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path: root/src/devices/machine/spg2xx.h (follow)
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* unsp, spg110, spg2xx, sunplus_gcm394: Fix maps by unifying SoC devices with C... AJR2019-06-151-21/+10
* spg110: tweaks for jak_capb, improves rendering, identifies several things (#... David Haywood2019-03-271-100/+26
* (nw) Clean up the mess on master Vas Crabb2019-03-261-353/+81
* Revert "conflict resolution (nw)" andreasnaive2019-03-251-81/+353
* irq callbacks (nw) DavidHaywood2019-03-251-0/+6
* refactors etc. (nw) DavidHaywood2019-03-251-8/+18
* tidy (nw) DavidHaywood2019-03-251-57/+9
* refactoring checkpoint (nw) DavidHaywood2019-03-251-48/+50
* (nw) DavidHaywood2019-03-251-1/+5
* SPG2XX - Make audio emulation a subdevice (#4757) David Haywood2019-03-141-311/+9
* -spg2xx: Added VolSel register. Fixed palette indexing on backgrounds in wall... MooglyGuy2019-03-121-0/+1
* -spg2xx: Various audio fixes. [Ryan Holtz] mooglyguy2019-03-101-1/+0
* new WORKING machines (JAKKS stuff) (#4624) David Haywood2019-02-101-0/+2
* New machines marked as NOT_WORKING mooglyguy2019-02-031-0/+1
* New working machines mooglyguy2019-01-281-2/+2
* -spg2xx: Added palette viewer mode when video debugging is turned on, nw MooglyGuy2019-01-201-0/+1
* -vsmile: Turn the 'test point' GPIO port C bit off. Fixes choppy sprites. Pro... mooglyguy2019-01-201-11/+6
* -vsmile: Simulate a brief power-button press on boot. Makes toystor2 work. [R... mooglyguy2019-01-151-1/+20
* new NOT WORKING --- Classic Arcade Pinball (JAKKS Pacific TV Game) [Sean Rid... David Haywood2019-01-131-6/+0
* spg2xx: Fixed sprite double-rendering and more optimizations. Fixes prioritie... MooglyGuy2019-01-121-10/+10
* spg2xx: Various optimizations, more than doubles the performance on my system... MooglyGuy2019-01-101-0/+14
* -spg2xx: Various changes: [Ryan Holtz] mooglyguy2019-01-081-2/+4
* spg2xx: Switched to scanline-based rendering, nw mooglyguy2019-01-061-4/+4
* -clickstart: Favor specific values over rand(), nw mooglyguy2019-01-051-2/+15
* spg2xx+vsmile: Started hooking up a control pad. 7x/Bx handshaking and 55 hea... mooglyguy2019-01-051-0/+15
* srcclean (nw) Vas Crabb2018-12-231-4/+4
* Last round of macro removals before the freeze. (nw) mooglyguy2018-12-221-28/+28
* (nw) misc cleanup: Vas Crabb2018-11-041-51/+50
* srcclean and cleanup (nw) Vas Crabb2018-10-281-155/+155
* vsmile: removed Unununium timing hacks, nw mooglyguy2018-10-211-4/+4
* vsmile: Fixed erroneous cartridge ROM mirroring. Gets V.Smile games to boot. ... mooglyguy2018-10-211-7/+6
* spg2xx: Fixed tilemap wallpaper mode. Fixes V.Smile intro background. [Ryan H... Ryan Holtz2018-10-191-1/+1
* -spg2xx: Added chip select callback and rudimentary ADC hookup. [Ryan Holtz] mooglyguy2018-10-181-0/+4
* spg2xx: Fixed handling of beat count register, fixes music looping. [Ryan Holtz] mooglyguy2018-10-151-2/+0
* spg2xx: Added support for fade offset control register. [Ryan Holtz] Ryan Holtz2018-10-151-0/+1
* spg2xx: Added support for saturation control register. [Ryan Holtz] Ryan Holtz2018-10-151-7/+10
* -unsp: Added the ability to log execution into the standard error log, nw mooglyguy2018-10-141-4/+14
* spg2xx: Increased SPU channel count from 6 to 16. Greatly improves audio in m... mooglyguy2018-10-131-25/+31
* vii: Added an optional visual debugger for audio, hidden behind a #define. [R... Ryan Holtz2018-10-121-0/+28
* spg2xx: Added rudimentary envelope support, needs more work. [Ryan Holtz] mooglyguy2018-10-091-2/+16
* spg2xx: Hooked up volume, panning, and sample interpolation. [Ryan Holtz] mooglyguy2018-10-071-0/+1
* spg2xx: Added preliminary sound to Vii driver et al. [Ryan Holtz] mooglyguy2018-10-071-1/+291
* spg2xx: Split into SPG24x and SPG28x variants to handle different sprite limi... mooglyguy2018-10-061-10/+38
* vii: Device-ified the SPG2xx SoC. [Ryan Holtz] mooglyguy2018-10-061-0/+151