| Commit message (Collapse) | Author | Age | Files | Lines |
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(#4665)
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(#4664)
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devices/machine/ins8250.cpp : Simplify handlers, Use shorter type values
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Additional sound channel instead mirroring; will be separated device
Add note
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spg110: add manual vram uploads, needed for most of the jak_spdmo games
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* gen_latch.cpp : Remove unnecessary arguments in acknowledge related handlers
* gen_latch.cpp : Remove unnecessary handlers in 16 bit read/write handlers
* gen_latch.cpp : Remove unnecessary arguments in 8 bit handlers
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* jak_capb - sprite and input improvements (nw)
* use buttons
* use a callback here (nw)
* shuffle code, refactor slightly (nw)
* (nw)
* start to make video IRQ logic a bit closer to spg2xx (nw)
* spiderman research (nw)
* sprite fixes (nw)
* different hacks (nw)
* flippin' flip bits (nw)
* I don't like colour conversion from weird HSL formats (nw)
* better transpen (nw)
* more flipping (nw)
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* c6280.cpp : Fix LFO enable bit
* c6280.cpp : Implement LFO reset bit behavior
* c6280.cpp : Correct frequency behavior, Add notes
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* Add Namco 163 sound emulation
* namco_163.cpp : Typo
* namco_163.cpp : Fix spacing
* namco_163.h : Fix comment (nw)
* namco_163.cpp : Correct update behavior
device/bus/nes/namcot.* : Remove / Fix outdated comments
* namco_163.cpp : Remove unnecessary value (nw)
* namco_163.cpp : Add notes (nw)
* namco_163.cpp : inline'd sample function, Minor fix
* namco_163.cpp : Fix notes
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* vrc6.cpp : Updates
Implement master frequency register, Fix frequency / square duty behaviors, Use shorter type values, Reduce unnecessary lines
device/bus/nes/konami.cpp : Fix vrc6 sound volume, Remove outdated comment
* vrc6.cpp : Fix regression
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CD-ROMs [R. Belmont]
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(#4816)
* spg110: jak_capb misc guesses (nw)
* misc priority stuff (nw)
* tweaks (nw)
* more tweaks (nw)
* small spg2xx refactor (nw)
* some spg2xx refactoring (nw)
* (nw)
* tidy (nw)
* these have all been moved out into modules (nw)
* sprite work in progress (nw)
* (nw)
* spg110: shift some stuff around and split into files here too
* (nw)
* (nw)
* (nw)
* sprite improvements
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(nw) After this change, the keyboard sends scan codes to the host successfully, but fails to receive/process commands from the host. Failure is probably due to differences between the 6805U3 that's really in the keyboard, and the 68705U3 that's the best match in mame at the moment, so requires expanded 6805 emulation.
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This effectively reverts b380514764cf857469bae61c11143a19f79a74c5 and
c24473ddff715ecec2e258a6eb38960cf8c8e98e, restoring the state at
598cd5227223c3b04ca31f0dbc1981256d9ea3ff.
Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline. When things like this happen, it wastes
everyone's time. I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
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This reverts commit c24473ddff715ecec2e258a6eb38960cf8c8e98e, reversing
changes made to 009cba4fb8102102168ef32870892438327f3705.
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SPG110 - use some SPG24X I/O handling to give inputs in Classic Arcade Pinball
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softlist. Fixed MT05291.
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devices/machine/74157.cpp : Simplify handlers, Fix naming
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dec0.cpp : Reduce duplicate
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[-Werror,-Wunused-private-field] (nw)
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bbc: Added preliminary Acorn 32016 2nd Processor, incomplete CPU emulation.
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