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* Move all devices into separate part of src tree (nw) Miodrag Milanovic2015-09-131-3012/+0
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* v9938.c: Removed set_resolution() method, simplifying the code a bit. All ↵ Wilbert Pol2015-07-171-480/+198
| | | | drivers were defaulting to the 'HIGH' setting anyway. This also puts the drivers back in charge of setting the screen parameters. (nw)
* v9938.c: colour mask should not influence the pattern mask as in the ↵ Wilbert Pol2015-07-151-2/+2
| | | | tms911x. Fixes MT05711 on MSX2 machines.
* updated licenses for most of devices (nw) Miodrag Milanovic2015-05-141-2/+2
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* Added dummy license headers for EMU section (nw) Miodrag Milanovic2015-05-071-0/+2
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* Fix various typos and spelling mistakes Zoë Blade2015-04-111-1/+1
| | | | | | | | | | | | | | I'm purposefully leaving /src/emu/bus/cbmiec/c1541.c's kernal.bin as it is, as this particular spelling mistake was originally made by Robert Russell, therefore is canon. See http://en.wikipedia.org/wiki/KERNAL for details. I'm also leaving /src/emu/machine/nscsi_bus.c's RECIEVE as I don't want to break anything, but it's worth someone looking into. I renamed some variables in /src/mame/drivers/sfbonus.c, /src/mame/video/tia.c and /src/mame/video/tia.h, so if anyone wants to verify I didn't break anything, that would be nice.
* v9938.c: Let's make this a bit safer; fixes black screens in hotbit20 and ↵ Wilbert Pol2014-06-191-1/+1
| | | | expert20 msx drivers (nw)
* Correct some device shortname/longname conflicts that had surfaced (nw) Scott Stone2014-05-141-1/+1
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* Moved eminline and related files into /src/osd since it's system related (nw) Miodrag Milanovic2014-04-161-1/+1
| | | | | | | | Moved delegates into /src/lib/util to enable usage of delegates in other project parts Moved mame_printf_* calls into /src/osd/osdcore.c and renamed them to osd_printf_* Changed mess.mak to display compilation of ymmu100.ppm nicely
* Some changes/corrections to device descriptions from MASH and Tafoid (nw) Scott Stone2014-04-101-1/+1
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* Fix rest of mess issues (nw) Miodrag Milanovic2014-03-021-3/+5
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* Huge update, palette is now device (nw) Miodrag Milanovic2014-02-271-8/+11
| | | note: Aaron please give more descriptive text for release log I have no more strength :)
* Switched rgb_t to a class, replacing macros with methods. Mappings are Aaron Giles2014-02-191-1/+1
| | | | | | | | | | | | | | | | | | | as follows: MAKE_RGB(r,g,b) == rgb_t(r,g,b) MAKE_ARGB(a,r,g,b) == rgb_t(a,r,g,b) RGB_ALPHA(data) == data.a() RGB_RED(data) == data.r() RGB_GREEN(data) == data.g() RGB_BLUE(data) == data.b() RGB_BLACK == rgb_t::black RGB_WHITE == rgb_t::white Implicit conversions to/from UINT32 are built in as well as simple addition, subtraction, and scaling (with clamping). As a result of being a class, some stricter typing was needed in a few places but overall not too much.
