| Commit message (Collapse) | Author | Age | Files | Lines |
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and re-inclusion updates of the src\sound\emu headers.
I did not do much to the following files because I did not know the best way to name them.
aicadsp.h
sid.h
sidenvel.h
sidvoice.h
ymdeltat.h
I did not update structures only used in the src\emu\sound\*.c files. They are only used locally in the file so they were not worth the effort.
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- Pass chip type around and restore Jarek's original behavior for YM2203/YM2610
- Always recalculate attack rate in set_ar_ksr, fixes Megadrive/Genesis "Batman & Robin"
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and re-inclusion support. Also lowercased the handler names.
What a PITA. :) I'll have to go back and do A-J to lower case the handlers to match the new structure names I already did.
Sorry Mess and other port developers, but the code should match what is stated on the official WIKI. But don't worry, I don't plan on updating anything but the sound cores.
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You may have to do a clean compile, or delete the affected driver object files.
struct C140interface to c140_interface
struct cem3394_interface to cem3394_interface
struct ES5503interface to es5503_interface
struct ES5505interface to es5505_interface
struct ES5506interface to es5506_interface
struct ssg_callbacks to ssg_callbacks
struct gaelcosnd_interface to gaelcosnd_interface
struct ics2115_interface to ics2115_interface
I'll stop until my posted question about chip names and upper case is answered.
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FWIW, I first check for variables named name_interface and rename them as name_cofig, so they don't conflict with the new interface names.
struct YMF262interface to ymf262_interface
struct YM2151interface to ym2151_interface
struct YM2203interface to ym2203_interface
struct YM2608interface to ym2608_interface
struct YM2610interface to ym2610_interface
struct YM2612interface to ym2612_interface
struct YM3812interface to ym3812_interface
struct Y8950interface to y8950_interface
struct YM3526interface to ym3526_interface
struct TMS5110interface to tms5110_interface
struct TMS5220interface to tms5220_interface
struct AICAinterface to aica_interface
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struct CustomSound_interface to custom_sound_interface
struct Samplesinterface to samples_interface
struct SN76477interface to SN76477_interface
struct AY8910interface to AY8910_interface
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memory regions. Extended error codes to report incorrect memory
spaces, memory names, or memory sizes. Added verification callback
to the debugger to validate CPU and memory region names, as well
as verifying that a requested address space exists for a given
CPU.
Added support for oneshot cheats (those with only an "on" script).
They are activated via UI_SELECT in the cheat menu, and pop up a
message when activated. Also added a "Reset All" item in the cheat
menu to reset all cheats back to their default state, and added
support for UI_SELECT on a non-oneshot cheat so that it resets that
cheat to its default value.
Restored previous behavior that allowed popmessage() messages to
overlay menus and other UI.
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+ plus
- minus
* times or mul
/ div
% mod
! not
~ bnot
&& and
& band
|| or
| bor
^ bxor
lt <
le <=
gt >
ge >=
eq ==
ne !=
Changed cheat escaping to automatically escape && & < and <=
to and band lt and le.
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* added DISCRETE_PROFILING macro to discrete.h
* Upon discrete_stop, the worst performing modules will be listed
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From: Fabio Priuli [mailto:doge.fabio@gmail.com]
Subject: to simplify cischeat inputs
Hi,
the enclosed diff has a twofold effect on cischeat.c:
on one side: it adds diplocations to bigrun, scudhamm,
cischeat & f1gpstar
on the other side: it removes the current hacky handling of
f1gpstar coinage dips (check video/cischeat.c to see what I
mean with hacky!) to use conditional ports instead. BUT in
order to do this, I had to add more possible values for the
PORTCOND in iptport.c. The problem is that f1gpstar has a set
of coinage settings when you set the region to JPN or USA and
another one when you set the region to EUR or FRA. To implement
this I added the following self-explanatory new PORTCOND:
ISLARGER (>), ISNOTLARGER (<=), ISSMALLER (<), ISNOTSMALLER (<=).
Only two were really needed to implement f1gpstar dips, but
the other two seemed costless to me while offering even more
flexibility to the PORT_CONDITION macro.
Also notice that the handling of conditional ports in 'TAB>Dip
Switches' menu doesn't work well (in the current source, not
affected by my patch) with contracted expressions like
PORT_DIPUNKNOWN_DIPLOC: the wrong items remain listed in the
UI menu even when you change the condition! If you leave the
DEF_STR( Unknown ) with ON/OFF cases, everything is displayed
correctly in the menu. However, I was not able to track down
what part of code is responsible for this bug.
Regards,
Fabio Priuli
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game select menu. Also limited input to ASCII characters.
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PORT_START_TAG to PORT_START.
