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* Since there is no clear way to determine if mouse should be shown or not, I a... Miodrag Milanovic2012-08-191-2/+0
* Added internal mouse cursor visible in menus and when clickable artwork is us... Miodrag Milanovic2012-08-151-0/+3
* added simple artwork for dendego games Michaël Banaan Ananas2012-07-111-11/+5
* Allow image loading outside of layout zip (no whatsnew) Miodrag Milanovic2012-05-221-1/+2
* Clean-ups and version bump Miodrag Milanovic2012-05-211-1/+1
* Finally done the last part of the dotmatrix changes, which is to create a dot... Scott Stone2012-05-171-1/+11
* This is phase 2 of the DMD changes, creating a new '5 dot' element to make it... Scott Stone2012-05-131-9/+19
* Clean-ups and version bumpmame0145u8 Miodrag Milanovic2012-05-071-10/+10
* ioport.c C++ conversion. Mostly internal changes, with no Aaron Giles2012-05-031-3/+7
* Added ability to add the graphics in the external drwho art file to the new r... Scott Stone2012-04-251-49/+150
* Started adding support for scrolling reel displays, currently text Scott Stone2012-04-231-0/+148
* Refactored a few things related to reels and use of layouts allowing for more... Scott Stone2012-04-201-0/+26
* add support for simple text alignment in layout files, defaulting to center Michaël Banaan Ananas2012-02-111-1/+21
* Some cleanup of some observed #include redundancy from source files which use... Scott Stone2012-02-061-1/+0
* Guess at a fix for clickable artwork. Aaron Giles2012-02-051-1/+1
* Move devices into a proper hierarchy and handle naming Aaron Giles2012-01-241-4/+7
* Fix disk artwork rendering. Aaron Giles2012-01-171-2/+2
* Fix several rendering issues with artwork, introduced in the Aaron Giles2012-01-161-20/+20
* Major bitmap-related changes throughout the system. There are Aaron Giles2012-01-121-158/+136
* Converted bitmap_t and rectangle into proper classes. Replaced BITMAP_ADDR* Aaron Giles2011-12-311-48/+48
* First, let put things back (no whatsnew) Miodrag Milanovic2011-09-281-35/+5
* Added render layout repeating elements and made whitestar pinball use it (no ... Miodrag Milanovic2011-09-281-5/+35
* - added some Crystal sets to MPU4 by Haze (no whatsnew) Miodrag Milanovic2011-08-091-6/+6
* Default layout for 4 screens systems added [Robbbert] Miodrag Milanovic2011-07-311-0/+3
* Added default screenless layout, and update pinball devices to relay on that ... Miodrag Milanovic2011-07-041-3/+3
* Cleanups and version bumpmame0142u4 Angelo Salese2011-05-241-2/+2
* Initial frameworking for upcoming artwork updates [Mr. Do] Angelo Salese2011-05-231-1/+15
* Collapsed device_config and device_t into one class. Updated all Aaron Giles2011-04-271-9/+9
* Switch from m_machine to machine() everywhere. In some cases this Aaron Giles2011-04-181-4/+4
* (Big tangle of changes that all happened as I was looking into the ROM Aaron Giles2011-04-131-0/+4
* BIG update. Aaron Giles2011-03-291-10/+10
* Cleanup of machine.h. Shuffled some fields around, and moved several Aaron Giles2011-03-281-10/+10
* Converted core_options to a class. Removed a bunch of marginal Aaron Giles2011-03-031-1/+1
* mame_file is now emu_file and is a class. It is required Aaron Giles2011-02-121-2/+6
* Move generic templates from emucore.h to emutempl.h. Aaron Giles2011-02-071-1/+1
* Moved LCD layouts to emu section and removed some more ifdefs (no whatsnew) Miodrag Milanovic2011-01-051-0/+3
* Split the screen device into a separate module. Aaron Giles2010-12-021-1/+1
* Use "default" font for artwork elements as well. Aaron Giles2010-10-241-1/+1
* Convert rendfont to C++. Aaron Giles2010-10-231-5/+5
* Cleanups and version bump.mame0140 Aaron Giles2010-10-211-16/+16
* Convert rendlay objects into C++, reduce the number of unused textures Aaron Giles2010-10-181-1384/+1174
* Converted render.c objects into C++ objects. Updated all callers. Aaron Giles2010-10-131-248/+248
* bfm_dm01 improvements: replaced the video screen hack used for the dotmatrix ... Fabio Priuli2010-09-011-1/+43
* Made the machine_config a proper object. Added detokenize method to Aaron Giles2010-06-281-1/+1
* Remove stray bitmap_free's. Aaron Giles2010-06-081-1/+1
* WARNING: There are likely to be regressions in both functionality and Aaron Giles2010-06-081-25/+23
* several cleanups based on cppcheck and VS2008 Code Analysis [Oliver Stöneberg] Fabio Priuli2010-03-171-14/+14
* Made device->tag and devconfig->tag into private member variables (m_tag). Aaron Giles2010-03-081-1/+1
* Internal debugger using the mame rendering infrastructure Couriersud2010-02-111-19/+29
* Minor changes for internal render debugger Couriersud2010-02-051-29/+19