| Commit message (Collapse) | Author | Age | Files | Lines |
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esh.cpp driver. [Angelo Salese]
(out of whatsnew: also fixed irq 0 hookup, using device_timer to ack an irq for MAME is never a good idea)
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skip just like a ROM_LOAD16_BYTE macro [Angelo Salese]
Added line blinking and overlay opacity selectors for esh.cpp [Angelo Salese]
Some minor improvements for LDP-1000 (nw)
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- Added AM_SELECT/addrselect field. Replaces the old
AM_MIRROR/AM_MASK combo used to mirror a handler and get the mirrored
bits in the offset.
- Removed mask and/or mirror from where it didn't belong. Simplified
a lot of instances of mask that just weren't needed, especially in bus
handlers. Used the short forms of install handlers where possible.
- Replaced the 60s hippy, "It's cool man" range parameter handling in
map_range that tried to guess what was meant when the values passed
were not entirely sensible, by a cranky, diner waitress-turned IRS
auditor curmudgeon. Main control function has a series of 14 tests
just to find a reason to fatalerror out your requests. You have
been warned.
Some drivers, hopefully not many, will fail the gate-guarding
bureaucrat trials. Should be easy to fix actually, I worked on the
error messages. A full regression test would be welcome.
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device_image_interface::call_display and UI front-end
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* Eliminate globals/file statics
* Remove lots of stuff from global scope
* Use std::function for custom command registration
* Eliminate some trampolines
* Build fixes from Vas Crabb and balr0g
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* added simple procedural texture for vectors with rounded line ends and beam smoothness
* added optional -vector_beam_smooth option
* removed -antialias option, antialiasing is now always applied, except for plain D3D
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cleaned (nw)
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set_handler() on top of this
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Added notes wrt dangarj protection, nw
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Changed the backing representation of OPTION_UI from being a string t…
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non-existent memory space name
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- fixed offset of vector lines and clipping rectangle when vector primitives are prepared to be rendered into a texture (HLSL) instead of directly on the screen (GDI, D3D)
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Add flag to mark input fields as optional [AJR]
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Inputs marked as optional should be controls that are not required for normal operation and may not be hooked up on actual hardware, but are still worth emulating because the hardware does respond to them in some way. Currently this flag is only exposed through the Lua interface and "reqbuttons" XML field; the intent is for frontends to map all optional buttons by default if this is possible and convenient. MT #6136 has inspired the addition of this flag to gijoe and clones.
Remove the generally useless PORT_UNUSED to make way for PORT_OPTIONAL; IPT_UNUSED, which most drivers were using already, is a better way of disabling unused fields. (nw)
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Psikyosh uses bitmap_rgb32, but should really use argb32, but that requires overloading lots of drawgfx for this one driver. Removed assert was wrong and unavoidable. Fixed boundary condition tripping daraku as per MT3753.
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- Completely move mouse hit testing down into the UI input module. This reduces some dependencies.
- Never return a null pointer from ioport_field::name() to prevent potential crashes. All anonymous inputs are classified as INPUT_CLASS_INTERNAL, so several frontend functions now check type_class instead.
- Correct a couple of typos.
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properly specifically in instances where less than 2 seconds has elapsed. (nw)"
This reverts commit fc4ab036fc4822ed9927c3f379f002e16aa3ffeb.
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specifically in instances where less than 2 seconds has elapsed. (nw)
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This new softlist feature is now used by genesis_tmss to exclude several entries from megadriv.xml.
- Use popmessage instead of osd_printf_warning for incompatibility warnings
- Unify some common software loading code, which reduces indentation levels in clifront.cpp
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hiccup at start for me
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to avoid spamming logerror debugger window at each frame, which
makes debugging quite hard ;) . nw.
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- Separate watchdog implementation from running_machine (once again) and driver_device
- Old-style methods, now hidden behind #ifdefs, will probably be safe to remove soon
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worrying about a speed hit
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