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path: root/src/mame/drivers/eolith.c
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* Rename *.c -> *.cpp in our source (nw)GravatarGravatar Miodrag Milanovic2015-11-081-1590/+0
* change flags from GAME_ to MACHINE_GravatarGravatar David Haywood2015-07-291-19/+19
* done for Tomasz Slanina (nw)GravatarGravatar Miodrag Milanovic2015-05-111-1/+1
* Added known authors to licenses tags (nw)GravatarGravatar Miodrag Milanovic2015-05-091-1/+1
* Added dummy license headers for MAME part (nw)GravatarGravatar Miodrag Milanovic2015-05-071-0/+2
* Cleanups and version bumpmame0158GravatarGravatar Miodrag Milanovic2015-01-281-1/+1
* eolith.c, eolith16.c, vegaseo.c: added save state support (nw)GravatarGravatar Osso132015-01-141-26/+24
* eolith.c needs faster EEPROM access like vamphalf.c, fixes fort2b again (nw)GravatarGravatar David Haywood2014-09-051-0/+2
* Converted qs1000_device to devcb2 (nw)GravatarGravatar Ivan Vangelista2014-03-191-24/+4
* Made palette settings for screen explicit and mandatory for ind16 mode (nw)GravatarGravatar Miodrag Milanovic2014-03-141-0/+1
* Huge update, palette is now device (nw)GravatarGravatar Miodrag Milanovic2014-02-271-2/+1
* get land is not part of titleGravatarGravatar Michaël Banaan Ananas2013-11-151-1/+1
* mcs51.c: Modernized cpu core.GravatarGravatar Wilbert Pol2013-08-271-1/+1
* Rewrite serial EEPROM devices, breaking them out into separate chips ofGravatarGravatar Aaron Giles2013-07-291-22/+5
* Split eeprom.c into a base class base_eeprom_device and a serial-specificGravatarGravatar Aaron Giles2013-07-271-4/+2
* Rename eeprom_device to serial_eeprom_device in anticipation of addingGravatarGravatar Aaron Giles2013-07-261-6/+6
* Cleanups and version bumpmame0149u1GravatarGravatar Miodrag Milanovic2013-07-231-1/+0
* modernized generic palette initializations (nw)GravatarGravatar Oliver Stöneberg2013-07-151-1/+1
* eolith.c: Add "Skip ROM DATA Check" dip for Hidden Catch sets that use it. Co...GravatarGravatar Brian Troha2013-07-031-21/+41
* protection patch + speedupGravatarGravatar David Haywood2013-07-031-4/+7
* new NOT WORKINGGravatarGravatar David Haywood2013-07-031-0/+51
* changed machine().device("soundcpu") with m_soundcpu (nw)GravatarGravatar Miodrag Milanovic2013-04-111-2/+2
* changed machine().device("maincpu") with m_maincpu in mame tree part (nw)GravatarGravatar Miodrag Milanovic2013-04-101-5/+5
* make mcs51 callbacks used delegates (nw)GravatarGravatar Miodrag Milanovic2013-04-011-5/+4
* Removal of not needed machine().root_device() (nw)GravatarGravatar Miodrag Milanovic2013-02-131-2/+2
* eolith.c tagmap cleanup + actually gave ironfortj an idle loop speedup, becau...GravatarGravatar David Haywood2013-01-271-11/+10
* output of new srcclean changes that are relatively small [smf]GravatarGravatar smf-2013-01-111-2/+0
* Cleanups and version bumpmame0148GravatarGravatar Miodrag Milanovic2013-01-111-24/+24
* new Penfan Girls clone.GravatarGravatar Brian Troha2013-01-061-1/+39
* Some manual cleanup (no whatsnew)GravatarGravatar Miodrag Milanovic2012-09-251-1/+1
* Since nobody checks for NULLs anyway, makeGravatarGravatar Aaron Giles2012-09-191-5/+5
* Modernized screen update calls (no whatsnew)GravatarGravatar Miodrag Milanovic2012-09-171-1/+1
* Memory handler normalization, part 2. Change legacyGravatarGravatar Aaron Giles2012-09-171-1/+1
* Massive change, MACHINE_START\RESET, VIDEO_START\RESET and PALETTE_INIT chang...GravatarGravatar Miodrag Milanovic2012-09-131-5/+5
* Closeout on old macros. Retired cputag_set_input_lineGravatarGravatar Aaron Giles2012-09-121-1/+1
* All driver inits are now member of state classes.GravatarGravatar Miodrag Milanovic2012-08-101-25/+21
* Updated GAME and GAMEL with class name per machine used, for future DRIVER_IN...GravatarGravatar Miodrag Milanovic2012-08-041-17/+17
* Clean-ups and version bumpmame0146u2GravatarGravatar Miodrag Milanovic2012-07-021-56/+56
* eolith.c: Boost interleave for sound to correct syncing issues. [David Haywood]GravatarGravatar Brian Troha2012-06-271-0/+6
* eolith.c: Fix rom load error in Steal See - NWGravatarGravatar Brian Troha2012-06-171-1/+1
* eolith.c: Correct the Demo Sound DIP for Iron Fortress. - NWGravatarGravatar Brian Troha2012-06-131-3/+3
* Fix / document issue with Linky PipeGravatarGravatar Brian Troha2012-06-131-9/+10
* Added preliminary QS1000 sound emulation [Phil Bennett]GravatarGravatar Phil Bennett2012-06-121-215/+363
* eolith.c: more accurate description of issue for Linky Pipe - NWGravatarGravatar Brian Troha2012-06-051-2/+2
* Add GAME_NOT_WORKING to Linky Pipe until a fix can be found for the random "h...GravatarGravatar Brian Troha2012-06-051-1/+1
* eolith.c: Added dipswitch locations to all games in the driver. Cleaned up th...GravatarGravatar Brian Troha2012-06-051-125/+76
* new Eolith game Linky PipeGravatarGravatar Brian Troha2012-06-051-2/+62
* ioport.c C++ conversion. Mostly internal changes, with noGravatarGravatar Aaron Giles2012-05-031-6/+6
* Changed device->subregion to device->memregion. Moved GravatarGravatar Aaron Giles2012-04-201-2/+2
* modernization of some CUSTOM_INPUT's part 4 (no whatsnew)GravatarGravatar Miodrag Milanovic2012-04-091-3/+3