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* Cleanups and version bumpmame0148 Miodrag Milanovic2013-01-111-8/+7
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* Since there is no clear way to determine if mouse should be shown or not, I ↵ Miodrag Milanovic2012-08-191-2/+2
| | | | am putting a new flag (no whatsnew)
* Added internal mouse cursor visible in menus and when clickable artwork is ↵ Miodrag Milanovic2012-08-151-0/+12
| | | | used [Miodrag Milanovic]
* Removed not used code (nw) Miodrag Milanovic2012-08-141-11/+0
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* Perform validation after reading ini file and check system name, fixes ↵ Miodrag Milanovic2012-06-031-7/+7
| | | | issues with ramsize option (no whatsnew)
* Some cleanup of some observed #include redundancy from source files which ↵ Scott Stone2012-02-061-3/+0
| | | | use emu.h (nw)
* Move devices into a proper hierarchy and handle naming Aaron Giles2012-01-241-66/+32
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | and paths consistently for devices, I/O ports, memory regions, memory banks, and memory shares. [Aaron Giles] NOTE: there are likely regressions lurking here, mostly due to devices not being properly found. I have temporarily added more logging to -verbose to help understand what's going on. Please let me know ASAP if anything that is being actively worked on got broken. As before, the driver device is the root device and all other devices are owned by it. Previously all devices were kept in a single master list, and the hierarchy was purely logical. With this change, each device owns its own list of subdevices, and the hierarchy is explicitly manifest. This means when a device is removed, all of its subdevices are automatically removed as well. A side effect of this is that walking the device list is no longer simple. To address this, a new set of iterator classes is provided, which walks the device tree in a depth first manner. There is a general device_iterator class for walking all devices, plus templates for a device_type_iterator and a device_interface_iterator which are used to build iterators for identifying only devices of a given type or with a given interface. Typedefs for commonly-used cases (e.g., screen_device_iterator, memory_interface_iterator) are provided. Iterators can also provide counts, and can perform indexed lookups. All device name lookups are now done relative to another device. The maching_config and running_machine classes now have a root_device() method to get the root of the hierarchy. The existing machine->device("name") is now equivalent to machine->root_device().subdevice("name"). A proper and normalized device path structure is now supported. Device names that start with a colon are treated as absolute paths from the root device. Device names can also use a caret (^) to refer to the owning device. Querying the device's tag() returns the device's full path from the root. A new method basetag() returns just the final tag. The new pathing system is built on top of the device_t::subtag() method, so anyone using that will automatically support the new pathing rules. Each device has its own internal map to cache successful lookups so that subsequent lookups should be very fast. Updated every place I could find that referenced devices, memory regions, I/O ports, memory banks and memory shares to leverage subtag/subdevice (or siblingtag/siblingdevice which are built on top). Removed the device_list class, as it doesn't apply any more. Moved some of its methods into running_machine instead. Simplified the device callback system since the new pathing can describe all of the special-case devices that were previously handled manually. Changed the core output function callbacks to be delegates. Completely rewrote the validity checking mechanism. The validity checker is now a proper C++ class, and temporarily takes over the error and warning outputs. All errors and warnings are collected during a session, and then output in a consistent manner, with an explicit driver and source file listed for each one, as well as additional device and/or I/O port contexts where appropriate. Validity checkers should no longer explicitly output this information, just the error, assuming that the context is provided. Rewrote the software_list_device as a modern device, getting rid of the software_list_config abstraction and simplifying things. Changed the way FLAC compiles so that it works like other external libraries, and also compiles successfully for MSVC builds.