* Fixed MT05437 (nw) Ivan Vangelista2014-01-291-0/+1
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* Cleanups and version bumpmame0152 Miodrag Milanovic2013-12-241-6/+6
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* v99x8.c: Fixed crash in debug builds, (nw) Wilbert Pol2013-12-211-4/+1
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* Fixed long standing regression bug with Real Break flipscreen Angelo Salese2013-11-251-12/+10
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* Fixed regression with csplayh5.c Angelo Salese2013-11-251-19/+13
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* Ok, it's actually the damn palette length, fixed for good Angelo Salese2013-11-241-0/+3
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* Fixed for good YJK color issues (previous one was actually wrong) Angelo Salese2013-11-241-6/+6
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* Fixed a complement by two bug in V9958 YJK table, fixes for good colors in ↵ Angelo Salese2013-11-221-2/+2
| | | | | | | | | Puzzle Star / Sexy Boom / some MSX2+ games. Kludged Puzzle Star (Sang Ho Soft) hang at title screen [Angelo Salese] new WORKING game ---------------- Puzzle Star (Sang Ho Soft) [Angelo Salese, Wilbert Pol]
* V9958: Added preliminary screen modes 10/11/12, used by Puzzle Star/Sexy ↵ Angelo Salese2013-11-201-22/+94
| | | | Boom [Angelo Salese, Wilbert Pol]
* Some legacy macros cleanups. (nw) Ivan Vangelista2013-11-051-1/+0
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* fixed more faulty PALETTE_INIT modernizations (nw) Oliver Stöneberg2013-08-091-1/+29
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* more PALETTE_INIT modernizations (nw) Oliver Stöneberg2013-08-051-6/+6
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* Created new device_video_interface. Right now its sole purpose is to Aaron Giles2013-07-241-13/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | house a screen tag and to find the screen at startup, providing an m_screen object that can be used. One nice feature is that if there is only one screen and no screen has been specified, it will auto configure to that screen. This removes the need to explicitly specify a screen in the configuration for a large chunk of drivers (though doing so never hurts). A new macro MCFG_VIDEO_SET_SCREEN is provided, though devices are encouraged to define their own that maps there so it is obvious which device is being targeted. The device_video_interface's validation function will error if an invalid screen is specified or if no screen is provided but there are multiple screens present. Updated all devices that currently had an m_screen in them to use the device_video_interface instead. This also has the nice benefit of flagging video-related devices for categorization purposes. It also means all these devices inherit the same screen-finding behaviors. For devices that had interfaces that specified a screen tag, those have been removed and all existing structs updated. Added an optional_device<screen_device> m_screen to the base driver_device. If you name your screen "screen" (as most drivers do), you will have free access to your screen this way. Future updates include: * Updating all devices referencing machine.primary_screen to use the device_video_interface instead * Updating all drivers referencing machine.primary_screen to use the m_screen instead * Removing machine.primary_screen entirely
* moved a few more macros to drivlgcy.h (nw) Oliver Stöneberg2013-07-151-0/+1
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* V9938 to use devcb2 (nw) Miodrag Milanovic2013-04-021-17/+3
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* Expanded device_t constructor with parameters for short name and source file ↵ Miodrag Milanovic2013-03-261-1/+1
| | | | location [Miodrag Milanovic]
* output of new srcclean changes that are relatively small [smf] smf-2013-01-111-5/+1
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* Cleanups and version bumpmame0148 Miodrag Milanovic2013-01-111-78/+77
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* v9938.c: Removed the "ignore-sprite-limit" hack entirely. [Wilbert Pol] Wilbert Pol2012-11-161-3/+2
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* Since nobody checks for NULLs anyway, make Aaron Giles2012-09-191-1/+1
| | | | | | | | | | | | device_memory_interface::space() assert against NULL and return a reference, and pushed references throughout all address space usage in the system. Added a has_space() method to check for those rare case when it is ambiguous. [Aaron Giles] Also reinstated the generic space and added fatal error handlers if anyone tries to actually read/write from it.
* This should fix memleak for csplayh5, please check do not have chd (no whatsnew) Miodrag Milanovic2012-09-161-1/+1
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* tms9928a/v9938: Now using own address space for attached video memory, ↵ Michael Zapf2012-07-061-1116/+1101
| | | | appears in memory selection list in debugger. Also cleaned up v9938. [Michael Zapf]
* Clean-ups and version bumpmame0144u6 Angelo Salese2012-01-151-9/+9
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* Added new method screen_device::register_screen_bitmap which Aaron Giles2012-01-151-2/+1
| | | | | | | | | | | | | allocates a given bitmap to match the screen size and resizes it as appropriate when the screen size changes. Updated all the obvious spots in the code where this could be leveraged. Move allocate/resize methods in the bitmap classes down into bitmap_t because they no longer have any dependency on the bitmap format or type. Ensured that the bitmap's palette remains set across a resize call (it is lost doing an allocate).