From: Fabio Priuli [mailto:doge.fabio@gmail.com]
Subject: let's say goodbye to untagged input ports ;)
Hi,
enclosed please find a few patches against 126u3 source
* port01.diff -> port09.diff : these patches continues the
cleanup of inputs in drivers starting with C (the remaining ones),
D and E. No ambiguous situations this time, so I guess there should
be no problem with the changes. Improvements include conditional dips
added to dynduke and diplocations for chinagat, chqflag, circus,
citycon, cloak, contra and dynduke
* tag01.diff -> tag09.diff : these patches add tag to EVERY input port
in drivers starting with F->Z. Notice that only tags are added, no
AM_READ_PORT, nor PORT_INCLUDE (and I saw a lot of drivers would need
it ;) ), nor other cleanups contained in the patches above. I'll keep
cleaning input next week, probably, but at least we can definitely
remove the untagged version of PORT_START :) Notice I was able to
compile the source commenting out the definition of PORT_START, so
I guess every occurrence is covered...
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- new tag <comment> (within <cheat>) is read and preserved
when saved
- removed variable attribute from <parameter>; it is now
assumed to be 'param'
- added default attribute for <parameter>
Added new variable 'frame' accessible from cheat scripts. This
can be used in the conditional to prevent execution on every
frame, or for other effects (like displaying temporary messages).
Added new variable 'argindex' which is the index when processing
an <argument> with a count attribute greater than 1. Can be used
in expressions like:
<argument count="3">main.pb@(1000+argindex)</argument>
Reinstated the cheat menu. It now displays all loaded cheats and
allows for them to be activated. All known cheat behaviors should
be working now.
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Couriersud please take a look :)
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* moved a couple of exp(x) from _step into _reset where appropriate
* use tabulated function values for the transfer function in DSS_INVERTER_OSC
==> 40% speed increase in dkong - from 520% to
$ ./mame64 -noautosave -nothrottle -str 30 -video none dkong -nomt -nosleep
Average speed: 722.48% (29 seconds)
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tool which walks through either an AVI or CHD capture from a
laserdisc and ensures that there are no anomalies lurking in
the VBI data.
Added new option to chdman, where if you use -createav with
a special filename (either 2:2 or 3:2) it will create a fake
laserdisc files with the equivalent cadence. This can be used
for testing until full captures are available. Most games used
2:2 apart from Dragon's Lair and Space Ace, which were 3:2.
Note that even though these files are essentially blank, they
are Huffman-compressed, meaning that the maximum compression
ratio you will get is 8:1, so they still end up ~5GB.
Moved error strings from chdman.c to chd.c, where they can be
fetched from any caller via the new chd_error_string()
function.
Updated vbiparse to improve Manchester code decoding. It now
assigns a confidence level per bit based on how solid the
data is. Also added a new function vbi_parse_all which parses
the white flag and all three lines of metadata from a
laserdisc frame. It then compares line 17 and 18 against each
other and selects the most likely candidate based on per-bit
confidence and other factors.
Added frame number display to laserdsc.c. It is off by
default, though most players can be configured to turn it on
(not sure if any actually do). It can be manually toggled via
the backslash key during playback.
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Commander (MACH 3 hardware). Old laserdisc hacks are now removed.
The code now talks to the standard Pioneer PR-8210 interface. Also
removed hacky "target list" from the MACH 3 ROMs; this information
is now decoded on the fly from the right channel laserdisc audio.
Other Gottlieb cleanups:
- moved sound inputs to audio/gottlieb and included them in
all relevant drivers
- ordered input ports and ROM definitions consistently
Other laserdisc changes:
- changed PR-8210 interface to work consistently for both Gottlieb
and Stern games
- added audio callback mechanism to allow drivers to peek at the
raw audio streams
- extended the VBI parser to be even more lenient
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past its first dsp handshake.
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machine handlers.
Updated affected drivers accordingly.
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this was verified on real hardware. [Eke-Eke, Nemesis, Alone Coder, AamirM]
- implemented PG overflow, aka "detune bug" (Ariel, Comix Zone, Shaq Fu, Spiderman...)
- fixed SSG-EG support
- modified EG rates and frequency
- fixed EG attenuation level on KEY ON (Ecco 2 splash sound)
- fixed LFO phase update for CH3 special mode (Warlock, Alladin)
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Instead, they are identified by the region they were loaded in. This
generally means one disk per region. get_disk_handle() now takes a
region name in place of an index. Updated all callers to do this.
The SCSI modules in particular posed a challenge to make this work,
so watch out for potential bugs there.
Changed the IDE interfaces to default to choosing the region with the
same tag as the device for its master disk (assuming no slave). Added
support for specifying explicit master/slave disk regions as part of
the configuration, though slave disks are still not supported yet.