* Merge from MESS Nathan Woods2011-11-161-5/+14
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* Removed various differences between MESS and MAME, all is now defined in mame.h. Miodrag Milanovic2011-04-141-13/+0
| | | This should allow hopefully easier maintenance (no whatsnew)
* (Big tangle of changes that all happened as I was looking into the ROM Aaron Giles2011-04-131-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | loader rewrite, which is still in progress....) Replaced mamedriv.c with a new driver list mechanism that is generated by the build tools. The emulator core now expects the presence of a file called src/$(TARGET)/$(SUBTARGET).lst which is just a raw list of driver names, one per line. C and C++ comments are still permitted. This file is parsed by a new build tool makelist which extracts the driver names, sorts them, and generates a file called drivlist.c, which is consumed by the core. [Aaron Giles] Added new osdcore function osd_malloc_array() which is identical to osd_malloc() but obviously hints that the underlying allocation is for an array. Updated all callers to use the appropriate form. Modified the Windows allocator to only use guard pages for array-style allocations, allowing us to enable them once again in debug builds. [Aaron Giles] Created new static class driver_list to wrap accesses to the list of available drivers. Improved speed of driver lookups by relying on the presorting done by makelist. [Aaron Giles] Created helper class driver_enumerator as a helper for iterating through the list of drivers. This class supports basic filtering and iteration, and also serves as a temporary cache of machine_configs. [Aaron Giles] Created cli_frontend object to wrap all the CLI handling code in clifront.c. Updated/simplified all the code to take advantage of the driver_enumerator. [Aaron Giles] Created media_auditor object to wrap all the auditing functions in audit.c. Updated all users to the new interface. Note that the new auditing mechanism is slightly out of sync with the romload code in terms of finding ROMs owned by devices, so it may mis-report some issues until the new ROM loading code is in. [Aaron Giles] Added concept of a per-device searchpath. For most devices, their searchpath is just the short name of the device. For driver_devices, the searchpath is driver[;parent[;bios]]. This searchpath will eventually be used by the rom loader to find ROMs. For now it is used by the media auditor only. [Aaron Giles] Created info_xml_creator object to wrap all the info generation functions in info.c. Converted the file to C++ and cleaned up the input processing code. [Aaron Giles] (not for whatsnew ... Known issues: auditing of CHDs appears busted, and debug builds report unfreed memory if you use the built-in game picker)
* BIG update. Aaron Giles2011-03-291-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Remove redundant machine items from address_space and device_t. Neither machine nor m_machine are directly accessible anymore. Instead a new getter machine() is available which returns a machine reference. So: space->machine->xxx ==> space->machine().xxx device->machine->yyy ==> device->machine().yyy Globally changed all running_machine pointers to running_machine references. Any function/method that takes a running_machine takes it as a required parameter (1 or 2 exceptions). Being consistent here gets rid of a lot of odd &machine or *machine, but it does mean a very large bulk change across the project. Structs which have a running_machine * now have that variable renamed to m_machine, and now have a shiny new machine() method that works like the space and device methods above. Since most of these are things that should eventually be devices anyway, consider this a step in that direction. 98% of the update was done with regex searches. The changes are architected such that the compiler will catch the remaining errors: // find things that use an embedded machine directly and replace // with a machine() getter call S: ->machine-> R: ->machine\(\)\. // do the same if via a reference S: \.machine-> R: \.machine\(\)\. // convert function parameters to running_machine & S: running_machine \*machine([^;]) R: running_machine \&machine\1 // replace machine-> with machine. S: machine-> R: machine\. // replace &machine() with machine() S: \&([()->a-z0-9_]+machine\(\)) R: \1 // sanity check: look for this used as a cast (running_machine &) // and change to this: *(running_machine *)
* Cleanups and version bump.mame0141u4 Aaron Giles2011-03-251-1/+1
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* Attached emu_options to the machine_config, and the running_machine Aaron Giles2011-03-101-10/+8
| | | | inherits it now.
* Converted core_options to a class. Removed a bunch of marginal Aaron Giles2011-03-031-121/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | functionality in favor of alternate mechanisms. Errors are now reported via an astring rather than via callbacks. Every option must now specify a type (command, integer, float, string, boolean, etc). Command behavior has changed so that only one command is permitted. [Aaron Giles] Changed fileio system to accept just a raw searchpath instead of an options/option name combination. [Aaron Giles] Created emu_options class dervied from core_options which wraps core emulator options. Added mechanisms to cleanly change the system name and add/remove system-specific options, versus the old way using callbacks. Also added read accessors for all the options, to ensure consistency in how parameters are handled. Changed most core systems to access emu_options instead of core_options. Also changed machine->options() to return emu_options. [Aaron Giles] Created cli_options class derived from emu_options which adds the command-line specific options. Updated clifront code to leverage the new class and the new core behaviors. cli_execute() now accepts a cli_options object when called. [Aaron Giles] Updated both SDL and Windows to have their own options classes, derived from cli_options, which add the OSD-specific options on top of everything else. Added accessors for all the options so that queries are strongly typed and simplified. [Aaron Giles] Out of whatsnew: I've surely screwed up some stuff, though I have smoke tested a bunch of things. Let me know if you hit anything odd. Also I know this change will impact the WINUI stuff, please let me know if there are issues. All the functionality necessary should still be present. If it's not obvious, please talk to me before adding stuff to the core_options class.
