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* Fixed POP, POPF, PUSHF, and flags for V20 core [Carl] Miodrag Milanovic2011-05-315-7/+11
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* Fixed UNSP CPU core reset [Robbbert] Miodrag Milanovic2011-05-311-2/+2
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* Fixed for apple2fdc softlist loading (no whatsnew) Miodrag Milanovic2011-05-311-3/+7
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* mc146818 - Implemented IRQ callbacks for this RTC [Carl] Miodrag Milanovic2011-05-312-7/+86
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* Fix for Apple GCC (no whatsnew) R. Belmont2011-05-311-1/+1
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* (Finally found the time to finish this....) Aaron Giles2011-05-3023-3220/+3335
| | | | | | | | | | | | | | | | | | | | | | | | Low-level input upgrade. Classes now exist for input_codes, input_items, input_devices, and input_seqs. Also created an input_manager class to hold machine-global state and made it accessible via machine.input(). Expanded the device index range (0-255, up from 0-16), and the OSD can now specify the device index explicitly if they can better keep the indexes from varying run-to-run. [Aaron Giles] Note that I've built and run SDL on Windows, but not all the code paths were exercised. If you use mice/joysticks extensively double-check them to be sure it all still works as expected. This is mainly an OSD and core change. The only thing impacting drivers is if they query for specific keys for debugging. The following S&Rs took care of most of that: S: input_code_pressed( *)\(( *)([^, ]+) *, * R: \3\.input\(\)\.code_pressed\1\(\2 S: input_code_pressed_once( *)\(( *)([^, ]+) *, * R: \3\.input\(\)\.code_pressed_once\1\(\2
* Another missed 4.6 warning (no whatsnew) R. Belmont2011-05-301-2/+2
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* idectrl - implemented verify no retry command [Carl] Miodrag Milanovic2011-05-303-4/+6
| | | | i86 - Fixed imul instruction [Carl]
* Fix compile/linking issue (no whatsnew) Miodrag Milanovic2011-05-301-4/+0
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* Last round of GCC 4.6 fixes (no whatsnew) R. Belmont2011-05-301-3/+3
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* GCC 4.6 "Variable assigned but not used" fixes part 7 (no whatsnew) R. Belmont2011-05-308-25/+46
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* GCC 4.6 "Variable assigned but not used" fixes, part 6 (no whatsnew) R. Belmont2011-05-308-22/+24
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* GCC 4.6 "Variable assigned but not used" for 6502 family (no whatsnew) R. Belmont2011-05-308-60/+68
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* GCC 4.6 "Variable assigned but not used" fixes, part 6 (no whatsnew) R. Belmont2011-05-307-18/+19
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* More GCC 4.6 fixes (no whatsnew) R. Belmont2011-05-303-3/+7
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* removed psx_machine structure smf-2011-05-292-12/+12
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* sh2: fix use of interpreter again (no whatsnew) R. Belmont2011-05-291-2/+2
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* whoops. no whatsnew. Jonathan Gevaryahu2011-05-291-1/+1
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* enabled pcb recognition to softlists too, this way coco softlist works (no ↵ Miodrag Milanovic2011-05-291-1/+1
| | | | whatsnew)
* Added HD6345 CRTC-II variant to mc6845.c. [Curt Coder] Curt Coder2011-05-292-7/+39
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* i286 - enabling 287 emulation by trapping when needed [Carl] Miodrag Milanovic2011-05-295-35/+65
| | | idectrl - Clears error status on driver initialization [Carl]
* Placed in a MESS version of pc_vga (no whatsnew) Miodrag Milanovic2011-05-285-633/+140
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* added a couple of primitives smf-2011-05-282-2/+4
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* fixed access violation when running -verifyroms * in the visual studio debugger. smf-2011-05-281-1/+1
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* Removed an assignment in device_start that shouldn't have been there, nwn. Wilbert Pol2011-05-271-1/+0
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* Changed name of sn76489 variant used in Sega Master System Jonathan Gevaryahu2011-05-272-7/+7
| | | | | and Megadrive/Genesis from SMSIII to the more technically accurate SEGAPSG, as the PSG in question was not only used on the mark 3 units. [Lord Nightmare]
* TMS52xx: Minor updates to the comments and the disabled-by-default Jonathan Gevaryahu2011-05-271-10/+17
| | | | pulse excitation code to better match how hardware would probably work. [Lord Nightmare, Neill Corlett]
* PlayStation GPU splits 4 point polygons into triangles. [smf] smf-2011-05-261-257/+185
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* removed some unused things smf-2011-05-261-24/+6
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* Always align T11 CPU opcode fetches. (nw) Curt Coder2011-05-261-0/+1
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* Fix device clock modification to update all related parameters. Aaron Giles2011-05-262-13/+22
| | | | Fixes issue with segahang games in particular.
* fix build with visual studio smf-2011-05-251-6/+6
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* Moved SCSP to main irq function into an external write line function, fixes ↵ Angelo Salese2011-05-252-7/+6
| | | | sound regression in Groove on Fight and Intro Don Don [Angelo Salese]
* fixed variable name collision which caused bad graphics in some games. smf-2011-05-252-12/+12
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* Removed memory allocation calls from image device (no whatsnew) Miodrag Milanovic2011-05-253-51/+1
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* konicdev et al.: Turn the 053250 into a modern device. [O. Galibert] Olivier Galibert2011-05-253-1/+528
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* SVN sucks, let me count the ways. Olivier Galibert2011-05-252-0/+0
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* fixed display problems due to an uninitialized variable. smf-2011-05-251-0/+1
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* oops, forgot about debug builds. smf-2011-05-252-3/+12
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* inptport.c - Keyboard chars initialization fix [Tom Clayton] Miodrag Milanovic2011-05-251-0/+1
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* converted PlayStation GPU to a device [smf] smf-2011-05-243-0/+4071
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* HLSL bugfxes, nwn Ryan Holtz2011-05-241-3/+0
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* Cleanups and version bumpmame0142u4 Angelo Salese2011-05-2413-55/+55
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* Initial frameworking for upcoming artwork updates [Mr. Do] Angelo Salese2011-05-238-10/+84
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* Porting from MESS, nw Angelo Salese2011-05-232-1/+2
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* i386/i86 : Fixed error in disassembler by Carl (no whatsnew) Miodrag Milanovic2011-05-231-2/+2
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* pic8259 - updated to be more according to documentation [Carl] Miodrag Milanovic2011-05-231-16/+5
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* i286 - Fixed one opcode, making win 3.1 boots done by Carl (no whatsnew) Miodrag Milanovic2011-05-231-1/+1
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* Call off the dogs, the OSD routing for OSD-side sliders has been fixed. nwn Ryan Holtz2011-05-231-1/+1
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* HLSL Updates: [Ryan Holtz, Bat Country Entertainment] Ryan Holtz2011-05-221-2/+17
| | | | - Created a new OSD function, osd_get_slider_list, which allows OS-specific slider controls. - Plumbed new OSD-specific slider controls for HLSL parameters on Direct3D 9 targets. And there was much rejoicing.