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* current mpu4 work + sorting (including progress to make m4andybt display corr... David Haywood7 hours1-2/+5
* bus/nubus: More Mac video card improvements. Vas Crabb12 days1-0/+3
* rendlay: fix possible color overflow on disk element hap2022-02-281-7/+7
* rendlay: remove led8seg_gts1 hap2022-02-261-69/+0
* Revert "rendlay: add optional alpha attribute to digit elements" hap2022-02-261-41/+11
* rendlay: add optional alpha attribute to digit elements hap2022-02-251-11/+41
* Remove fileio.h from emu.h AJR2022-02-111-0/+1
* A little more refactoring, and Coverity fixes: Vas Crabb2021-11-251-56/+2
* emu/render.cpp, emu/rendlay.cpp: Added scroll support for all elements. Vas Crabb2021-11-181-136/+411
* util: Further API cleanups: (#8661) Vas Crabb2021-10-051-6/+13
* -delegates: Fixed structure return with MSVC C++ ABI. Vas Crabb2021-09-211-4/+4
* formats, osd, util: Started refactoring file I/O stuff. (#8456) Vas Crabb2021-08-221-22/+19
* API cleanups and miscellaneous fixes. Vas Crabb2021-07-151-1/+1
* rendlay.cpp: Fix assertion failure with -D_GLIBCXX_ASSERTIONS AJR2021-06-131-1/+3
* rendlay.cpp: Increased precision of ellipse calculations. Vas Crabb2021-02-171-128/+162
* Much more core std::string_view modernization AJR2021-01-201-2/+12
* render.h, rendlay.h: Dependency refactoring AJR2021-01-041-2/+4
* Low-level #include overhaul AJR2021-01-021-7/+7
* Further additions of std::string_view AJR2021-01-011-162/+145
* unicode.h: Updates AJR2020-12-151-3/+4
* -luaengine.cpp: Clean up render classes and expose screen image adjustments. Vas Crabb2020-12-131-3/+6
* C++17 string handling updates (without charconv so as not to break GCC 7) AJR2020-12-081-30/+19
* Expose enough of the layout system to Lua to allow position and colour to be ... Vas Crabb2020-12-051-0/+41
* Fairly significant overhaul of Lua engine and some cleanup. Vas Crabb2020-11-251-70/+222
* Remove some deprecated instantiations of static constexpr members (MSVC compl... Vas Crabb2020-11-151-3/+4
* -Switch to building MAME as C++17. Vas Crabb2020-11-151-3/+3
* rendlay.cpp: Set initial value for bounds callback, it can be called before t... Vas Crabb2020-11-131-0/+4
* -emu/devfind: More cleanup/consistency changes. Vas Crabb2020-11-131-70/+124
* emu/rendlay.cpp: Fixed one more place where disk drawing had error accumulati... Vas Crabb2020-10-191-5/+6
* -emu/rendlay.cpp: Avoid another issue with floating point error accumulation ... Vas Crabb2020-10-191-21/+26
* -3rdparty/expat: Update to 2.2.10." Vas Crabb2020-10-151-1/+1
* emu/rendlay.cpp: Work around error accumulation issue that could cause hang w... Vas Crabb2020-10-141-5/+5
* -render.cpp: Fixed issue causing elements to be clipped on bottom/right. Vas Crabb2020-10-141-79/+64
* emu/rendlay.cpp: Got rid of an unused capture that upsets clang. Vas Crabb2020-10-141-1/+1
* emu/rendlay.cpp: Fix accumulation error causing black pixels on certain trans... Vas Crabb2020-10-141-14/+16
* emu/rendlay.cpp: Draw disk components with area-based anti-aliasing. Vas Crabb2020-10-141-70/+312
* -emu/render.cpp: Load from all external artwork paths. Vas Crabb2020-10-131-169/+170
* Allow layout files to embed image data. Vas Crabb2020-10-091-54/+145
* Various improvements to image file handling: Vas Crabb2020-10-081-102/+346
* -emu/rendlay.cpp: Allow item animation. Vas Crabb2020-10-051-172/+302
* emu/rendlay.cpp: Pre-load image components when changing video options. Vas Crabb2020-10-031-24/+85
* emu/render.cpp: Consider that screens can be hidden when choosing a default v... Vas Crabb2020-10-031-1/+12
* Got rid of global_alloc/global_free. Vas Crabb2020-10-031-8/+4
* Cleaned up bitmap API. Vas Crabb2020-09-271-21/+21
* rendlay.cpp: Correct output alpha for rect and disk components. Vas Crabb2020-09-201-50/+61
* -emu/rendlay.cpp: Small optimisation for opaque pixels in image component. Vas Crabb2020-09-191-1/+5
* emu/rendlay.cpp: Added parameter animation and state masks. Vas Crabb2020-09-161-228/+495
* emu/render.cpp: Apply target orientation when mapping points to layout elements. Vas Crabb2020-09-121-28/+83
* Remove last remaining uses of <background> elements in layouts, and print war... Vas Crabb2020-09-101-5/+15
* Updated most of the layouts using <bezel> elements Vas Crabb2020-09-091-4/+15