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* Move static data out of devices into the device types. This is a ↵ Vas Crabb2017-05-141-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | significant change, so please pay attention. The core changes are: * Short name, full name and source file are no longer members of device_t, they are part of the device type * MACHINE_COFIG_START no longer needs a driver class * MACHINE_CONFIG_DERIVED_CLASS is no longer necessary * Specify the state class you want in the GAME/COMP/CONS line * The compiler will work out the base class where the driver init member is declared * There is one static device type object per driver rather than one per machine configuration Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type. * DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders. * DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type. Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types. * These macros declare storage for the static data, and instantiate the device type and device finder templates. The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate. Things I've actually messed with substantially: * More descriptive names for a lot of devices * Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes * Changed DECO BSMT2000 ready callback into a device delegate * Untangled Microprose 3D noise from driver state * Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices * Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly * Started to break out common parts of Samsung ARM SoC devices * Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++ * Tried to make Z180 table allocation/setup a bit safer * Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant * Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size * Imporved encapsulation of Z80DART channels * Refactored the SPC7110 bit table generator loop to make it more readable * Added wrappers for SNES PPU operations so members can be made protected * Factored out some boilerplate for YM chips with PSG * toaplan2 gfx * stic/intv resolution * Video System video * Out Run/Y-board sprite alignment * GIC video hookup * Amstrad CPC ROM box members * IQ151 ROM cart region * MSX cart IRQ callback resolution time * SMS passthrough control devices starting subslots I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo). And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros. It feels like an uphill battle trying to get this stuff under control while more of it's added.
* Merge pull request #2072 from startaq/tilemap_category R. Belmont2017-05-041-2/+6
|\ | | | | UI: Add the ability to select different tilemap categories
| * UI: Add the ability to select different tilemap categories Dirk Best2017-02-181-2/+6
| | | | | | | | | | | | | | This allows you to select different tilemap categories in the built-in tilemap viewer. The default is to render all categories (same as before), but you can select to render only a specific tilemap category with the PAGE_UP and PAGE_DOWN keys.
* | Self-registering devices prep: Vas Crabb2017-02-271-1/+2
|/ | | | | | | | | | | | | | * Make device_creator a variable template and get rid of the ampersands * Remove screen.h and speaker.h from emu.h and add where necessary * Centralise instantiations of screen and speaker finder templates * Add/standardise #include guards in many hearers * Remove many redundant #includes * Order #includesr to help catch headers that can't be #included alone (nw) This changes #include order to be prefix, unit header if applicable then other stuff roughly in order from most dependent to least dependent library. This helps catch headers that don't #include things that they use.
* Introduce u8/u16/u32/u64/s8/s16/s32/s64 Vas Crabb2016-11-191-105/+105
| | | | | | | | | | | | * New abbreviated types are in osd and util namespaces, and also in global namespace for things that #include "emu.h" * Get rid of import of cstdint types to global namespace (C99 does this anyway) * Remove the cstdint types from everything in emu * Get rid of U64/S64 macros * Fix a bug in dps16 caused by incorrect use of macro * Fix debugcon not checking for "do " prefix case-insensitively * Fix a lot of messed up tabulation * More constexpr * Fix up many __names
* more TRUE/FALSE cleanup (nw) Miodrag Milanovic2016-10-221-1/+1
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* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-105/+105
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* More consistent use of integer types in tilemap_t and other graphics-related ↵ AJR2016-09-031-20/+22
| | | | | | classes (nw) - Define indirect_pen_t, requiring a slight reordering of emu.h due to an unsurprising dependency
* More new features for UI graphics viewer AJR2016-09-021-0/+21
| | | | | | | | | - Mouse over GFX tiles to reveal pixel values - Mouse over tilemap to reveal tile codes and colors - UI tilemap scrolling controls are now orientation-relative - Make mouse visible everywhere in UI graphics viewer by treating it like a menu - Add all necessary getters to tilemap_t and a few more (nw) - Add comment about role of decoder in tilemap creation (nw)
* More prep for removing pointer/reference duality (nw) Vas Crabb2016-08-271-3/+3
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* std::min and std:max instead of MIN and MAX, also some more macros converted ↵ Miodrag Milanovic2016-07-311-13/+13
| | | | to inline functions (nw)
* Various cleanups suggested by static analyzer (nw) Miodrag Milanovic2016-04-241-2/+2
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* Iterate over core classes C++11 style AJR2016-03-311-7/+7
| | | | | | | | C++11 range-based for loops can now iterate over simple_list, tagged_list, core_options, device_t::subdevice_list, device_t::interface_list, render_primitive_list and all subclasses of the above, and much code has been refactored to use them. Most core classes that have these lists as members now have methods that return the lists themselves, replacing most of the methods that returned the object at an owned list's head. (A few have been retained due to their use in drivers or OSD.) device_t now manages subdevice and interface lists through subclasses, but has given up the work of adding and removing subdevices to machine_config. memory_manager has its tagged lists exposed, though the old rooted tag lookup methods have been removed (they were privatized already).
* TIMER_CALLBACK to TIMER_CALLBACK_MEMBER (nw) Miodrag Milanovic2016-03-071-25/+21
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* ui: Moved options "Configure Directories" and "Save Configuration" into ↵ dankan18902016-02-271-1/+1
| | | | | | | | "Configure Options" menu. Removed unnecessary icons from the toolbar (performed the same actions of entries already in the menu). Proper handling the export of the list. Updated the .po files.
* Pass and return palette devices by reference, not as pointers AJR2016-01-231-1/+1
| | | | | | - Add screen_device::has_palette() - Require device_gfx_interface::gfx() and palette() to access members - Getters for atari_vad_device return devices as references, not pointers
* reverting: Miodrag Milanovic2016-01-201-15/+15
| | | | | | | SHA-1: 1f90ceab075c4869298e963bf0a14a0aac2f1caa * tags are now strings (nw) fix start project for custom builds in Visual Studio (nw)
* tags are now strings (nw) Miodrag Milanovic2016-01-161-15/+15
| | | | fix start project for custom builds in Visual Studio (nw)
* clang-modernize part 1 (nw) Miodrag Milanovic2015-12-031-25/+25
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* Cleanups and version bumpmame0168 Miodrag Milanovic2015-11-251-2/+2
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* Fixed some suggestions by ReSharper C++ (nw) Miodrag Milanovic2015-11-141-3/+3
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* Some cleanups and init fixes with help of ReSharper C++ (nw) Miodrag Milanovic2015-11-111-1/+2
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* Rename *.c -> *.cpp in our source (nw) Miodrag Milanovic2015-11-081-0/+1799