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path: root/src/mame/drivers/galaxia.cpp
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* markham.cpp: Fix coin counters for banbam by doing something even more ↵GravatarGravatar Jackson2018-05-211-1/+1
| | | | | | | | unusual. (nw) Misc polishing in markham.cpp; also update notes on banbam MCU. (nw) Added coin chute DIP switch settings to banbam, strnskil and clones.
* citycon.cpp/ikki.cpp: SCREEN_RAW_PARAMS. (nw)GravatarGravatar Jackson2018-05-211-8/+17
| | | | galaxia.cpp: More notes. (nw)
* Revert "- Removed MACHINE/SOUND/VIDEO _START/_RESET macros. This has the ↵GravatarGravatar Vas Crabb2018-05-161-2/+2
| | | | | | | | | | | | side effect of making machine-config overrides of these much" This reverts commit c83e2a853d4e1643fcc85b68ada3c6f7f33adea4. Revert "fix compile. (nw)" This reverts commit a259ba3e366f442a22a9341755ff58163869860c. GCC is being bad and allowing invalid C++ that other compilers reject.
* - Removed MACHINE/SOUND/VIDEO _START/_RESET macros. This has the side effect ↵GravatarGravatar MooglyGuy2018-05-161-2/+2
| | | | | | of making machine-config overrides of these much uglier, but this is intended to discourage ongoing use, and will be gradually eliminated.
* More cleanup/streamlining of machine configuration and macros:GravatarGravatar Vas Crabb2018-05-151-4/+4
| | | | | | | | | | | | | * Get rid of implicit prefix for GFX decode names and prefix them all * Get rid of special macro for adding GFXDECODE in favour of constructor * Make empty GFX decode a static member of interface * Allow palette to be specified to GFXDECODE as a device finder * Removed diserial.h from emu.h as it's used relatively infrequently Also fix darkseal and vaportra propely. The palette device automatically attaches itself to a share with matching tag. The correct solution here is to rename one or the other out of the way, since it was never attached to a share before.
* Removed DRIVER_INIT-related macros, made driver init entry in GAME/COMP/CONS ↵GravatarGravatar MooglyGuy2018-05-131-5/+5
| | | | | | | | | | | | explicit. (#3565) * -Removed DRIVER_INIT macros in favor of explicitly-named member functions, nw * -Removed DRIVER_INIT_related macros. Made init_ prefix on driver initializers explicit. Renamed init_0 to empty_init. Fixed up GAME/COMP/CONS macro spacing. [Ryan Holtz] * Missed some files, nw * Fix compile, (nw)
* dsp16: fix condition mask in disassembler (nw)GravatarGravatar Vas Crabb2018-05-091-2/+2
| | | | (nw) remove more MCFG macros and make speaker config more explicit
* Streamline machine configuration macros - everyone's a device edition.GravatarGravatar Vas Crabb2018-05-061-14/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Start replacing special device macros with additional constructors, starting with ISA, INTELLEC 4 and RS-232 buses. Allow an object finder to take on the target of another object finder. (For a combination of the previous two things in action, see either the INTELLEC 4 driver, or the Apple 2 PC Exporter card. Also check out looping over a device finder array to instantiate devices in some places. Lots of things no longer need to pass tags around.) Start supplying default clocks for things that have a standard clock or have all clocks internal. Eliminate the separate DEV versions of the DEVCB_ macros. Previously, the plain versions were a shortcut for DEVICE_SELF as the target. You can now supply a string tag (relative to current device being configured), an object finder (takes on the base and relative tag), or a reference to a device/interface (only do this if you know the device won't be replaced out from under it, but that's a safe assumption for your subdevices). In almost all cases, you can get the effect you want by supplying *this as the target. Eliminate sound and CPU versions of macros. They serve no useful purpose, provide no extra checks, make error messages longer, add indirection, and mislead newbies into thinking there's a difference. Remove a lot of now-unnecessary ":" prefixes binding things relative to machine root. Clean up some miscellaneous rot. Examples of new functionality in use in (some more subtle than others): * src/mame/drivers/intellec4.cpp * src/mame/drivers/tranz330.cpp * src/mame/drivers/osboren1.cpp * src/mame/drivers/zorba.cpp * src/mame/devices/smioc.cpp * src/devices/bus/a2bus/pc_xporter.cpp * src/devices/bus/isa/isa.h * src/devices/bus/isa/isa.h * src/devices/bus/intellec4/intellec4.h
* galaxia.cpp: Replace CPU_VBLANK_INT with SCREEN_VBLANK_CALLBACK (nw)GravatarGravatar AJR2018-03-281-5/+8
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* Address maps macros removal, pass 1 [O. Galibert]GravatarGravatar Olivier Galibert2018-03-141-35/+39
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* API change: Memory maps are now methods of the owner class [O. Galibert]GravatarGravatar Olivier Galibert2018-02-121-4/+4
| | | | | Also, a lot more freedom happened, that's going to be more visible soon.