* And woohoo, mame_options() is no more. Aaron Giles2011-02-121-34/+7
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* mame_file is now emu_file and is a class. It is required Aaron Giles2011-02-121-10/+5
| | | | | | | | | | | | | | | | | | | | | | | | to pass a core_options object to the constructor, along with a search path. This required pushing either a running_machine or a core_options through some code that wasn't previously ready to handle it. emu_files can be reused over multiple open/close sessions, and a lot of core code cleaned up nicely as things were converted to them. Also created a file_enumerator class for iterating over files in a searchpath. This replaces the old mame_openpath functions. Changed machine->options() to return a reference. Removed public nvram_open() and fixed jchan/kaneko16 to stop directly saving NVRAM. Removed most of the mame_options() calls; this will soon go away entirely, so don't add any more. Added core_options to device_validity_check() so they can be used to validate things.
* C++-ified the sound and streams interfaces. Combined sound.c and streams.c Aaron Giles2011-01-271-1/+0
| | | | | | | | | | | | | | | | | | | into one file, and separated the speaker device into its own file. Generalized the concept of dynamically assigned inputs and re-wired the speaker to work this way, so it is now treated just like any other sound device. Added methods to the device_sound_interface for controlling output gain and mapping device inputs/outputs to stream inputs/outputs. Also made the sound_stream_update() method pure virtual, so all modern sound devices must use the new mechanism for stream updates. Primary changes outside of the core are: stream_update(stream) == stream->update() stream_create(device,...) == machine->sound().stream_alloc(*device,...) sound_global_enable(machine,enable) == machine->sound().system_enable(enable) Beyond this, the patterns are relatively obvious for the remaining calls.
* Cleanups and version bump.mame0141u1 Aaron Giles2011-01-241-2/+2
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* Ignore warnings for non existing options in previous level of ini files ↵ Miodrag Milanovic2011-01-211-1/+1
| | | | (parent for example) (no whatsnew)
* Added new flag for options OPTION_DRIVER_ONLY, and marked bios and ramsize ↵ Miodrag Milanovic2011-01-181-0/+3
| | | | as such, since they do not need to be loaded from parent drivers since those are quite driver dependent (no whatsnew)
* Fixed some long standing issues with image device config (no whatsnew) Miodrag Milanovic2011-01-171-1/+5
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* Made MESS drivers too load config from parent drivers (as MAME) but images ↵ Miodrag Milanovic2011-01-171-2/+0
| | | | are only taken from driver itself or command line (no whatsnew)
* Fix for bug #04142 [Miodrag Milanovic] Miodrag Milanovic2010-12-201-1/+1
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* Split the screen device into a separate module. Aaron Giles2010-12-021-1/+1
| | | | | Converted global video routines into a video_manager. Moved video manager initialization earlier in startup.
* - Fixed issue with image empty slot [Miodrag Milanovic] Miodrag Milanovic2010-11-261-5/+5
| | | | | - Default for writeconfig is now 0 for MESS since it is not needed anymore - Fixed handling of mounted devices on hard reset - Unified some emuopts code, and removed ifdefs
* Create new class osd_interface to house OSD callbacks. Added new Aaron Giles2010-10-211-2/+2
| | | | | | | | | module osdepend.c with default empty implementations. Changed mame_execute() and cli_execute() to accept a reference to an osd_interface which is provided by the caller. Updated SDL and Windows OSD to create an osd_interface-derived class and moved their OSD callbacks to be members.
* Cleanups and version bump.mame0139u3 Aaron Giles2010-09-191-1/+1
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* Changed driver_device to expose the game_driver's ROMs through the Aaron Giles2010-09-031-11/+11
| | | | | | | | | | | | | | | | | device interface. This means all ROMs are now exposed via devices, and thus the process of enumerating ROMs gets simpler. Changed all instances of temporarily allocating machine_config objects to just put them on the stack for simplicity, letting the destructor handle the cleanup work automatically. Changed machine_config constructor to take a game_driver, from which the machine_config constructor is obtained. This also means the resulting machine_config holds a reference to the game_driver. Changed running_machine constructor to no longer take a game_driver, since the game_driver is now obtainable via the machine_config.
