path: root/src/mame/drivers/alto2.cpp
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* alto2: Use device finders for Diablo HDs (nw)GravatarGravatar AJR2019-08-211-6/+3
* alto2: Make another thing into a callback (nw)GravatarGravatar AJR2019-08-211-1/+11
* alto2: Properly internalize address maps, likely fixing regression (nw)GravatarGravatar AJR2019-08-211-21/+0
* alto2: Use callback for reading keyboard (nw)GravatarGravatar AJR2019-08-211-16/+11
* ioport: Change PORT_CHANGED_MEMBER param type from void * to u32 (nw)GravatarGravatar AJR2019-08-151-5/+5
* (nw) Clean up the mess on masterGravatarGravatar Vas Crabb2019-03-261-9/+10
| | | | | | | | | | | | | This effectively reverts b380514764cf857469bae61c11143a19f79a74c5 and c24473ddff715ecec2e258a6eb38960cf8c8e98e, restoring the state at 598cd5227223c3b04ca31f0dbc1981256d9ea3ff. Before pushing, please check that what you're about to push is sane. Check your local commit log and ensure there isn't anything out-of-place before pushing to mainline. When things like this happen, it wastes everyone's time. I really don't need this in a week when real work™ is busting my balls and I'm behind where I want to be with preparing for MAME release.
* Revert "conflict resolution (nw)"GravatarGravatar andreasnaive2019-03-251-10/+9
| | | | | This reverts commit c24473ddff715ecec2e258a6eb38960cf8c8e98e, reversing changes made to 009cba4fb8102102168ef32870892438327f3705.
* mame\drivers: removed most MACHINE_CONFIG and MCFG macros from drivers ↵GravatarGravatar Ivan Vangelista2019-03-251-8/+8
| | | | starting with a (nw)
* diablo_hd: removed MCFG marco, myb3k_kbd: removed leftover (nw)GravatarGravatar Ivan Vangelista2019-01-171-1/+2
* Start cleaning up palette configuration:GravatarGravatar Vas Crabb2018-12-291-1/+1
| | | | | | | | | | * Basically, initialisers go in the constructor arguments, and things for setting format go in set_format. * Initialisation patterns can be specified with an enum discriminator or with a FUNC and optionally a tag. * Formats can be specified with an enum discriminator or a size and function pointer. * You must always supply the number of entries when setting the format. * When initislising with a paletter initialisation member, you can specify the entries and indirecte entries together. * The palette_device now has a standard constructor, so use .set_entries if you are specifying entry count with no format/initialisation. * Also killed an overload on delegates that wasn't being useful.
* Better support for screen orientation/geometry:GravatarGravatar Vas Crabb2018-07-261-10/+7
| | | | | | | | | | | | | | | | | | | | | * Eliminates the need for the horizontal/vertical/LCD/SVG layout files * Screens can now have orientation and physical aspect ratio specified * RASTER/VECTOR defaults to 4:3, LCD/SVG defaults to square pixels at config time * System orientation is applied on top of screen orientation Automatically generated single-screen views and orientation flags in XML output now work correctly for systems with multiple screens in different geometries/orientations, e.g. housemnq, rocnms, stepstag, or netmerc. The "core rotation options" only interact with system orientation. Allowing multi-screen systems to work well with one monitor per emulated screen is a complex topic. System orientation also affects the GFX viewer while screen orientation doesn't. The orientation displayed in the system selection menu is from the system orientation. Let me know if I've broken any systems or use cases. Also, add save state support for std::array/C array nested to any depth.
* Allow per-device internal layouts and remove some more MCFG_ macros.GravatarGravatar Vas Crabb2018-07-161-1/+1
| | | | | | | | | | | Input and screen tags are now resolved relative to a layout's owner device. Easy way to demonstrate is with: mame64 intlc440 -tty ie15 Previously you'd only get the IE15 terminal's layout and you'd be unable to use the INTELLEC 4/40 front panel. Now you'll get the choice of layouts from both the system and the terminal device in video options.
* Remove emupal.h from emu.h (nw)GravatarGravatar AJR2018-06-131-0/+1
* Revert "- Removed MACHINE/SOUND/VIDEO _START/_RESET macros. This has the ↵GravatarGravatar Vas Crabb2018-05-161-1/+1
| | | | | | | | | | | | side effect of making machine-config overrides of these much" This reverts commit c83e2a853d4e1643fcc85b68ada3c6f7f33adea4. Revert "fix compile. (nw)" This reverts commit a259ba3e366f442a22a9341755ff58163869860c. GCC is being bad and allowing invalid C++ that other compilers reject.
* - Removed MACHINE/SOUND/VIDEO _START/_RESET macros. This has the side effect ↵GravatarGravatar MooglyGuy2018-05-161-1/+1
| | | | | | of making machine-config overrides of these much uglier, but this is intended to discourage ongoing use, and will be gradually eliminated.