Change the laserdisc interface to no longer require a disk number or
a custom sound device. Both are now assumed to be tagged the same as
the laserdisc device. Updated all drivers accordingly.
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maps and behaviors according to the schematics. Hooked up coin
counters.
Added new functions cputag_set_input_line() to assert input lines
via CPU tag instead of index.
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now simply requires an AVI file input.
Relaxed VBI Manchester code clocking to allow for a little bit
of wiggle when finding the clock.
Changed laserdisc support to parse white flags and other data
from the VBI data directly, rather than relying on the textual
metadata. Expanded video frame cache to 3. Changed the way
frames are assembled to decrease the likelihood of getting an
interlaced weave. Fixed sound creation so that it is done at
reset time instead of device start, when the sound devices aren't
yet live.
Fixed bug in winwork that caused the creation of single work
items to return NULL, and thus lead to massive memory leaks when
using A/V CHDs.
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calculated when a discrete_sound_w() is called instead of each step in the simulation.
Removed the Enable line from the DISCRETE_ADJUSTMENT modules. They should never be disabled.
Some before/after speed tests:
dkong - from 203% to 204%
firetrk - from 418% to 429%
phoenix - from 253% to 257%
polaris - from 448% to 476%
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to whole functions. The other one I'm not so sure about. Commented
code is usually hilighted differently, making it very easy to spot.)
Hi mamedev,
This set of patches has one aim only, to identify chunks of code that
have been disabled by the use of C/C++ comments, and to disable them
instead by using the preprocessor. The C comment approach to
disabling code isn't safe (embedded comments will trip it up), and the
C++ comment approach isn't elegant (you shouldn't need to touch every
line to disable a chunk of code). Using #if...#endif is preferable
always, excepting perhaps if (0) { ... }.
The patch has three parts. The first only handles cases where full
functions were disabled. The second handles cases where parts of
functions were disabled. The third then tries to restore the
whitespace that the use of comments converted from tabs to spaces via
srcclean.exe. It also cleans up the whitespace in a handful of the
files in areas outside of the original two patches.
~aa
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Subject: a few cleanups
This patch contains:
- removal of unprintable chars (newlines) in SH-2 disassembler (I
submitted this in the past nd it wasn't included)
- a few unnecessary checks after malloc_ort_die() calls
- changes two romload.c warnings to use GAMENOUN instead
- adds "deprecat.h" in a few src/mame/drivers files (would be
necessary, if the debugger.h one would be removed)
- cleans up the mame.mak by adding all missing defines and grouping
them based on cpu.mak
- renamed video_exit() to winvideo_exit() for consistency in function
names
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files. Removed old option 'cheat_file'.
Updated xmlfile.c to specify the line number for each node, for more
accurate error reporting.
Removed old cheat.c/.h and replaced them with code that will read and
write the new XML-based cheat format using the new cheatpath option
(cheats still need to be enabled in order to load at all). Note that
the cheats are not implemented yet, but they are fully parsed. To test
saving, whenever a cheat file is successfully loaded, it is immediately
written back out as 'output.xml' to the cheat directory for validation.
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The ROL/ROR/SHL/SHR opcodes provide the carry flags typically generated by
almost all CPUs. The RORC/ROLC opcdes map directly to the rotate through
carry of most CPUs as well.
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auto-filled by the device manager before starting the device. This
simplifies the auto-binding process for devices.
Added new selector for device-specific ROM regions. Not yet wired
up in the ROM loader.
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- Added support for timer mode 0 (13 bit timer)
- Cleaned up timer code a bit, fixing some off-by-one errors when timers overflow.
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From: Atari Ace [mailto:atari_ace@verizon.net]
Subject: [patch] Stricter ADDRESS_MAP checks
Hi mamedev,
The current implementation of address maps is lacking some useful
checks of the initial tokens. In particular, it doesn't validate that
a particular entry doesn't try to define the same handler multiple
times.
The attached patch adds this and some other validations as fatalerrors
in address_map_detokenize, and fixes the affected maps. The errors
generally fall into the following categories.
1. AM_RAM AM_WRITE(...). Should have been AM_RAM_WRITE(...)
2. AM_RAM AM_READWRITE(...). The AM_RAM is a NOP.
3. AM_RAM AM_RAMBANK(...). The AM_RAM is a NOP.
4. AM_ROM AM_ROMBANK(...). The AM_ROM is a NOP.
5. AM_ROM AM_READ(...). The AM_ROM is a NOP.
One peculiar error was in equites.c, where there were two AM_BASE
entries.
~aa
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second SH2 for ST-V games.
Fixed buffer overrun in latest SCSP code. Not sure how that ever
worked.
colmns97 still asserts in SCSPDSP, but this happened before the
region change.
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for comparison.
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