* Made options visible to device validate function when doing "-validate", ↵ Miodrag Milanovic2010-09-011-0/+11
| | | | this is used by MESS (example software list and messram devices) (no whatsnew)
* Cleanups and version bump.mame0138u4 Aaron Giles2010-07-221-4/+4
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* Put back removed printf line,my mistake (no whatsnew) Miodrag Milanovic2010-07-211-0/+1
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* Placed flag removal on machine destructor, fixes issue from r9779 (no whatsnew) Miodrag Milanovic2010-07-211-4/+0
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* - Added new operation on options which enables adding of parameter and ↵ Miodrag Milanovic2010-07-211-0/+8
| | | | | | | executing it's callback - Updated parse_ini_file so before INI is loaded set of driver name is done, and therefore needed callback is executed. This fixes issue that when running MESS you are able to mount images even if you did not start driver directly, before this change we got unknown ini options warnings. (no whatsnew)
* Cleanups and version bump.mame0138u3 Aaron Giles2010-07-061-4/+4
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* Split mame.c into mame.c and machine.c, the latter containing the Aaron Giles2010-06-301-1223/+61
| | | | | | | | | | | | | | | | | | | running_machine definition and implementation. Moved global machine-level operations and accessors into methods on the running_machine class. For the most part, this doesn't affect drivers except for a few occasional bits: mame_get_phase() == machine->phase() add_reset_callback() == machine->add_notifier(MACHINE_NOTIFY_RESET, ...) add_exit_callback() == machine->add_notifier(MACHINE_NOTIFY_EXIT, ...) mame_get_base_datetime() == machine->base_datetime() mame_get_current_datetime() == machine->current_datetime() Cleaned up the region_info class, removing most global region accessors except for memory_region() and memory_region_length(). Again, this doesn't generally affect drivers.
* Moved image_postdevice_init call to proper place (no whatsnew) Miodrag Milanovic2010-06-281-3/+3
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* Made the machine_config a proper object. Added detokenize method to Aaron Giles2010-06-281-114/+111
| | | | | | | | | | | | this object which can be called multiple times to append new devices after the initial machine configuration is set up. Updated member variables to match new naming convention. Changed the running_machine to take a constructed machine_config object in the constructor, instead of creating one itself, for consistency. Also added machine->total_colors() as a shortcut to machine->config->m_total_colors.
* C++-ified the debugger views. Not quite architecturally where I would Aaron Giles2010-06-251-1/+1
| | | | | | | | | | | like them, but it's a start. Split implementation of individual view types out to separate files. Updated all callers. Also: * fixed okim6295 memory view * changed emualloc to free resource pools from earliest to latest so that early objects can safely clean up stuff they allocated
* Implemented most of calls for image device (no whatsnew) Miodrag Milanovic2010-06-181-0/+3
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* - removed MESS dependency from config.c Miodrag Milanovic2010-06-171-12/+4
| | | | | | | | - moved image legacy device implementation to devimage.c - created image.c implementation with initialization of devices/configuration for image devices, used those calls from mame.c - some minor cleanup of legacy device and initial implementation of some calls (no whatsnew for now, this is just for log,will put more info on final commit)
* Cleanups and version bump. Aaron Giles2010-06-171-2/+2
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* WARNING: There are likely to be regressions in both functionality and Aaron Giles2010-06-081-41/+42
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | performance as a result of this change. Do not panic; report issues to the list in the short term and I will look into them. There are probably also some details I forgot to mention. Please ask questions if anything is not clear. NOTE: This is a major internal change to the way devices are handled in MAME. There is a small impact on drivers, but the bulk of the changes are to the devices themselves. Full documentation on the new device handling is in progress at http://mamedev.org/devwiki/index.php/MAME_Device_Basics Defined two new casting helpers: [Aaron Giles] downcast<type>(value) should be used for safe and efficient downcasting from a base class to a derived class. It wraps static_cast<> by adding an assert that a matching dynamic_cast<> returns the same result in debug builds. crosscast<type>(value) should be used for safe casting from one type to another in multiple inheritance scenarios. It compiles to a dynamic_cast<> plus an assert on the result. Since it does not optimize down to static_cast<>, you should prefer downcast<> over crosscast<> when you can. Redefined running_device to be a proper C++ class (now called device_t). Same for device_config (still called device_config). All devices and device_configs must now be derived from these base classes. This means each device type now has a pair of its own unique classes that describe the device. Drivers are encouraged to use the specific device types instead of the generic running_device or device_t