* xtal.h is dead, long live to xtal.cpp [O. Galibert]GravatarGravatar Olivier Galibert2018-01-231-2/+2
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* API Change: Machine configs are now a method of the owner class, and the ↵GravatarGravatar Olivier Galibert2018-01-171-2/+2
| | | | | | | | | | prototype is simplified [O. Galibert] Beware, the device context does not follow in MCFG_FRAGMENT_ADD anymore due to the prototype change. So creating a device then configuring through a fragment doesn't work as-is. The simplest solution is just to add a MCFG_DEVICE_MODIFY at the start of the fragment with the correct tag.
* restore original refresh rates to Galaxia/Astro Wars, fixes wrong sound for ↵GravatarGravatar kazblox2017-07-261-2/+4
| | | | | time being. (nw) Speed issues still need to be figured out, perhaps something relating to S2650 interrupts?
* astrowar: Fix regression (nw)GravatarGravatar AJR2017-06-231-0/+1
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* s2650: I/O modernizationGravatarGravatar AJR2017-06-221-6/+8
| | | | | - Replace fake S2650_SENSE_PORT address with line read callback (set_input_line should also work). There are still some doubts regarding whether VBLANK should be inverted in various drivers. - Replace fake S2650_CTRL_PORT and S2650_DATA_PORT addresses with... well, these aren't dedicated parallel ports, so they actually haven't gone away. They have, however, been moved to a new 1-bit address space, since the ports share the main data bus and are distinguished from each other by an address line.
* Move static data out of devices into the device types. This is a ↵GravatarGravatar Vas Crabb2017-05-141-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | significant change, so please pay attention. The core changes are: * Short name, full name and source file are no longer members of device_t, they are part of the device type * MACHINE_COFIG_START no longer needs a driver class * MACHINE_CONFIG_DERIVED_CLASS is no longer necessary * Specify the state class you want in the GAME/COMP/CONS line * The compiler will work out the base class where the driver init member is declared * There is one static device type object per driver rather than one per machine configuration Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type. * DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders. * DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type. Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types. * These macros declare storage for the static data, and instantiate the device type and device finder templates. The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate. Things I've actually messed with substantially: * More descriptive names for a lot of devices * Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes * Changed DECO BSMT2000 ready callback into a device delegate * Untangled Microprose 3D noise from driver state * Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices * Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly * Started to break out common parts of Samsung ARM SoC devices * Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++ * Tried to make Z180 table allocation/setup a bit safer * Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant * Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size * Imporved encapsulation of Z80DART channels * Refactored the SPC7110 bit table generator loop to make it more readable * Added wrappers for SNES PPU operations so members can be made protected * Factored out some boilerplate for YM chips with PSG * toaplan2 gfx * stic/intv resolution * Video System video * Out Run/Y-board sprite alignment * GIC video hookup * Amstrad CPC ROM box members * IQ151 ROM cart region * MSX cart IRQ callback resolution time * SMS passthrough control devices starting subslots I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo). And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros. It feels like an uphill battle trying to get this stuff under control while more of it's added.
* Self-registering devices prep:GravatarGravatar Vas Crabb2017-02-271-1/+3
| | | | | | | | | | | | | | * Make device_creator a variable template and get rid of the ampersands * Remove screen.h and speaker.h from emu.h and add where necessary * Centralise instantiations of screen and speaker finder templates * Add/standardise #include guards in many hearers * Remove many redundant #includes * Order #includesr to help catch headers that can't be #included alone (nw) This changes #include order to be prefix, unit header if applicable then other stuff roughly in order from most dependent to least dependent library. This helps catch headers that don't #include things that they use.
* Add INTREQ/INTACK to S2636, not used by any drivers yetGravatarGravatar Vas Crabb2015-12-151-4/+4
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* Try to fix S2636 offsets in games using legacy screen paramsGravatarGravatar Vas Crabb2015-12-111-4/+4
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* Re-write S2636 from scratch as needed for subhuntr:GravatarGravatar Vas Crabb2015-12-111-8/+4
| | | | | | | | * Needs raw screen parameters and calls from scanline timer to work properly * Collision and completion bits generated correctly including duplicates * Supports background and score display * Generates audio tone from line frequency * Probably hurts performance when rendering per frame
* Rename *.c -> *.cpp in our source (nw)GravatarGravatar Miodrag Milanovic2015-11-081-0/+477