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* added missing \n to even more fatalerror() calls (no whatsnew) Oliver Stöneberg2012-09-081-1/+1
* gfx_element is now a class. Accessors are provided for all Aaron Giles2012-09-061-1/+1
* Hooray for templates. Aaron Giles2012-04-121-28/+2
* Fixed disk loading so that it handles full region tags. Fixes laserdisc Aaron Giles2012-01-271-7/+10
* Move devices into a proper hierarchy and handle naming Aaron Giles2012-01-241-11/+16
* Change in minimum -STR before results are shown (nw) Scott Stone2012-01-211-2/+2
* Death to SCREEN_EOF, which was ambiguously called either Aaron Giles2012-01-141-10/+1
* Major bitmap-related changes throughout the system. There are Aaron Giles2012-01-121-8/+4
* Removed machine.generic.tmpbitmap, VIDEO_START(generic_bitmapped), Aaron Giles2012-01-021-16/+10
* Bulk conversion of bitmap_t * to bitmap_t & . With this change the Aaron Giles2012-01-021-9/+9
* Converted bitmap_t and rectangle into proper classes. Replaced BITMAP_ADDR* Aaron Giles2011-12-311-8/+8
* Move per emulator constants info into separate class [Miodrag Milanovic] Miodrag Milanovic2011-11-171-2/+2
* (fix verbose msg) Michaël Banaan Ananas2011-08-221-1/+1
* increasing core speed accuracy by factor 10 (in other words, emu/video.c m_sp... Michaël Banaan Ananas2011-08-201-7/+7
* Initial frameworking for upcoming artwork updates [Mr. Do] Angelo Salese2011-05-231-0/+2
* Converted presave/postload functions to delegates. In a lot of Aaron Giles2011-04-301-1/+1
* Switch to using delegates for some callbacks: Aaron Giles2011-04-271-9/+4
* Collapsed device_config and device_t into one class. Updated all Aaron Giles2011-04-271-3/+3
* Rename state_manager -> save_manager since the term "state" is overloaded. Aaron Giles2011-04-201-1/+1
* Switch from m_machine to machine() everywhere. In some cases this Aaron Giles2011-04-181-60/+60
* Delegates 2.0 implementation. Resdesigned how delegates work to make Aaron Giles2011-04-161-1/+1
* Convert scramble/galaxold to driver_device [Atari Ace] Scott Stone2011-04-091-3/+2
* Migrate variables in corona/galaxian/namcos21/namcos22/namcos23/psikyosh/quiz... Scott Stone2011-04-091-2/+3
* BIG update. Aaron Giles2011-03-291-9/+9
* Cleanup of machine.h. Shuffled some fields around, and moved several Aaron Giles2011-03-281-4/+4
* Converted core_options to a class. Removed a bunch of marginal Aaron Giles2011-03-031-18/+18
* Cleanups and version bump.mame0141u3 Aaron Giles2011-02-281-2/+2
* Modified video update system. [Miodrag Milanovic] Miodrag Milanovic2011-02-241-1/+2
* Fix assert when saving snapshots beyond the first. Aaron Giles2011-02-131-1/+1
* mame_file is now emu_file and is a class. It is required Aaron Giles2011-02-121-67/+72
* Moved the state saving system to C++. For now the registration macros Aaron Giles2011-02-081-1/+1
* Move generic templates from emucore.h to emutempl.h. Aaron Giles2011-02-071-1/+1
* As promised, the bulk update of timer calls: Aaron Giles2011-02-061-1/+1
* Fix build break from last checkin. Aaron Giles2011-02-061-4/+4
* Convert emu_timers to objects. Move implementation and management of Aaron Giles2011-02-061-1/+1
* Attotime bulk conversion step: Aaron Giles2011-02-031-7/+7
* Converted attotime to a class, with proper operators. Removed old Aaron Giles2011-02-031-17/+17
* changed searching for multiple %d (as snapname template) to only be executed ... Fabio Priuli2011-01-121-50/+53
* video.c: added support for a new template to -snapname so that it is possible... Fabio Priuli2011-01-121-1/+71
* Cleanups and version bump.mame0140u2 Aaron Giles2010-12-081-4/+4
* Fix regressions in games with buffered spriteram. Aaron Giles2010-12-061-31/+0
* Split the screen device into a separate module. Aaron Giles2010-12-021-2221/+784
* Create new class osd_interface to house OSD callbacks. Added new Aaron Giles2010-10-211-1/+1
* Cleanups and version bump.mame0140 Aaron Giles2010-10-211-3/+3
* Fix madalien regression. Aaron Giles2010-10-201-4/+15
* 03770: Setting 'snapname %g' does not allow snap to be saved with F12. Aaron Giles2010-10-191-1/+1
* Fix MT04059: Add new method reset_origin() to screen devices to allow Aaron Giles2010-10-181-0/+17
* Fix divide by zero with no-screen games. Aaron Giles2010-10-181-3/+2
* Convert rendlay objects into C++, reduce the number of unused textures Aaron Giles2010-10-181-11/+25
* Correctly free textures when screen size dynamically changes. Aaron Giles2010-10-161-6/+4