classes. Drivers that have a state class defined in their header file are encouraged to use initializers off the constructor to locate devices. [Aaron Giles] Removed the following fields from the device and device configuration classes as they never were necessary or provided any use: device class, device family, source file, version, credits. [Aaron Giles] Added templatized variant of machine->device() which performs a downcast as part of the device fetch. Thus machine->device<timer_device>("timer") will locate a device named "timer", downcast it to a timer_device, and assert if the downcast fails. [Aaron Giles] Removed most publically accessible members of running_device/device_t in favor of inline accessor functions. The only remaining public member is machine. Thus all references to device->type are now device->type(), etc. [Aaron Giles] Created a number of device interface classes which are designed to be mix- ins for the device classes, providing specific extended functionality and information. There are standard interface classes for sound, execution, state, nvram, memory, and disassembly. Devices can opt into 0 or more of these classes. [Aaron Giles] Converted the classic CPU device to a standard device that uses the execution, state, memory, and disassembly interfaces. Used this new class (cpu_device) to implement the existing CPU device interface. In the future it will be possible to convert each CPU core to its own device type, but for now they are still all CPU devices with a cpu_type() that specifies exactly which kind of CPU. [Aaron Giles] Created a new header devlegcy.h which wraps the old device interface using some special template classes. To use these with an existing device, simply remove from the device header the DEVICE_GET_INFO() declaration and the #define mapping the ALL_CAPS name to the DEVICE_GET_INFO. In their place #include "devlegcy.h" and use the DECLARE_LEGACY_DEVICE() macro. In addition, there is a DECLARE_LEGACY_SOUND_DEVICE() macro for wrapping existing sound devices into new-style devices, and a DECLARE_LEGACY_NVRAM_DEVICE() for wrapping NVRAM devices. Also moved the token and inline_config members to the legacy device class, as these are not used in modern devices. [Aaron Giles] Converted the standard base devices (VIDEO_SCREEN, SPEAKER, and TIMER) from legacy devices to the new C++ style. Also renamed VIDEO_SCREEN to simply SCREEN. The various global functions that were previously used to access information or modify the state of these devices are now replaced by methods on the device classes. Specifically: video_screen_configure() == screen->configure() video_screen_set_visarea() == screen->set_visible_area() video_screen_update_partial() == screen->update_partial() video_screen_update_now() == screen->update_now() video_screen_get_vpos() == screen->vpos() video_screen_get_hpos() == screen->hpos() video_screen_get_vblank() == screen->vblank() video_screen_get_hblank() == screen->hblank() video_screen_get_width() == screen->width() video_screen_get_height() == screen->height() video_screen_get_visible_area() == screen->visible_area() video_screen_get_time_until_pos() == screen->time_until_pos() video_screen_get_time_until_vblank_start() == screen->time_until_vblank_start() video_screen_get_time_until_vblank_end() == screen->time_until_vblank_end() video_screen_get_time_until_update() == screen->time_until_update() video_screen_get_scan_period() == screen->scan_period() video_screen_get_frame_period() == screen->frame_period() video_screen_get_frame_number() == screen->frame_number() timer_device_adjust_oneshot() == timer->adjust() timer_device_adjust_periodic() == timer->adjust() timer_device_reset() == timer->reset() timer_device_enable() == timer->enable() timer_device_enabled() == timer->enabled() timer_device_get_param() == timer->param() timer_device_set_param() == timer->set_param() timer_device_get_ptr() == timer->get_ptr() timer_device_set_ptr() == timer->set_ptr() timer_device_timeelapsed() == timer->time_elapsed() timer_device_timeleft() == timer->time_left() timer_device_starttime() == timer->start_time() timer_device_firetime() == timer->fire_time() Updated all drivers that use the above functions to fetch the specific device type (timer_device or screen_device) and call the appropriate method. [Aaron Giles] Changed machine->primary_screen and the 'screen' parameter to VIDEO_UPDATE to specifically pass in a screen_device object. [Aaron Giles] Defined a new custom interface for the Z80 daisy chain. This interface behaves like the standard interfaces, and can be added to any device that implements the Z80 daisy chain behavior. Converted all existing Z80 daisy chain devices to new-style devices that inherit this interface. [Aaron Giles] Changed the way CPU state tables are built up. Previously, these were data structures defined by a CPU core which described all the registers and how to output them. This functionality is now part of the state interface and is implemented via the device_state_entry class. Updated all CPU cores which were using the old data structure to use the new form. The syntax is currently awkward, but will be cleaner for CPUs that are native new devices. [Aaron Giles] Converted the okim6295 and eeprom devices to the new model. These were necessary because they both require multiple interfaces to operate and it didn't make sense to create legacy device templates for these single