bf0a14a0aac2f1caa * tags are now strings (nw) fix start project for custom builds in Visual Studio (nw)
* tags are now strings (nw) Miodrag Milanovic2016-01-161-3/+3
| | | | fix start project for custom builds in Visual Studio (nw)
* removed auto_bitmap_ind*_alloc and auto_bitmap_rgb32_alloc and replaced with ↵ Miodrag Milanovic2015-12-171-5/+5
| | | | | | | std::unique_ptr (nw) auto_alloc_array to unique_ptr Added make_unique_clear
* Rename *.c -> *.cpp in our source (nw) Miodrag Milanovic2015-11-081-0/+1460