| Commit message (Collapse) | Author | Age | Files | Lines |
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Cuty Line Limited (ver.1.30) [freaktech]
- igs/goldstar.cpp: enabled girls display for cmast91 and other games on same hw, removed 2nd ppi as PCB pics and readme only show one
- various files: removed superfluous semicolons
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emu/input.cpp: Fixed regression in display of some joystick inputs.
osd/interface: Split up interface classes into a few more files to
reduce where the input device interface class needs to be included.
Made OSD independent of concrete input_device class.
osd/modules/input, emu/inputdev.cpp, emu/ioport.cpp: Allow input devices
to provide tokens for controls without standard item types and
additional default input assignments. Fixes issues assigning Yen and
Backslash on Japanese keyboards.
ui/textbox.cpp: Added a fixed-content text box menu class for future
use.
Got main.h out of emu.h as it’s only used in a very small number of
places, mostly for getting the application name. Added eminline.h to
attotime.h as it's used without emu.h. Cleaned up forward declarations
in emufwd.h a little.
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ui/analogipt.cpp: Fixed bar graph display for fields with ranges
that wrap through zero.
emu/inputdev.cpp: Separateed analog axis deadzone and switch threshold
settings, reduced default deadzone, and fixed a potential division by
zero if the deadzone and saturation settings are equal.
emu/ioport.cpp: Fixed behaviour of absolute analog fields where range
passes through zero - it previously only worked for specific
combinations of mask, minimum and default. Removed a workaround from
universal/getaway.cpp that is no longer necessary.
emu/input.cpp: Fixed unintuitive behaviour when an absolute field is
assigned an OR combination of a relative control folled by an absolute
control (e.g. Mouse X or Joy 1 LSX). Also fixed reading axis input
sequences where an axis code is followed by a switch code (these can
only be produced by manually editing configuration files, not through
MAME's UI), and fixed the returned type when multiple relative axes sum
to zero.
osd/modules/input_dinput.cpp: Fixed hat switches being stuck in up
position when input is suspended in the background
taito/taitoio_yoke.cpp: Give throttle control a distinct type, and don't
auto-centre.
osd: Added option to select MIDI provider module (currently only
PortMidi and the dummy module are available). Also put various things
in namespaces, and fixed builds including SDL sound module with native
Windows OSD.
emu/validity.cpp: Added check to catch I/O port fields using UI input
types.
emu/inpttype.ipp: Renamed inputs that were causing confusion. "Bill"
and "Track" were causing confusion for translators and hence likely
causing confusion for many users, especially those who are not native
English speakers. "Track" as an abbreviation for "Trackball" was
frequently being mistranslated, e.g. in the sense of a CD track
selection button or even in the sense of a railway track. There's no
reason to abbreviate it. "Bill" in the US English sense as a banknote
is too ambiguous and was causing confusion for translators. It's better
to use the less ambiguous "Banknote". Corrected Greek translations of
"Trackball".
Don't run GitHub Actions on issue template changes.
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* Added support for DJ Hero turntable controller.
* Added support for Rock Band keyboard controller pedal.
* Fixed pickup selector switch on guitar controllers.
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ui: Added some missing functionality:
* Added an option to copy input device IDs to the relevant menus.
* Added an item for setting the software lists files path (-hashpath) to
the folder setup menu.
* Allow pasting text from clipboard in most places that allow typing
(searching, entering filenames, entering barcodes).
* Changed the software selection menu heading to be a bit less
misleading.
* Made barcode menu less eager to rebuild itself unnecessarily, and
removed some confusing and apparently pointless code.
Exposed more Lua bindings:
* Added low-level palette objects.
* Added indexed bitmap types.
* Added a bitmap method for extracting pixels from a rectangular area as a
packed binary string.
* Changed screen device pixels method to return width and height in
addition to the pixels.
osd: Added some functionality and cleaned up a little:
* Added a function for copying text to the clipboard.
* Moved function for converting Windows error codes to standard error
conditions to winutil.cpp so it can be used from more places.
* Removed duplicate declaration of osd_get_clipboard_text and made the
function noexcept (including fixing implementations).
* Made macOS implementation of osd_get_clipboard_text skip the encoding
conversion if it finds UTF-8 text first.
* Changed the default -uimodekey setting so it doesn't lose the "not
shift" that stops the default from interfering with UI paste.
Various bug fixes:
* util/unicode.cpp: Fixed the version of utf8_from_uchar that returns
std::string blowing up on invalid codepoints.
* util/bitmap.h: Fixed wrapping constructors for indexed bitmaps taking
the wrong parameter type (nothing was using them before).
* util/bitmap.cpp: Fixed potential use-after-free issues with bitmap
palettes.
* emu/input.cpp, emu/inputdev.cpp: Log 1-based device numbers, matching
what's shown in the internal UI and used in tokens in CFG files.
* emu/emumem.cpp: Added the bank tag to a fatal error message where it
was missing.
docs: Reworked and expanded documentation on configuring stable
controller IDs.
For translators, the changes are quite minor:
* There's a menu item for copying a device ID to the clipboard, and
associated success/failure messages.
* There's the menu item for setting the software list file search path.
* One of the lines in the software selection menu heading has changes as
it could be interpreted as implying it showed a software list name.