* Removed DRIVER_INIT-related macros, made driver init entry in GAME/COMP/CONS ↵GravatarGravatar MooglyGuy2018-05-131-4/+4
| | | | | | | | | | | | explicit. (#3565) * -Removed DRIVER_INIT macros in favor of explicitly-named member functions, nw * -Removed DRIVER_INIT_related macros. Made init_ prefix on driver initializers explicit. Renamed init_0 to empty_init. Fixed up GAME/COMP/CONS macro spacing. [Ryan Holtz] * Missed some files, nw * Fix compile, (nw)
* dsp16: fix condition mask in disassembler (nw)GravatarGravatar Vas Crabb2018-05-091-1/+1
| | | | (nw) remove more MCFG macros and make speaker config more explicit
* Streamline machine configuration macros - everyone's a device edition.GravatarGravatar Vas Crabb2018-05-061-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Start replacing special device macros with additional constructors, starting with ISA, INTELLEC 4 and RS-232 buses. Allow an object finder to take on the target of another object finder. (For a combination of the previous two things in action, see either the INTELLEC 4 driver, or the Apple 2 PC Exporter card. Also check out looping over a device finder array to instantiate devices in some places. Lots of things no longer need to pass tags around.) Start supplying default clocks for things that have a standard clock or have all clocks internal. Eliminate the separate DEV versions of the DEVCB_ macros. Previously, the plain versions were a shortcut for DEVICE_SELF as the target. You can now supply a string tag (relative to current device being configured), an object finder (takes on the base and relative tag), or a reference to a device/interface (only do this if you know the device won't be replaced out from under it, but that's a safe assumption for your subdevices). In almost all cases, you can get the effect you want by supplying *this as the target. Eliminate sound and CPU versions of macros. They serve no useful purpose, provide no extra checks, make error messages longer, add indirection, and mislead newbies into thinking there's a difference. Remove a lot of now-unnecessary ":" prefixes binding things relative to machine root. Clean up some miscellaneous rot. Examples of new functionality in use in (some more subtle than others): * src/mame/drivers/intellec4.cpp * src/mame/drivers/tranz330.cpp * src/mame/drivers/osboren1.cpp * src/mame/drivers/zorba.cpp * src/mame/devices/smioc.cpp * src/devices/bus/a2bus/pc_xporter.cpp * src/devices/bus/isa/isa.h * src/devices/bus/isa/isa.h * src/devices/bus/intellec4/intellec4.h
* Address maps macros removal, pass 1 [O. Galibert]GravatarGravatar Olivier Galibert2018-03-141-10/+13
* API change: Memory maps are now methods of the owner class [O. Galibert]GravatarGravatar Olivier Galibert2018-02-121-3/+6
| | | | | Also, a lot more freedom happened, that's going to be more visible soon.
* xtal.h is dead, long live to xtal.cpp [O. Galibert]GravatarGravatar Olivier Galibert2018-01-231-2/+2
* API Change: Machine configs are now a method of the owner class, and the ↵GravatarGravatar Olivier Galibert2018-01-171-1/+2
| | | | | | | | | | prototype is simplified [O. Galibert] Beware, the device context does not follow in MCFG_FRAGMENT_ADD anymore due to the prototype change. So creating a device then configuring through a fragment doesn't work as-is. The simplest solution is just to add a MCFG_DEVICE_MODIFY at the start of the fragment with the correct tag.
* dimemory: Lift the cap on the number of address spaces per device [O. Galibert]GravatarGravatar Olivier Galibert2017-07-031-3/+3
* Move static data out of devices into the device types. This is a ↵GravatarGravatar Vas Crabb2017-05-141-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | significant change, so please pay attention. The core changes are: * Short name, full name and source file are no longer members of device_t, they are part of the device type * MACHINE_COFIG_START no longer needs a driver class * MACHINE_CONFIG_DERIVED_CLASS is no longer necessary * Specify the state class you want in the GAME/COMP/CONS line * The compiler will work out the base class where the driver init member is declared * There is one static device type object per driver rather than one per machine configuration Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type. * DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders. * DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type. Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types. * These macros declare storage for the static data, and instantiate the device type and device finder templates. The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate. Things I've actually messed with substantially: * More descriptive names for a lot of devices * Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes * Changed DECO BSMT2000 ready callback into a device delegate * Untangled Microprose 3D noise from driver state * Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices * Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly * Started to break out common parts of Samsung ARM SoC devices * Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++ * Tried to make Z180 table allocation/setup a bit safer * Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant * Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size * Imporved encapsulation of Z80DART channels * Refactored the SPC7110 bit table generator loop to make it more readable * Added wrappers for SNES PPU operations so members can be made protected * Factored out some boilerplate for YM chips with PSG * toaplan2 gfx * stic/intv resolution * Video System video * Out Run/Y-board sprite alignment * GIC video hookup * Amstrad CPC ROM box members * IQ151 ROM cart region * MSX cart IRQ callback resolution time * SMS passthrough control devices starting subslots I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo). And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros. It feels like an uphill battle trying to get this stuff under control while more of it's added.
