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path: root/src/frontend/mame/ui/tapectrl.cpp (follow)
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* Update accumulating relative inputs exactly once per frame. Vas Crabb2023-02-241-1/+2
* -osd: Better XInput and SDL game controller input enhancements: Vas Crabb2023-01-121-1/+1
* ui, docs: Added menus to fill a couple of gaps, improved consistency. (#9915) Vas Crabb2022-06-111-0/+1
* -frontend: Refactored menu event handling and fixed a number of issues. (#8777) Vas Crabb2021-10-311-14/+14
* ui: add separator before 'return to previous menu' hap2021-04-121-0/+2
* More Lua engine clean-up and documentation, resulting in core cleanup. Vas Crabb2020-12-181-4/+4
* C++17 string handling updates (without charconv so as not to break GCC 7) AJR2020-12-081-5/+5
* fixed some clang-tidy warnings (nw) (#6197) Oliver Stöneberg2020-01-221-1/+1
* Encapsulate a bit more of the menu base class to control when layout changes ... Vas Crabb2016-11-231-31/+30
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-1/+1
* UI refactoring: [Vas Crabb] Vas Crabb2016-07-101-1/+1
* Reduced usage of c_str() when used with menu::item_append() Nathan Woods2016-06-301-1/+1
* Added a move constructor and got rid of the 'const char *' overload. I had t... Nathan Woods2016-06-291-5/+5
* Cleanup and version bumpmame0175 Miodrag Milanovic2016-06-291-1/+0
* ui refactoring [Vas Crabb] Vas Crabb2016-05-271-11/+15
* Relieve UI menus and such from having to constantly fetch UI object from glob... AJR2016-04-261-2/+2
* Split UI and frontend part from core [Miodrag Milanovic] Miodrag Milanovic2016-04-231-0/+182