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Optimised the scheduler's handling of unscheduled timers - gives a 50%
performance improvement in some timer-heavy drivers.
Added better endianness swizzling helpers.
Got rid of some of the OSD input modules' dependence on concrete input
classes from emu.
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* Made it possible to add digital controls to axis settings as enables.
* Mix multiple analog controls assigned to an axis setting.
* Added a "reverse" modifier for analog controls (useful with mixing).
* Fixed an issue assigning mouse axes using multiple mouse-like devices
with -nomultimouse.
-frontend: More cleanup:
* Got rid of some abuse of "special main menus".
* Added a helper class for auto-pause menus that don't spawn submenus.
* Got rid of the fake menu that schedules an exit on the first frame.
* Turned the confirm quit prompt into a menu, eliminated one more
special-cased event loop.
* Fixed the confirm quit prompt resuming if you return to emulation if
you weren't paused to begin with.
-bus/centronics: Fixed conflicting DIP locations, reversed order and
inverted polarity for Epson printers.
* Also added the LX-810 (without L suffix) DIP switches for reference -
we don't have a device for this printer yet.
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Removed support for DirectInput 7 and earlier. It hasn't been tested in
years, and it's not relevant on any supported OS. DirectInput is
effectively finalised at version 8, and is unlikely to get an API update
in the future.
Use more string[_view] and fewer C strings, and tightened up scope of a
few things.
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- Fix a recent regression with processing XInput DPAD input item tokens
- Prevent code_to_token from blowing up in strange cases
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- Remove corestr.h from emu.h; update a few source files to not use it at all
- Change strtrimspace, strtrimrightspace and core_filename_extract_* to be pure functions taking a std::string_view by value and returning the same type
- Change strmakeupper and strmakelower to be pure functions taking a std::string_view and constructing a std::string
- Remove the string-modifying version of zippath_parent
- Change tag-based lookup functions in device_t to take std::string_view instead of const std::string & or const char *
- Remove the subdevice tag cache from device_t (since device finders are now recommended) and replace it with a map covering directly owned subdevices only
- Move the working directory setup method out of device_image_interface (only the UI seems to actually use the full version of this)
- Change output_manager to use std::string_view for output name arguments
- Change core_options to accept std::string_view for most name and value arguments (return values are still C strings for now)
- Change miscellaneous other functions to accept std::string_view arguments
- Remove a few string accessor macros from romload.h
- Remove many unnecessary c_str() calls from logging/error messages
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More Lua interface cleanup, additional properties and methods, and
documentation migration/expansion.
Emulated switch inputs can have "not" codes applied to host input axis
directions. It works the same way as host switch inputs - push twice
for a "not" prefix.
Input polling helpers no longer need to store state in the input device
items. There’s less leakage, and less chance of things interfering with
each other.
Allow snapshot view options to be configured through the internal UI via
the video options menu. Made video options menus place initial focus on
the currently selected view item. Removed some crud from the menu base
class.
Fixed the description of the "snapview" option. The value to get raw
screen pixels was changed to "native" a long time ago but the
description was never updated.
Re-arranged the Golden Poker button lamps so that the 6-button layouts
for Jolli Witch and Wild Witch make sense. In 6-button mode, the hold
buttons double as bonus game and bet buttons, but the lamp outputs don't
change. The simplest way to deal with this without requiring the user
to switch views or using layout scripting is to place the dedicated
buttons directly below the hold buttons that correspond to them.
Removed some software list data that was redundantly copied into
device_image_interface (m_supported was never even set, so it didn't
even work), and made crc() work better (previously it wasn't
recalculuated after unloading and loading another image).
Made strformat.h and devcb.h play nicer with C++17 and pre-standard
C++20. Format precision now correctly limits the length of string
views. Confirmed that strformat.{h,cpp} works with pre-standard C++20
support in GCC 9.
Removed an auto_alloc from cpu/arm7.
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(nw) This has been a long time coming but it's here at last. It should
be easier now that logerror, popmessage and osd_printf_* behave like
string_format and stream_format. Remember the differences from printf:
* Any object with a stream out operator works with %s
* %d, %i, %o, %x, %X, etc. work out the size by magic
* No sign extending promotion to int for short/char
* No widening/narrowing conversions for characters/strings
* Same rules on all platforms, insulated from C runtime library
* No format warnings from compiler
* Assert in debug builds if number of arguments doesn't match format
(nw) Also removed a pile of redundant c_str and string_format, and some
workarounds for not being able to portably format 64-bit integers or
long long.
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what this thing is supposed to do
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* move rarely-used output and pty interfaces out of emu.h
* consolidate and de-duplicate forward declarations, also remove some obsolete ones
* clean up more #include guard macros
* scope down a few more things
(nw) Everyone, please keep forward declarations for src/emu in src/emu/emufwd.h -
this will make it far easier to keep them in sync with declarations than having
them scattered through all the other files.
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* New abbreviated types are in osd and util namespaces, and also in global namespace for things that #include "emu.h"
* Get rid of import of cstdint types to global namespace (C99 does this anyway)
* Remove the cstdint types from everything in emu
* Get rid of U64/S64 macros
* Fix a bug in dps16 caused by incorrect use of macro
* Fix debugcon not checking for "do " prefix case-insensitively
* Fix a lot of messed up tabulation
* More constexpr
* Fix up many __names
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