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* First round of an attempted cleanup of header files in the system. Aaron Giles2010-01-101-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Created new central header "emu.h"; this should be included by pretty much any driver or device as the first include. This file in turn includes pretty much everything a driver or device will need, minus any other devices it references. Note that emu.h should *never* be included by another header file. - Updated all files in the core (src/emu) to use emu.h. - Removed a ton of redundant and poorly-tracked header includes from within other header files. - Temporarily changed driver.h to map to emu.h until we update files outside of the core. Added class wrapper around tagmap so it can be directly included and accessed within objects that need it. Updated all users to embed tagmap objects and changed them to call through the class. Added nicer functions for finding devices, ports, and regions in a machine: machine->device("tag") -- return the named device, or NULL machine->port("tag") -- return the named port, or NULL machine->region("tag"[, &length[, &flags]]) -- return the named region and optionally its length and flags Made the device tag an astring. This required touching a lot of code that printed the device to explicitly fetch the C-string from it. (Thank you gcc for flagging that issue!)
* Added some missing header declarations and static qualifiers. Added ↵ Phil Bennett2010-01-061-0/+1
| | | | | | | | | | | | | | | | | | | | validity.h to the core for consistency as well as an explicit foo.h in each foo.c. [Atari Ace] ---------- Forwarded message ---------- From: Atari Ace <atari_ace@verizon.net> Date: Sat, Dec 26, 2009 at 5:01 PM Subject: [patch] Header/static cleanups To: submit@mamedev.org Cc: atariace@hotmail.com - Hide quoted text - Hi mamedev, This patch add some missing header declarations and static qualifiers, and adjusts a few names. In the core, it adds validity.h for consistency as well as an explicit foo.h in each foo.c. ~aa
* Results of running the latest srcclean. Aaron Giles2009-12-281-6/+6
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* Added new module tagmap which is a simple hashed string map. Aaron Giles2009-11-231-1/+1
| | | | | | Updated device and input port lists to use the tagmap for tag searches. Also removed the whole "quark" thing from the validity checker in favor of using the tagmaps.
* Cleanups and version bump.mame0133u5 Aaron Giles2009-09-071-1/+1
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* Added PORT_CROSSHAIR_MAPPER() allowing you to specify an alternate, ↵ Aaron Giles2009-09-071-3/+6
| | | | | | non-linear mapping function from the raw crosshair value to its position onscreen. [Aaron Giles]
* Fixed remaining occurrences of crsshairpath Fabio Priuli2009-07-141-3/+3
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* Bugfix for 03185: All games using Lightguns: [debug] Bitmap memory Leak ↵ Scott Stone2009-06-281-1/+1
| | | | [Oliver Stöneberg]
* Fixed Analog Settings to return to default when IPT_UI_SELECT (enter) pressed. Derrick Renaud2009-04-101-1/+1
| | | Fixed misplaced brackets, allowing upper/lower case extensions for crosshair graphics and ldplayer chd files.
* Tweaked crosshair auto formula. Derrick Renaud2009-04-011-2/+2
| | | Not worth mentioning.
* Crosshair update Derrick Renaud2009-03-281-54/+261
| | | | | | | | | | | | | | | | | | * Added Crosshair Options menu - ability to individually enable/disable crosshairs - ability for them to automatically disappear after a set amount of time - ability to select crosshair graphic - all settings are saved in the cfg file * Removed F1 toggle for crosshairs * Added new command option -crsshairpath - store all selectable graphics here - see config.txt for further info OSD NOTE: render_load_png() has been changed to no longer force usage of the artwork directory. Do a search for "render_load_png(" and replace with "render_load_png(OPTION_ARTPATH, " if needed. ---------------------------- F1 is now free to use for something new. I was thinking it would be perfect for a context sensitive help file. Each menu item could have a help tag, that it would look up and display info from an HTML file.
