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path: root/src/mame/drivers/gamecom.cpp (follow)
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* Spring cleaning: Vas Crabb2019-11-011-1/+1
* Make devdelegate more like devcb for configuration. This is a Vas Crabb2019-10-261-2/+2
* (nw) gamecom: this flag might be important on some platforms Robbbert2019-07-051-1/+1
* -imagedev/harddriv: Removed MCFG macros. [Ryan Holtz] mooglyguy2019-06-301-10/+5
* (nw) Clean up the mess on master Vas Crabb2019-03-261-17/+17
* Revert "conflict resolution (nw)" andreasnaive2019-03-251-17/+17
* mame\drivers: removed most MCFG and MACHINE_CONFIG macros from drivers starti... Ivan Vangelista2019-03-071-7/+7
* volt_reg: set default m_output (nw) hap2019-02-191-1/+0
* misc MCFG and MACHINE_CONFIG macro removal (nw) Ivan Vangelista2019-02-131-3/+3
* (nw) gamecom : marked as working since it runs all known games. Robbbert2019-02-131-1/+1
* volt_reg: removed MCFG macro (nw) Ivan Vangelista2019-02-121-4/+3
* screen.h: adddedconstructor for monochrom screens and removed MCFG_SCREEN_ADD... Ivan Vangelista2019-02-111-2/+4
* emu\softlist_dev: removed MCFG macros (nw) Ivan Vangelista2019-01-301-2/+2
* Start cleaning up palette configuration: Vas Crabb2018-12-291-8/+7
* sm510, sm8500, sparc, superfx, t11: Removed MCFG, nw mooglyguy2018-12-071-5/+5
* (nw) gamecom : fixed video read another way Robbbert2018-11-151-2/+3
* gamecom : lostwrld works now. Robbbert2018-11-141-6/+1
* gamecom improvements Robbbert2018-10-241-5/+10
* gamecom : fixed some minor gfx issues in arcadecl and cart startup; fixed unl... Robbbert2018-10-121-3/+9
* -nvram: Removed MCFG, nw mooglyguy2018-08-241-1/+1
* Allow per-device internal layouts and remove some more MCFG_ macros. Vas Crabb2018-07-161-1/+1
* as if millions of this pointers suddenly cried out in terror, and were sudden... Vas Crabb2018-06-081-2/+2
* Removed DRIVER_INIT-related macros, made driver init entry in GAME/COMP/CONS ... MooglyGuy2018-05-131-2/+2
* dsp16: fix condition mask in disassembler (nw) Vas Crabb2018-05-091-1/+1
* Streamline machine configuration macros - everyone's a device edition. Vas Crabb2018-05-061-8/+8
* Make MCFG_DEVICE_ADD and callable device types more flexible: Vas Crabb2018-05-041-3/+3
* Address maps macros removal, pass 1 [O. Galibert] Olivier Galibert2018-03-141-15/+16
* API change: Memory maps are now methods of the owner class [O. Galibert] Olivier Galibert2018-02-121-1/+1
* xtal.h is dead, long live to xtal.cpp [O. Galibert] Olivier Galibert2018-01-231-1/+1
* API Change: Machine configs are now a method of the owner class, and the prot... Olivier Galibert2018-01-171-1/+1
* This causes huge changes in behaviour that can't be hand-waved away. Vas Crabb2018-01-131-3/+5
* New way to provide DAC reference inputs (nw) AJR2018-01-101-5/+3
* Move static data out of devices into the device types. This is a significant... Vas Crabb2017-05-141-3/+3
* Self-registering devices prep: Vas Crabb2017-02-271-0/+5
* Remove emu.h from headers (nw) Olivier Galibert2017-02-111-0/+1
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-1/+1
* DAC WIP, started documenting the DACs in use. [smf] smf-2016-10-171-10/+9
* gamecom: update of notes. Robbbert2016-05-211-2/+0
* gamecom: reworked audio channels 0 and 1 a bit (still doesn't sound anything ... Robbbert2016-05-201-2/+9
* gamecom: right-most grid is 8 pixels wide not 16. Fixes scrabble click-arrows. Robbbert2016-05-191-2/+2
* gamecom: verified that Duke Nukem 3D, and Resident Evil 2 are working. Robbbert2016-05-181-3/+0
* Gamecom: Major improvements, most games are running to some extent. Robbbert2016-05-181-16/+16
* Rename *.c -> *.cpp in our source (nw) Miodrag Milanovic2015-11-081-0/+300