* Major bitmap-related changes throughout the system. There are Aaron Giles2012-01-121-1229/+1846
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | almost certainly some regressions lurking. Let me know if something seems busted. Bitmaps are now strongly typed based on format. bitmap_t still exists as an abstract base class, but it is almost never used. Instead, format-specific bitmap classes are provided: bitmap_ind8 == 8bpp indexed bitmap_ind16 == 16bpp indexed bitmap_ind32 == 32bpp indexed bitmap_ind64 == 64bpp indexed bitmap_rgb32 == 32bpp RGB bitmap_argb32 == 32bpp ARGB bitmap_yuy16 == 16bpp YUY For each format, a generic pix() method is provided which references pixels of the correct type. The old pix8/pix16/pix32/ pix64 methods still exist in the short term, but the only one available is the one that matches the bitmap's pixel size. Note also that the old RGB15 format bitmaps are no longer supported at all. Converted model1, megadriv, and stv drivers away from the RGB15 format bitmaps. New auto_bitmap_<type>_alloc() macros are provided for allocating the appropriate type of bitmap. Screen update functions now must specify the correct bitmap type as their input parameters. For static update functions the SCREEN_UPDATE macro is now replaced with SCREEN_UPDATE_RGB32 and SCREEN_UPDATE_IND16 macros. All existing drivers have been updated to use the correct macros. Screen update functions are now required for all screens; there is no longer any default behavior of copying a "default" bitmap to the screen (in fact the default bitmap has been deprecated). Use one of the following to specify your screen_update callback: MCFG_SCREEN_UPDATE_STATIC(name) - static functions MCFG_SCREEN_UPDATE_DRIVER(class, func) - driver members MCFG_SCREEN_UPDATE_DEVICE(tag, class, func) - device members Because the target bitmap format can now be deduced from the screen update function itself, the MCFG_SCREEN_FORMAT macro is no longer necessary, and has been removed. If you specify a screen update callback that takes a bitmap_ind16, then the screen will be configured to use a 16bpp indexed bitmap, and if you specify a callback that takes a bitmap_rgb32, then a 32bpp RGB bitmap will be provided. Extended the bitmap classes to support wrapping a subregion of another bitmap, and cleaner allocation/resetting. The preferred use of bitmaps now is to define them directly in drivers/devices and use allocate() or wrap() to set them up, rather than allocating them via auto_bitmap_*_alloc(). Several common devices needed overhauls or changes as a result of the above changes: * Reorganized the laserdisc base driver and all the laserdisc drivers as modern C++ devices, cleaning the code up considerably. Merged ldsound device into the laserdsc device since modern devices are flexible enough to handle it. * Reorganized the v9938 device as a modern C++ device. Removed v9938mod.c in favor of template functions in v9938.c directly. * Added independent ind16 and rgb32 callbacks for TMS340x0 devices. * All video devices are now hard-coded to either ind16 or rgb32 bitmaps. The most notable is the mc6845 which is rgb32, and required changes to a number of consumers. * Added screen_update methods to most video devices so they can be directly called via MCFG_SCREEN_UPDATE_DEVICE instead of creating tons of stub functions.
