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* Removed DRIVER_INIT-related macros, made driver init entry in GAME/COMP/CONS ↵ MooglyGuy2018-05-131-1/+1
| | | | | | | | | | | | explicit. (#3565) * -Removed DRIVER_INIT macros in favor of explicitly-named member functions, nw * -Removed DRIVER_INIT_related macros. Made init_ prefix on driver initializers explicit. Renamed init_0 to empty_init. Fixed up GAME/COMP/CONS macro spacing. [Ryan Holtz] * Missed some files, nw * Fix compile, (nw)
* Cleanup address map remnants (nw) Olivier Galibert2018-03-081-3/+0
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* API Change: Machine configs are now a method of the owner class, and the ↵ Olivier Galibert2018-01-171-1/+2
| | | | | | | | | | prototype is simplified [O. Galibert] Beware, the device context does not follow in MCFG_FRAGMENT_ADD anymore due to the prototype change. So creating a device then configuring through a fragment doesn't work as-is. The simplest solution is just to add a MCFG_DEVICE_MODIFY at the start of the fragment with the correct tag.
* srcclean (nw) Vas Crabb2017-11-261-2/+2
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* (nw) basic guesswork Robbbert2017-11-041-6/+5
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* (nw) minor cleanups Robbbert2017-11-031-2/+2
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* acd/wyse: machine titles too generic, remember they need to be unique across ↵ hap2017-10-311-1/+1
| | | | whole MAME (nw)
* use lowercase "unknown" when title is unknown (nw) hap2017-10-311-1/+1
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* New Not Working machine: Advanced Computer Design Robbbert2017-10-281-0/+48