cases. (okim6295 needs the sound interface and the memory interface, while eeprom requires both the nvram and memory interfaces). [Aaron Giles] Changed parameters in a few callback functions from pointers to references in situations where they are guaranteed to never be NULL. [Aaron Giles] Removed MDRV_CPU_FLAGS() which was only used for disabling a CPU. Changed it to MDRV_DEVICE_DISABLE() instead. Updated drivers. [Aaron Giles] Reorganized the token parsing for machine configurations. The core parsing code knows how to create/replace/remove devices, but all device token parsing is now handled in the device_config class, which in turn will make use of any interface classes or device-specific token handling for custom token processing. [Aaron Giles] Moved many validity checks out of validity.c and into the device interface classes. For example, address space validation is now part of the memory interface class. [Aaron Giles] Consolidated address space parameters (bus width, endianness, etc.) into a single address_space_config class. Updated all code that queried for address space parameters to use the new mechanism. [Aaron Giles]
* Added ui_active to running_machine so that it can be accessed by the OSD ↵ Fabio Priuli2010-06-061-0/+1
| | | | | | | input code. A clean compile is probably required. No whatsnew needed. Brief explaination: ui_active is a variable which helps systems with keyboard input devices (mainly MESS computers, but it might be handy when MAME fully emulates games like Typing of the Dead) to determine if keys like 'P', 'TAB', 'ESC', etc. should be interpreted as UI actions (pause, enter menu, quit emu...) or as inputs in the emulated keyboard. this change is to allow for additional OSD-specific inputs (which are defined osd/ sources) to check for ui_active before getting detected, in case they collide with emulated inputs
* fix NULL to UINT32 conversion Michaël Banaan Ananas2010-05-131-2/+2
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* Cleanups and version bump. Aaron Giles2010-04-081-1/+1
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* Added gprof support to the makefile. [Bryan Ischo] Aaron Giles2010-04-081-2/+9
| | | | | | | | | | | | | | | | Added a check for the OPTION_READCONFIG option before executing the code which would attempt to incorporate configuration file settings into the current configuration, because if OPTION_READCONFIG is set to false, then there is no reason to even try to do this as every single configuration file will be ignored (because config files have been turned off by OPTION_READCONFIG). [Bryan Ischo] Fixed small memory leak in mame.c. [Bryan Ischo] Fixed double-free error in render.c. [Bryan Ischo] Made core_strdup use osd_malloc instead of malloc. [Bryan Ischo]
* Changed all driver_data structs into classes with a simple Aaron Giles2010-02-251-4/+4
| | | | | | | | | | | | | | | | | | constructor and a static allocation function. Changed MDRV_DRIVER_DATA to reference driver_data::alloc instead of just providing a size. This function is called to allocate the driver data. This allows objects to be embedded in the state data and be properly initialized. Ideally, new driver_data constructors should perform initialization actions in the constructor, but for now most just use auto_alloc_clear() to blast everything to zero. Moved driver data allocation after device list construction so that devices can be found when the driver data is constructed.
* Added initialization of natural keyboard into init_machine Miodrag Milanovic2010-02-141-0/+3
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* - Moved natural keyboard support from MESS to MAME Miodrag Milanovic2010-02-121-4/+0
| | | | - Moved OSD file functions and clipboard access functions into OSD core
* Internal debugger using the mame rendering infrastructure Couriersud2010-02-111-1/+4
| | | | | | | | | | | | | | | | | | | | | | | - added support for arbitrary number of containers for render_target - added command-line parameter -debug_internal (-di) to use the internal debugger when in debug mode - internal debugger supports all views except memory view - added "Debug" view to layout/vertical.lay to create more place for debug views in vertical games. The colors are ugly. Font rendering needs improvement. There are no shortcut keys right now. There is still a lot of room for more improvements. However, it works and does not depend on any ui toolkit. The interface has been designed to support displaying views programmatically e.g. from the ui. Currently, the ui render target is used. In order to support views being displayed in separate windows further changes are needed: - the osd layer must support creating and closing windows (render targets) on demand. - There must be a mode for render targets where their bounds follows the window size - Currently the render target size depends on the aspect of currently selected "artwork" view. - Render target needs a name property. Short HowTo: - Start MAME with "-debug -di" - Console, register and disasm views will be shown. Place them by dragging the view on the title bar. - Views can be resized by dragging the bottom-right yellow square. - The view having the focus has a green background title bar. - Hit "Tab" (IPT_UI_CONFIGURE) to show the menu. - Console and disasm views support a very simple facility to support entering commands and addresses. Just start typing. Hit "enter" when finished.