| Commit message (Collapse) | Author | Age | Files | Lines |
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adds/removes entries in header files, and fixes a few potential
multisession issues by explicitly adding initializers. asic65.c has
significant changes to accomodate using a struct instead of 16
variables, otherwise the changes in this patch are modest and obvious.
[Atari Ace]
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deprecat.h.
Changed render_texture_set_bitmap() to accept a palette object
instead of a palette index. The renderer remains optimized for the
system palette but will work if objects have their own palette as
well.
Changed renderer to permit palettes for RGB and YUY textures. If
specified, these palettes specify a 32-entry (RGB15) or 256-entry
(others) lookup for applying additional brightness/contrast/gamma
on a per-texture basis.
Removed rescale notification. It never really worked that well and
violated proper layering.
Renamed palette_set_brightness() to palette_set_pen_contrast() for
clarity.
Changed palette objects to support global brightness/contrast/gamma
in addition to per-group and per-entry controls.
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can be set directly in the palette entry and will be respected for
laserdisc overlays.
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for this new support to work.
Clickable input support. Mostly by Nathan. A few changes from the
proposal:
* as far as the layout is concerned, states are 0 (off) or 1 (on) and
aren't impacted by the port's ACTIVE_HIGH or ACTIVE_LOW
* instead of checking each individual field for a hit, we look to see
what is hit once per frame and then just check against that; this
is faster, but does limit us to a single hit item
* added function input_field_by_tag_and_mask() to look up a particular
input_field_config by tag and mask; this makes it possible to easily
get the port default value or other information as necessary
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a single get/set of a user settings struct.
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lurking. If you run into anything odd, please let me know.
Added new module uiinput.c which manages input for the user interface.
The OSD is responsible for pushing mouse events and character events
to this interface in order to support mouse movement and text-based
input (currently only used for the select game menu). Added support
for navigating through the menus using the mouse.
[Nathan Woods, Aaron Giles]
Redesigned the UI menus so that they can maintain a richer state. Now
the menus can be generated once and reused, rather than requiring them
to be regenerated on each frame. All menus also share a comment eventing
system and navigation through them is managed centrally. Rewrote all the
menus to use the new system, apart from the cheat menus, which are now
disabled. Reorganized the video menu to make it easier to understand.
[Aaron Giles]
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on a command-line parameter and the configuration. Changed Windows OSD
code to use this instead of its own logic. Changed -snapview to share the
logic as well, enabling 'auto' as a -snapview option.
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- Hooked up swapped videoram in Karnov properly -- same idea as Burger Time
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- Added video_screen_auto_bitmap_alloc(screen) -- it is just a shorthand for
auto_bitmap_alloc(video_screen_get_width(screen), video_screen_get_height(screen), video_screen_get_format(screen))
which is a common operation
- The Dynax/Don Den Lover games now do their updating in VIDEO_UPDATE instead of VIDEO_EOF. This semmed to
have fixed the palette problems
- Went through some of these drivers and changed Machine to machine
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the screen device instead.
render.c now uses screen devices
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suffixed with _func. Did this throughout the core and
drivers I was familiar with.
Fixed gcc compiler error with recent render.c changes.
gcc does not like explicit (int) casts on float or
double functions. This is fracking annoying and stupid,
but there you have it.
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target_compute_visible_area to int for consistency with other calls.
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Removes mame_bitmap
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- removed years from copyright notices
- removed redundant (c) from copyright notices
- updated "the MAME Team" to be "Nicola Salmoria and the MAME Team"
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