* Removed fillbitmap() macro in favor of direct calls to bitmap_fill(). Aaron Giles2008-12-041-1/+1
| | | | | Note that the parameters to the latter are in a different order (bitmap, clip, color). [Atari Ace]
* Plumbed machine parameters through the renderer. Removed need for Aaron Giles2008-09-291-1/+1
| | | | | | | | | | | | | | | | | | | | | | | deprecat.h. Changed render_texture_set_bitmap() to accept a palette object instead of a palette index. The renderer remains optimized for the system palette but will work if objects have their own palette as well. Changed renderer to permit palettes for RGB and YUY textures. If specified, these palettes specify a 32-entry (RGB15) or 256-entry (others) lookup for applying additional brightness/contrast/gamma on a per-texture basis. Removed rescale notification. It never really worked that well and violated proper layering. Renamed palette_set_brightness() to palette_set_pen_contrast() for clarity. Changed palette objects to support global brightness/contrast/gamma in addition to per-group and per-entry controls.
* Changed DEVICE_START functions to return an error code. Currently this Aaron Giles2008-09-091-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | is either DEVICE_START_OK or DEVICE_START_MISSING_DEPENDENCY. The latter should be returned by a device if there is another device it depends on which hasn't been started yet. Added new flag in the device interface to indicate whether a device has been started. Changed laserdisc interface to explicitly specify the screen and sound devices it should route to. Drivers no longer have to manually call laserdisc_vsync(). Instead, the laserdisc code connects up to the routed screen device and works based on that screen's VBLANK timing. Removed all existing calls to laserdisc_vsync(). Changed laserdisc behavior so that it completes the previous video read and initiates the next read at the end of VBLANK instead of the beginning. This gives player logic time during VBLANK to alter the slider position prior to fetching the next frame. Added new laserdisc callback for vsync begin and changed the update callback to be called at the end of VBLANK. Also added functions to set the slider speed, advance the slider, and directly control the video/ audio squelch. In addition, there is a new status function to get the slider position in general terms. Added parameter to the VBLANK callbacks supported in emu/video.c. Updated all callers to provide a callback value. Fixed bug that would cause watchpoints to trigger if you had a memory window open to the watchpoint address. Further updates to the PR-8210 ROM simulation. Still not quite there but the system is much better understood now. Added layout to the PR-8210 which displays the state of the front-panel LEDs.
* Restructured input port internals and cleaned up inptport.c: Aaron Giles2008-05-151-48/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Input ports are now maintained hierarchically. At the top level are input ports, which contain a list of fields. Each field represents one or more bits of the port. Certain fields such as DIP switches and configuration switches contain a list of settings, which can be selected. DIP switch fields can also contain a list of DIP switch locations. * Normalized behavior of port overrides (via PORT_INCLUDE or by defining multiple overlapping bits). All fields within a port are kept in strict increasing bit order, so altered DIP switches are now kept in the appropriate order. This addresses MAMETesters bug 01671. * Live port state is now fully separate from configured state. This is manifested in a similar way to devices, where a const list of ports can be managed either offline or live. Each port has a pointer to an opaque set of live state which is NULL when offline or valid when live. Each port also has a running_machine * which is also NULL when offline. * Because of this new arrangement, the conversion from tokens to a list of ports now requires reasonably complex memory allocation, so these port lists must be explicitly allocated and freed (they are not mantained by automatic resource allocation). * Custom and changed callbacks now take a pointer to a field config instead of a running machine. This provides more information about what field triggered the change notification. The machine can be found by referenced field->port->machine. * The inptport.c module has been cleaned up and many ambiguities resolved. Most of this is internal, though it did result in osd_customize_inputport_list() being changed to osd_customize_input_type_list(). The parameter to this function is now a linked list instead of an array, and the structures referenced have been reorganized somewhat. * Updated config.c to pass machine parameters to its callbacks. * Updated validity checks, XML output, and UI system to handle the new structures. * Moved large table of default input settings to a separate include file inpttype.h. * Removed gross hacks in trackfld and hyperspt NVRAM. These may be broken as a result.
* Added a crosshair_set_screen() to allow drivers to control which screen(s) on Nathan Woods2008-03-171-1/+13
| | | | | which crosshairs are displayed.
* Fix: 01530: Various Drivers: bitmap memory leaks Zsolt Vasvari2008-03-151-29/+32
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* Renamed *_vbl_cb to *_vblank_callback. Aaron Giles2008-03-141-1/+1
| | | | | | Fixed 01475: Screenless systems are broken because of a vblank callback. We now create an artificial update mechanism when there are no screens.
* Restores the previous toggling behavior Zsolt Vasvari2008-03-111-16/+40
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* Moves crosshair code from video.c into its own module Zsolt Vasvari2008-03-111-0/+317
Simplifies crosshair logic and makes it screen device based