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path: root/src/mame/drivers/bbusters.cpp (follow)
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* Rearrange source to match project structure (done using the script in src/too... Vas Crabb8 days1-788/+0
* - diverboy.cpp, exzisus.cpp: finders, other minor cleanups Ivan Vangelista2022-03-281-13/+1
* init vars for coverity (drivers/b) Robbbert2022-03-251-2/+2
* ymfm: Refactor new FM engine into a 3rdparty library (#8046) Aaron Giles2021-05-141-1/+1
* Miscellaneous formatting adjustments Vas Crabb2021-03-311-13/+17
* Refactoring and bug fixes for bbusters and mechatt: (#7902) David Haywood2021-03-311-593/+260
* Fix memory regions on YM2608 games. Aaron Giles2021-03-191-4/+4
* Corrected some ymsnd regions that had been overlooked. Robbbert2021-02-281-4/+4
* New BSD-licensed implementation of Yamaha OPN and OPM FM audio chips (#7808) Aaron Giles2021-02-271-12/+12
* drivers starting with a and b: finished removing READ/WRITE macros (nw) Ivan Vangelista2020-06-051-7/+7
* srcclean (nw) Vas Crabb2019-06-231-9/+9
* bbusters: Update gun handling, fixes MT07333 Dirk Best2019-05-281-56/+32
* bbusters: That's not a parallel EEPROM type (nw) AJR2019-05-241-1/+1
* bbusters.cpp: added coin counters (nw) Ivan Vangelista2019-05-241-7/+15
* gen_latch.cpp : Remove unnecessary arguments in handlers (#4623) cam9002019-03-291-1/+1
* -devices/sound/2608intf, 2610intf: Removed MCFG macros, nw mooglyguy2018-12-291-30/+30
* Start cleaning up palette configuration: Vas Crabb2018-12-291-6/+4
* misc cleanup (nw) Vas Crabb2018-12-271-12/+12
* gen_latch: removed MCFG macros (nw) Ivan Vangelista2018-11-151-4/+4
* Beast Busters - remove imperfect sound bmcphail2018-09-051-5/+5
* Beast Busters - fix sprite priority bmcphail2018-09-041-13/+5
* -nvram: Removed MCFG, nw mooglyguy2018-08-241-1/+1
* bbusters.cpp Update/Cleanups (#3666) cam9002018-07-131-214/+188
* devcb3 Vas Crabb2018-07-071-8/+8
* Remove emupal.h from emu.h (nw) AJR2018-06-131-0/+1
* as if millions of this pointers suddenly cried out in terror, and were sudden... Vas Crabb2018-06-081-16/+16
* diexec: Interrupt API changes (nw) AJR2018-05-181-1/+1
* Revert "- Removed MACHINE/SOUND/VIDEO _START/_RESET macros. This has the side... Vas Crabb2018-05-161-2/+2
* - Removed MACHINE/SOUND/VIDEO _START/_RESET macros. This has the side effect ... MooglyGuy2018-05-161-2/+2
* More cleanup/streamlining of machine configuration and macros: Vas Crabb2018-05-151-4/+4
* Removed DRIVER_INIT-related macros, made driver init entry in GAME/COMP/CONS ... MooglyGuy2018-05-131-10/+10
* dsp16: fix condition mask in disassembler (nw) Vas Crabb2018-05-091-2/+4
* (nw) misc follow-up Vas Crabb2018-05-061-3/+3
* Streamline machine configuration macros - everyone's a device edition. Vas Crabb2018-05-061-17/+17
* Address maps macros removal, pass 1 [O. Galibert] Olivier Galibert2018-03-141-60/+65
* API change: Memory maps are now methods of the owner class [O. Galibert] Olivier Galibert2018-02-121-5/+5
* memory: Deambiguate handlers, also a hint of things to come (nw) Olivier Galibert2018-01-191-2/+2
* API Change: Machine configs are now a method of the owner class, and the prot... Olivier Galibert2018-01-171-2/+2
* Do the easy ones (nw) Olivier Galibert2018-01-011-2/+2
* bbusters.cpp: swap 3 player & 2 player Japanese sets as 3 player versions are... briantro2017-11-121-6/+6
* bbusters.cpp: Correct hash values for new set (nw) briantro2017-09-161-3/+3
* bbusters.cpp: Ok, Japanese sets are 2 player and new 3 player, so change desc... briantro2017-09-161-5/+5
* new working clone - Beast Busters (Japan, Version 2, J3) briantro2017-09-151-12/+60
* Move static data out of devices into the device types. This is a significant... Vas Crabb2017-05-141-11/+11
* Convert screen_device VBLANK callback to devcb_write_line AJR2017-03-101-8/+3
* Self-registering devices prep: Vas Crabb2017-02-271-2/+5
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-1/+1
* second-to-last gen_latch.cpp update (nw) Ivan Vangelista2016-06-091-2/+6
* new clones David Haywood2016-04-051-5/+50
* make output be part of driver_device (nw) Miodrag Milanovic2016-01-101-5/+5