* Bulk conversion of bitmap_t * to bitmap_t & . With this change the Aaron Giles2012-01-021-10/+10
| | | | | | | | parameters for the global SCREEN_UPDATE callback match the parameters for the driver_device version. Added allocate() and deallocate() methods to bitmap_t to permit cleaner handling of bitmaps in drivers and modern devices. [Aaron Giles]
* Converted bitmap_t and rectangle into proper classes. Replaced BITMAP_ADDR* Aaron Giles2011-12-311-4/+4
| | | | | | | | macros with bitmap->pix* functions, and moved bitmap_fill() to bitmap->fill() among other similar changes. Bitmap fields now only available via accessors. Replaced sect_rect with &= and union_rect with |= operators for rectangle classes. Some general cleanup as a result of these changes. [Aaron Giles]
* (Finally found the time to finish this....) Aaron Giles2011-05-301-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | Low-level input upgrade. Classes now exist for input_codes, input_items, input_devices, and input_seqs. Also created an input_manager class to hold machine-global state and made it accessible via machine.input(). Expanded the device index range (0-255, up from 0-16), and the OSD can now specify the device index explicitly if they can better keep the indexes from varying run-to-run. [Aaron Giles] Note that I've built and run SDL on Windows, but not all the code paths were exercised. If you use mice/joysticks extensively double-check them to be sure it all still works as expected. This is mainly an OSD and core change. The only thing impacting drivers is if they query for specific keys for debugging. The following S&Rs took care of most of that: S: input_code_pressed( *)\(( *)([^, ]+) *, * R: \3\.input\(\)\.code_pressed\1\(\2 S: input_code_pressed_once( *)\(( *)([^, ]+) *, * R: \3\.input\(\)\.code_pressed_once\1\(\2
* BIG update. Aaron Giles2011-03-291-21/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Remove redundant machine items from address_space and device_t. Neither machine nor m_machine are directly accessible anymore. Instead a new getter machine() is available which returns a machine reference. So: space->machine->xxx ==> space->machine().xxx device->machine->yyy ==> device->machine().yyy Globally changed all running_machine pointers to running_machine references. Any function/method that takes a running_machine takes it as a required parameter (1 or 2 exceptions). Being consistent here gets rid of a lot of odd &machine or *machine, but it does mean a very large bulk change across the project. Structs which have a running_machine * now have that variable renamed to m_machine, and now have a shiny new machine() method that works like the space and device methods above. Since most of these are things that should eventually be devices anyway, consider this a step in that direction. 98% of the update was done with regex searches. The changes are architected such that the compiler will catch the remaining errors: // find things that use an embedded machine directly and replace // with a machine() getter call S: ->machine-> R: ->machine\(\)\. // do the same if via a reference S: \.machine-> R: \.machine\(\)\. // convert function parameters to running_machine & S: running_machine \*machine([^;]) R: running_machine \&machine\1 // replace machine-> with machine. S: machine-> R: machine\. // replace &machine() with machine() S: \&([()->a-z0-9_]+machine\(\)) R: \1 // sanity check: look for this used as a cast (running_machine &) // and change to this: *(running_machine *)
* mame_rand() -> machine->rand() Aaron Giles2010-12-311-1/+1
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* Cleanups and version bump. Aaron Giles2010-10-141-1/+1
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* v9938 - Set default value for status register 4 and 6 [Michael Zapf] Miodrag Milanovic2010-10-061-0/+12
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* WARNING: There are likely to be regressions in both functionality and Aaron Giles2010-06-081-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | performance as a result of this change. Do not panic; report issues to the list in the short term and I will look into them. There are probably also some details I forgot to mention. Please ask questions if anything is not clear. NOTE: This is a major internal change to the way devices are handled in MAME. There is a small impact on drivers, but the bulk of the changes are to the devices themselves. Full documentation on the new device handling is in progress at http://mamedev.org/devwiki/index.php/MAME_Device_Basics Defined two new casting helpers: [Aaron Giles] downcast<type>(value) should be used for safe and efficient downcasting from a base class to a derived class. It wraps static_cast<> by adding an assert that a matching dynamic_cast<> returns