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* Clean-ups and version bumpmame0146u5 Miodrag Milanovic2012-08-201-2/+2
* Made UI mouse cursor optional (default is off for now), in games with clickab... Miodrag Milanovic2012-08-171-1/+1
* small optimization to ui_draw_text_full() (no whatsnew) Oliver Stöneberg2012-08-171-12/+13
* let's make it const (nw) Miodrag Milanovic2012-08-151-1/+1
* Added internal mouse cursor visible in menus and when clickable artwork is us... Miodrag Milanovic2012-08-151-1/+66
* ups (nw) Miodrag Milanovic2012-08-121-1/+1
* Display correct software load messages depending of supported attribute value... Miodrag Milanovic2012-08-121-1/+6
* Added GAME_IMPERFECT_KEYBOARD flag and changed ui.c to use that instead of di... Miodrag Milanovic2012-08-061-2/+3
* Sega 16-bit cleanup, part 1 (still more coming): Aaron Giles2012-08-041-2/+3
* PORT_ADJUSTER now accepts PORT_MINMAX as well. [Couriersud] Couriersud2012-07-221-1/+1
* Revert some changes committed by accident. No WN. Couriersud2012-05-261-241/+0
* Fix compile again - omitted a file, no WN Couriersud2012-05-261-0/+241
* ioport.c C++ conversion. Mostly internal changes, with no Aaron Giles2012-05-031-28/+28
* Separated user gain from input gain. Added more functions to Aaron Giles2012-04-261-8/+5
* Created ioport_manager and moved the port list to it. Aaron Giles2012-04-221-2/+2
* Fix display of driver name under MSVC. Some minor cleanup in that function. Aaron Giles2012-03-081-8/+7
* Added Driver display in both the game select UI as well as the gameinfo scree... Scott Stone2012-03-031-2/+1
* Make all items connected to mixer inputs available in the UI, not just items Aaron Giles2012-02-281-4/+4
* Some cleanup of some observed #include redundancy from source files which use... Scott Stone2012-02-061-2/+0
* Fixed game info screen (no whatsnew) Miodrag Milanovic2012-01-301-13/+17
* Move devices into a proper hierarchy and handle naming Aaron Giles2012-01-241-27/+24
* Fix several rendering issues with artwork, introduced in the Aaron Giles2012-01-161-2/+1
* Major bitmap-related changes throughout the system. There are Aaron Giles2012-01-121-71/+53
* Sync with MESS all credited there (no whatsnew) Miodrag Milanovic2011-12-121-10/+11
* Clean-ups and version bumpmame0144u1 Angelo Salese2011-11-271-2/+2
* Move per emulator constants info into separate class [Miodrag Milanovic] Miodrag Milanovic2011-11-171-10/+24
* Fixes for variable shadowing [Oliver Stöneberg] R. Belmont2011-07-211-1/+1
* fixed crash when running laser disc games smf-2011-06-261-33/+32
* clifront: fixed behaviour of confirm_quit when emulation is started from the ... Fabio Priuli2011-06-031-3/+0
* emuopts: added confirm_quit option (defaults to off). when on, pressing ESC y... Fabio Priuli2011-06-031-1/+38
* (Finally found the time to finish this....) Aaron Giles2011-05-301-18/+18
* Switch input ports to use function-based constructors instead of tokens. Aaron Giles2011-05-101-4/+4
* Switch to using delegates for some callbacks: Aaron Giles2011-04-271-1/+1
* Collapsed device_config and device_t into one class. Updated all Aaron Giles2011-04-271-14/+14
* (Big tangle of changes that all happened as I was looking into the ROM Aaron Giles2011-04-131-17/+11
* BIG update. Aaron Giles2011-03-291-166/+166
* Cleanup of machine.h. Shuffled some fields around, and moved several Aaron Giles2011-03-281-25/+25
* make shift/alt+right work on channel volume sliders (fractions between 0 and ... Michaël Banaan Ananas2011-03-061-0/+4
* Converted core_options to a class. Removed a bunch of marginal Aaron Giles2011-03-031-8/+10
* mame_file is now emu_file and is a class. It is required Aaron Giles2011-02-121-8/+8
* Comment Fix (no whatsnew) Scott Stone2011-02-101-1/+1
* Added information screen output for any game known to have bad or missing dat... Scott Stone2011-02-101-2/+6
* C++-ified the sound and streams interfaces. Combined sound.c and streams.c Aaron Giles2011-01-271-12/+15
* Cleaned OSD windows and emu part from NEWUI dependencies (no whatsnew) Miodrag Milanovic2011-01-131-19/+2
* Added a few more mechanical games. UI changes: No working clones for GAME_M... Scott Stone2011-01-051-2/+2
* Start of transitioning games already in MAME to 'GAME_MECHANICAL". Adjusted ... Scott Stone2011-01-051-4/+9
* Split the screen device into a separate module. Aaron Giles2010-12-021-20/+21
* C++-ified the cheat engine. Aaron Giles2010-10-271-3/+4
* Hard-code a limit to the number of passes in case it doesn't converge Aaron Giles2010-10-251-1/+2
* Fix for previous fix. Aaron Giles2010-10-241-6/+10