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* Better support for screen orientation/geometry: Vas Crabb2018-07-261-11/+0
* general cleanup: Vas Crabb2017-05-231-4/+6
* screen: POC||GTFO of svg rendering from inside the rom. [O. Galibert] Olivier Galibert2016-04-041-0/+3
* Compressed internal layouts [David Haywood] Miodrag Milanovic2016-03-301-10/+10
* removed render.h from emu.h and fix deps (nw) Miodrag Milanovic2015-11-061-289/+1
* Merge pull request #6 from mamedev/master ImJezze2015-10-201-1/+8
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| * reduce tagmap lookups (nw) Wilbert Pol2015-07-311-1/+8
* | Refactoring, Fixes and Cleanup ImJezze2015-09-261-0/+2
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* some extremely low hanging pedantic fruit Cowering2015-07-081-1/+1
* moved all to std::string (nw) Miodrag Milanovic2015-04-221-9/+9
* removed bool conversion and implicit empty check (nw) Miodrag Milanovic2015-04-191-1/+1
* Replace dynamic_array with std::vector [O. Galibert] Olivier Galibert2015-04-141-1/+1
* There is no implicit conversion to char* in std::string (nw) Miodrag Milanovic2015-04-121-3/+3
* Cleanups and version bumpmame0157 Miodrag Milanovic2014-12-311-223/+223
* Rename led8seg to led8seg{,_gts1} and CTYPE_LED8SEG{,_GTS1} as per hap's requ... jbu2014-12-091-223/+223
* Add led8seg (Futaba) and use in gts1.lay jbu2014-12-061-0/+2
* Cleanups and version bumpmame0153 Miodrag Milanovic2014-04-071-1/+1
* Added support for horizontal 'belt' reels which may be needed for future AWP ... James Wallace2014-04-021-1/+2
* made MAME and MESS compile under VS2013, 32bit only for now (nw) Miodrag Milanovic2014-03-311-1/+1
* Moved core template container classes up from emutempl.h to coretmpl.h: Aaron Giles2014-03-111-1/+1
* Another round of auto_alloc_array conversions. Aaron Giles2014-02-201-1/+1
* Bulk convert files that already had standard BSD license in my name Aaron Giles2013-10-161-31/+2
* Cleanups and version bumpmame0148 Miodrag Milanovic2013-01-111-68/+68
* got rid of generic color overlays, almost all of them were used by only 1 gam... Michaël Banaan Ananas2012-10-141-11/+0
* nevermind: yes, should make a triangle/poly primitive instead Michaël Banaan Ananas2012-10-101-1/+0
* better use yes/no instead of 1/0 Michaël Banaan Ananas2012-10-101-1/+1
* rendlay: added support for folding rects diagonally, allowing you to draw rig... Michaël Banaan Ananas2012-10-101-0/+1
* so generic color overlays are supposed to go to emu/layout(?) Michaël Banaan Ananas2012-10-091-0/+1
* Clean-ups and version bump Miodrag Milanovic2012-05-211-1/+1
* Finally done the last part of the dotmatrix changes, which is to create a dot... Scott Stone2012-05-171-0/+1
* This is phase 2 of the DMD changes, creating a new '5 dot' element to make it... Scott Stone2012-05-131-1/+2
* Fix some analog control issues due to incorrect assumption Aaron Giles2012-05-051-2/+2
* Added ability to add the graphics in the external drwho art file to the new r... Scott Stone2012-04-251-17/+20
* Started adding support for scrolling reel displays, currently text Scott Stone2012-04-231-0/+11
* Refactored a few things related to reels and use of layouts allowing for more... Scott Stone2012-04-201-0/+3
* add support for simple text alignment in layout files, defaulting to center Michaël Banaan Ananas2012-02-111-0/+1
* Major bitmap-related changes throughout the system. There are Aaron Giles2012-01-121-22/+22
* First, let put things back (no whatsnew) Miodrag Milanovic2011-09-281-3/+1
* Added render layout repeating elements and made whitestar pinball use it (no ... Miodrag Milanovic2011-09-281-1/+3
* Default layout for 4 screens systems added [Robbbert] Miodrag Milanovic2011-07-311-0/+3
* Added default screenless layout, and update pinball devices to relay on that ... Miodrag Milanovic2011-07-041-0/+3
* Initial frameworking for upcoming artwork updates [Mr. Do] Angelo Salese2011-05-231-2/+6
* Cleanups and version bump.mame0141u3 Aaron Giles2011-02-281-1/+1
* mame_file is now emu_file and is a class. It is required Aaron Giles2011-02-121-0/+1
* Moved LCD layouts to emu section and removed some more ifdefs (no whatsnew) Miodrag Milanovic2011-01-051-0/+3
* Cleanups and version bump.mame0140 Aaron Giles2010-10-211-15/+15
* Convert rendlay objects into C++, reduce the number of unused textures Aaron Giles2010-10-181-170/+273
* Converted render.c objects into C++ objects. Updated all callers. Aaron Giles2010-10-131-1/+2
* Internal debugger using the mame rendering infrastructure Couriersud2010-02-111-34/+2
* Minor changes for internal render debugger Couriersud2010-02-051-2/+34