the same result in debug builds. crosscast<type>(value) should be used for safe casting from one type to another in multiple inheritance scenarios. It compiles to a dynamic_cast<> plus an assert on the result. Since it does not optimize down to static_cast<>, you should prefer downcast<> over crosscast<> when you can. Redefined running_device to be a proper C++ class (now called device_t). Same for device_config (still called device_config). All devices and device_configs must now be derived from these base classes. This means each device type now has a pair of its own unique classes that describe the device. Drivers are encouraged to use the specific device types instead of the generic running_device or device_t classes. Drivers that have a state class defined in their header file are encouraged to use initializers off the constructor to locate devices. [Aaron Giles] Removed the following fields from the device and device configuration classes as they never were necessary or provided any use: device class, device family, source file, version, credits. [Aaron Giles] Added templatized variant of machine->device() which performs a downcast as part of the device fetch. Thus machine->device<timer_device>("timer") will locate a device named "timer", downcast it to a timer_device, and assert if the downcast fails. [Aaron Giles] Removed most publically accessible members of running_device/device_t in favor of inline accessor functions. The only remaining public member is machine. Thus all references to device->type are now device->type(), etc. [Aaron Giles] Created a number of device interface classes which are designed to be mix- ins for the device classes, providing specific extended functionality and information. There are standard interface classes for sound, execution, state, nvram, memory, and disassembly. Devices can opt into 0 or more of these classes. [Aaron Giles] Converted the classic CPU device to a standard device that uses the execution, state, memory, and disassembly interfaces. Used this new class (cpu_device) to implement the existing CPU device interface. In the future it will be possible to convert each CPU core to its own device type, but for now they are still all CPU devices with a cpu_type() that specifies exactly which kind of CPU. [Aaron Giles] Created a new header devlegcy.h which wraps the old device interface using some special template classes. To use these with an existing device, simply remove from the device header the DEVICE_GET_INFO() declaration and the #define mapping the ALL_CAPS name to the DEVICE_GET_INFO. In their place #include "devlegcy.h" and use the DECLARE_LEGACY_DEVICE() macro. In addition, there is a DECLARE_LEGACY_SOUND_DEVICE() macro for wrapping existing sound devices into new-style devices, and a DECLARE_LEGACY_NVRAM_DEVICE() for wrapping NVRAM devices. Also moved the token and inline_config members to the legacy device class, as these are not used in modern devices. [Aaron Giles] Converted the standard base devices (VIDEO_SCREEN, SPEAKER, and TIMER) from legacy devices to the new C++ style. Also renamed VIDEO_SCREEN to simply SCREEN. The various global functions that were previously used to access information or modify the state of these devices are now replaced by methods on the device classes. Specifically: video_screen_configure() == screen->configure() video_screen_set_visarea() == screen->set_visible_area() video_screen_update_partial() == screen->update_partial() video_screen_update_now() == screen->update_now() video_screen_get_vpos() == screen->vpos() video_screen_get_hpos() == screen->hpos() video_screen_get_vblank() == screen->vblank() video_screen_get_hblank() == screen->hblank() video_screen_get_width() == screen->width() video_screen_get_height() == screen->height() video_screen_get_visible_area() == screen->visible_area() video_screen_get_time_until_pos() == screen->time_until_pos() video_screen_get_time_until_vblank_start() == screen->time_until_vblank_start() video_screen_get_time_until_vblank_end() == screen->time_until_vblank_end() video_screen_get_time_until_update() == screen->time_until_update() video_screen_get_scan_period() == screen->scan_period() video_screen_get_frame_period() == screen->frame_period() video_screen_get_frame_number() == screen->frame_number() timer_device_adjust_oneshot() == timer->adjust() timer_device_adjust_periodic() == timer->adjust() timer_device_reset() == timer->reset() timer_device_enable() == timer->enable() timer_device_enabled() == timer->enabled() timer_device_get_param() == timer->param() timer_device_set_param() == timer->set_param() timer_device_get_ptr() == timer->get_ptr() timer_device_set_ptr() == timer->set_ptr() timer_device_timeelapsed() == timer->time_elapsed() timer_device_timeleft() == timer->time_left() timer_device_starttime() == timer->start_time() timer_device_firetime() == timer->fire_time() Updated