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path: root/src/mame/drivers/gamecom.cpp (follow)
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* Make MCFG_DEVICE_ADD and callable device types more flexible: Vas Crabb2018-05-041-3/+3
* Address maps macros removal, pass 1 [O. Galibert] Olivier Galibert2018-03-141-15/+16
* API change: Memory maps are now methods of the owner class [O. Galibert] Olivier Galibert2018-02-121-1/+1
* xtal.h is dead, long live to xtal.cpp [O. Galibert] Olivier Galibert2018-01-231-1/+1
* API Change: Machine configs are now a method of the owner class, and the prot... Olivier Galibert2018-01-171-1/+1
* This causes huge changes in behaviour that can't be hand-waved away. Vas Crabb2018-01-131-3/+5
* New way to provide DAC reference inputs (nw) AJR2018-01-101-5/+3
* Move static data out of devices into the device types. This is a significant... Vas Crabb2017-05-141-3/+3
* Self-registering devices prep: Vas Crabb2017-02-271-0/+5
* Remove emu.h from headers (nw) Olivier Galibert2017-02-111-0/+1
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-1/+1
* DAC WIP, started documenting the DACs in use. [smf] smf-2016-10-171-10/+9
* gamecom: update of notes. Robbbert2016-05-211-2/+0
* gamecom: reworked audio channels 0 and 1 a bit (still doesn't sound anything ... Robbbert2016-05-201-2/+9
* gamecom: right-most grid is 8 pixels wide not 16. Fixes scrabble click-arrows. Robbbert2016-05-191-2/+2
* gamecom: verified that Duke Nukem 3D, and Resident Evil 2 are working. Robbbert2016-05-181-3/+0
* Gamecom: Major improvements, most games are running to some extent. Robbbert2016-05-181-16/+16
* Rename *.c -> *.cpp in our source (nw) Miodrag Milanovic2015-11-081-0/+300