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path: root/src/mame/drivers/funtech.cpp (follow)
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* Rearrange source to match project structure (done using the script in src/too... Vas Crabb2022-06-271-490/+0
* - diverboy.cpp, exzisus.cpp: finders, other minor cleanups Ivan Vangelista2022-03-281-13/+1
* init vars for coverity (drivers/f,g) Robbbert2022-03-251-3/+3
* funtech.cpp: Use recommended button layout/labels from manual in Vas Crabb2020-07-171-21/+14
* funtech.cpp: Corrected fts2in1 DIP switch connections, DIP switch Vas Crabb2020-07-171-88/+111
* drivers starting with f, g and h: some macro removal (nw) Ivan Vangelista2020-05-271-10/+10
* tilemap: that macro has contributed nothing but obfuscation since we moved to... Vas Crabb2020-03-111-2/+2
* Make devdelegate more like devcb for configuration. This is a Vas Crabb2019-10-261-4/+4
* funtech.cpp: enabled save state support, made use of templates, added a note ... Ivan Vangelista2019-10-021-92/+43
* Remove tilemap.h from emu.h (nw) AJR2019-08-211-0/+1
* (nw) Clean up the mess on master Vas Crabb2019-03-261-17/+17
* Revert "conflict resolution (nw)" andreasnaive2019-03-251-17/+17
* mame\drivers: removed most MCFG and MACHINE_CONFIG macros from drivers starti... Ivan Vangelista2019-03-071-14/+14
* some more MCFG macros removal (nw) Ivan Vangelista2019-02-081-1/+1
* devices\machine\ticket, timer: removed MCFG macros (nw) Ivan Vangelista2019-01-211-1/+1
* Start cleaning up palette configuration: Vas Crabb2018-12-291-6/+6
* ay8910: another batch of MCFG removal (nw) Ivan Vangelista2018-11-081-2/+1
* -nvram: Removed MCFG, nw mooglyguy2018-08-241-1/+1
* Remove emupal.h from emu.h (nw) AJR2018-06-131-0/+1
* as if millions of this pointers suddenly cried out in terror, and were sudden... Vas Crabb2018-06-081-7/+7
* diexec: Interrupt API changes (nw) AJR2018-05-181-1/+1
* More cleanup/streamlining of machine configuration and macros: Vas Crabb2018-05-151-2/+2
* Removed DRIVER_INIT-related macros, made driver init entry in GAME/COMP/CONS ... MooglyGuy2018-05-131-1/+1
* dsp16: fix condition mask in disassembler (nw) Vas Crabb2018-05-091-1/+1
* Streamline machine configuration macros - everyone's a device edition. Vas Crabb2018-05-061-5/+5
* 30test.cpp, fortecar.cpp, funtech.cpp: output_finder (nw) Ivan Vangelista2018-04-271-46/+42
* Standardise on IPT_CUSTOM for hooking up custom code in PORT_BIT, leaving IPT... smf-2018-04-031-1/+1
* Address maps macros removal, pass 1 [O. Galibert] Olivier Galibert2018-03-141-29/+31
* API change: Memory maps are now methods of the owner class [O. Galibert] Olivier Galibert2018-02-121-2/+4
* memory: Deambiguate handlers, also a hint of things to come (nw) Olivier Galibert2018-01-191-2/+2
* API Change: Machine configs are now a method of the owner class, and the prot... Olivier Galibert2018-01-171-1/+2
* Revert "Revert "Merge branch 'master' of https://github.com/mamedev/mame"" Firehawke2017-12-131-1/+1
* Revert "Merge branch 'master' of https://github.com/mamedev/mame" Firehawke2017-12-131-1/+1
* ticket.cpp: Eliminate legacy write method and "active bit" nonsense (nw) AJR2017-12-061-1/+1
* Move static data out of devices into the device types. This is a significant... Vas Crabb2017-05-141-2/+2
* Self-registering devices prep: Vas Crabb2017-02-271-0/+4
* srcclean (nw) Vas Crabb2016-10-231-8/+8
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-11/+11
* fill in another undocumented dipswitch.. David Haywood2016-10-071-4/+6
* think we can call this working. layout could be prettier, but that's about it. David Haywood2016-10-071-1/+1
* these dips are coin 4 / payout related (tickets?) David Haywood2016-10-071-18/+19
* better hopper (nw) David Haywood2016-10-071-2/+2
* add coin counters, attempt to add hopper (but doesn't seem to work) (nw) David Haywood2016-10-071-7/+21
* preliminary lamps / layout (nw) David Haywood2016-10-071-11/+24
* dipswitch work (nw) David Haywood2016-10-071-66/+65
* sound and some inputs (nw) David Haywood2016-10-071-52/+21
* further improve video emulation (nw) David Haywood2016-10-071-26/+170
* improve reel rendering (nw) David Haywood2016-10-071-6/+91
* looking at the reels, they use a bank bit rather than attribute ram (nw) David Haywood2016-10-071-4/+44
* new NOT WORKING Super Two In One [Edstrom, David Haywood] David Haywood2016-10-071-0/+262