all drivers that use the above functions to fetch the specific device type (timer_device or screen_device) and call the appropriate method. [Aaron Giles] Changed machine->primary_screen and the 'screen' parameter to VIDEO_UPDATE to specifically pass in a screen_device object. [Aaron Giles] Defined a new custom interface for the Z80 daisy chain. This interface behaves like the standard interfaces, and can be added to any device that implements the Z80 daisy chain behavior. Converted all existing Z80 daisy chain devices to new-style devices that inherit this interface. [Aaron Giles] Changed the way CPU state tables are built up. Previously, these were data structures defined by a CPU core which described all the registers and how to output them. This functionality is now part of the state interface and is implemented via the device_state_entry class. Updated all CPU cores which were using the old data structure to use the new form. The syntax is currently awkward, but will be cleaner for CPUs that are native new devices. [Aaron Giles] Converted the okim6295 and eeprom devices to the new model. These were necessary because they both require multiple interfaces to operate and it didn't make sense to create legacy device templates for these single cases. (okim6295 needs the sound interface and the memory interface, while eeprom requires both the nvram and memory interfaces). [Aaron Giles] Changed parameters in a few callback functions from pointers to references in situations where they are guaranteed to never be NULL. [Aaron Giles] Removed MDRV_CPU_FLAGS() which was only used for disabling a CPU. Changed it to MDRV_DEVICE_DISABLE() instead. Updated drivers. [Aaron Giles] Reorganized the token parsing for machine configurations. The core parsing code knows how to create/replace/remove devices, but all device token parsing is now handled in the device_config class, which in turn will make use of any interface classes or device-specific token handling for custom token processing. [Aaron Giles] Moved many validity checks out of validity.c and into the device interface classes. For example, address space validation is now part of the memory interface class. [Aaron Giles] Consolidated address space parameters (bus width, endianness, etc.) into a single address_space_config class. Updated all code that queried for address space parameters to use the new mechanism. [Aaron Giles]
* Correct a long-standing design flaw: device configuration state Aaron Giles2010-01-181-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | is now separate from runtime device state. I have larger plans for devices, so there is some temporary scaffolding to hold everything together, but this first step does separate things out. There is a new class 'running_device' which represents the state of a live device. A list of these running_devices sits in machine->devicelist and is created when a running_machine is instantiated. To access the configuration state, use device->baseconfig() which returns a reference to the configuration. The list of running_devices in machine->devicelist has a 1:1 correspondance with the list of device configurations in machine->config->devicelist, and most navigation options work equally on either (scanning by class, type, etc.) For the most part, drivers will now deal with running_device objects instead of const device_config objects. In fact, in order to do this patch, I did the following global search & replace: const device_config -> running_device device->static_config -> device->baseconfig().static_config device->inline_config -> device->baseconfig().inline_config and then fixed up the compiler errors that fell out. Some specifics: Removed device_get_info_* functions and replaced them with methods called get_config_*. Added methods for get_runtime_* to access runtime state from the running_device. DEVICE_GET_INFO callbacks are only passed a device_config *. This means they have no access to the token or runtime state at all. For most cases this is fine. Added new DEVICE_GET_RUNTIME_INFO callback that is passed the running_device for accessing data that is live at runtime. In the future this will go away to make room for a cleaner mechanism. Cleaned up the handoff of memory regions from the memory subsystem to the devices.
* Bulk driver.h -> emu.h switch. Aaron Giles2010-01-101-1/+1
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* Cleaned up braces in the code so that they are properly balanced. [Atari Ace] Aaron Giles2009-12-281-36/+53
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* Results of running the latest srcclean. Aaron Giles2009-12-281-7/+7
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