* Self-registering devices prep:GravatarGravatar Vas Crabb2017-02-271-2/+3
| | | | | | | | | | | | | | * Make device_creator a variable template and get rid of the ampersands * Remove screen.h and speaker.h from emu.h and add where necessary * Centralise instantiations of screen and speaker finder templates * Add/standardise #include guards in many hearers * Remove many redundant #includes * Order #includesr to help catch headers that can't be #included alone (nw) This changes #include order to be prefix, unit header if applicable then other stuff roughly in order from most dependent to least dependent library. This helps catch headers that don't #include things that they use.
* A round of spelling/typographical fixes to source comments (nw)GravatarGravatar Scott Stone2016-11-241-1/+1
* Improvements to rgb_t (nw)GravatarGravatar AJR2016-10-221-1/+1
| | | | | | | - Make most class methods constexpr - Make color constants (white, black, etc.) into constexpr factory methods, in order to fix a static initialization problem discussed on the MAMEWorld forums. (Note that while C++14 allows constexpr member variables to be initialized outside classes, current compilers' support for C++14 constexpr rules has proven to be lamentably deficient.) - Create bitmap_rgb32::erase to simplify syntax in update handlers
* srcclean and translation regenerationGravatarGravatar Vas Crabb2016-08-291-2/+2
* alto2: fix timer setup (nw)GravatarGravatar Juergen Buchmueller2016-08-271-1/+1
* alto2: Refactor videotiming + use attoseconds_tGravatarGravatar Juergen Buchmueller2016-08-191-11/+24
| | | | | | | | Use MAME's type attoseconds_t and handle the timing accus in attoseconds instead of nanoseconds. Try to solve the video timing issues by using an emu_timer running at the field rate of 60Hz, which the video state machine synchronizes to.
* alto2: refactor display and CROM/RAM config (nw)GravatarGravatar Juergen Buchmueller2016-08-131-6/+13
| | | | | | | | | | | | | | | | | Refactor the display to use a buffer of the size of the total margins. Remove the deprecated MCFG_SCREEN_REFRESH_RATE(). Try to synchronize the CPU on the vertical sync generated by mame calling the screen_update() function. Instead of a fixed CROM/CRAM configuration defined through macros, make this a machine configuration parameter. You can now choose between the 3 setups: 1 = 1K CROM, 1K CRAM, 1 S register bank 2 = 2K CROM, 1K CRAM, 1 S register bank 3 = 1K CROM, 3K CRAM, 8 S register banks TODO: Some games which used to work in Salto do no longer work with this driver, e.g. pacman7 from the allgames.chd
* alto2: fix i/o memory read; reduce frame rateGravatarGravatar jbu2016-08-031-1/+1
| | | | | | | | The frame rate is really 30 frames (60 fields) per second. Reading memory after cycle #5 after the MAR<- is possible, because the Alto 2 contains a latch for the most recent RAM dword. Thanks to the LCM and ContrAlto source for the hint!
* alto2: further cleanup + remove cruftGravatarGravatar jbu2016-08-031-6/+3
| | | | Get rid of the fake status display. Refactor mouse positioning code.
* Let's give the new srcclean a spin...GravatarGravatar Vas Crabb2016-08-021-1/+1
* alto2: add speaker soundGravatarGravatar jbu2016-07-301-1/+13
| | | | Some games, e.g. pinball-easy, use UTILOUT to generate buzzer sound.
* Add support to adjust the screen colorGravatarGravatar Dirk Best2016-03-121-2/+2
| | | | This is now used for monochrome screens instead of creating custom palettes.
* PORT_C*_MEMBER cleanup, last one for now. There's still a lot in the ↵GravatarGravatar hap2016-01-241-5/+5
| | | | /drivers folder i didn't touch
* reverting:GravatarGravatar Miodrag Milanovic2016-01-201-1/+1
| | | | | | | SHA-1: 1f90ceab075c4869298e963bf0a14a0aac2f1caa * tags are now strings (nw) fix start project for custom builds in Visual Studio (nw)
* tags are now strings (nw)GravatarGravatar Miodrag Milanovic2016-01-161-1/+1
| | | | fix start project for custom builds in Visual Studio (nw)
* Rename *.c -> *.cpp in our source (nw)GravatarGravatar Miodrag Milanovic2015-11-081-0/+303