| Commit message (Collapse) | Author | Age | Files | Lines |
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(#13220)
matsushita/kn5000.cpp: Use TMP94C241 CPU, hooked up I/O to onboard CPU peripherals.
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instructions whose execution time is normally indefinite. When this happens, a special message may be printed to the debug console stating the location of the last actual instruction executed before the wait (if there was one).
Note that since the callback ignores the current value of the program counter, this special type of debugger break cannot be entered through breakpoints or instruction stepping commands. The callback also leaves no effect on PC history tracking or trace logs.
* cpu/hd61700, cpu/tms32031: Add standard IRQ callback
* cpu/m68000gen.py: Change name of invoked executable to bin/python3
* cpu/m6809: Eliminate PC "massaging" for SYNC and similar instructions
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(#12822)
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I/O port handling. (#12758)
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* Also identified a bit more I/O for lhzb4.
-cpu/tlcs900/tmp95c063.cpp: Fixed inadvertenty duplicated lines.
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constexpr. (#12744)
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Read callbacks now need a default return value supplied at construction.
Replaced isnull() with isunset() which tells you if the callback wasn't
configured rather than whether it isn't safe to call.
Enabled validation of device callbacks (it seems it was disabled at some
point, probably accidentally).
Device callbacks and object finders now implement the same interface for
resolution.
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* 3rdparty/minimp3: Update to latest source (afb604c06bc8beb145fecd42c0ceb5bda8795144).
* sound/mp3_audio.cpp: Add helper class to decode MP3 frame data, abstracting away minimp3 from devices.
* sound/lc82310.cpp: Added basic Sanyo LC82310 MP3 decoder emulation.
* namco/namcos10.cpp: Fixed light gun inputs for Golgo 13: Juusei no Requiem.
Systems promoted to working
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Golgo 13: Juusei no Requiem (Japan, GLT1 VER.A)
Tsukkomi Yousei Gips Nice Tsukkomi (NTK1 Ver.A)
Seishun-Quiz Colorful High School (CHS1 Ver.A)
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emulation. (#11114)
* Implemented the basics of the MEM(P3) memory/I/O board.
* Added controls for more games.
* Marked Pacman BALL as a bad dump.
* Marked all games as MACHINE_IMPERFECT_SOUND in anticipation of complaints.
* cpu/tlcs900/tmp95c061.cpp: Added basic ADC support (based on TMP95C063).
* namco/namcos10_exio.cpp: Added System 10 I/O expander board (EXIO) emulation.
* namco/ns10crypt.cpp: Moved per-game decryption setup to client configuration.
* Added decryption setups for GAHAHA Ippatsudou, Golgo 13: Juusei no Requiem, Sekai Kaseki Hakken, Pacman BALL, Medal no Tatsujin, Medal no Tatsujin 2 and Sugorotic JAPAN. [Samuel Neves, Peter Wilhelmsen]
Systems promoted to working
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GAHAHA Ippatsudou (World, GID2 Ver.A) [Samuel Neves, Peter Wilhelmsen, Windy Fairy]
GAHAHA Ippatsudou 2 (Japan, GIS1 Ver.A) [Samuel Neves, Peter Wilhelmsen, Windy Fairy]
Golgo 13: Juusei no Requiem (Japan, GLT1 VER.A) [Samuel Neves, Peter Wilhelmsen, Windy Fairy]
Kotoba no Puzzle Mojipittan (Japan, KPM1 Ver.A) [Brizzo, Smitdogg, The Dumping Union, Windy Fairy]
New systems marked not working
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Sugorotic JAPAN (STJ1 Ver.C) [Brizzo, Smitdogg, The Dumping Union]
Tsukkomi Yousei Gips Nice Tsukkomi (NTK1 Ver.A) [Guru]
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- Add 'gbt' and 'gbf' debugger commands to step until a true or false conditional branch has been detected.
- Update over 100 of the disassemblers in MAME to output a new STEP_COND flag for all conditional branches. Besides being used for execution of the new 'gbt' and 'gbf' commands, this flag also now helps the debugger 'out' command to properly handle conditional return instructions.
- Remove STEP_OVER from many instructions that aren't actually subroutine calls (e.g. DJNZ on Z80). A 'gni' debugger command (go next instruction) has been added to accommodate some of the misuse.
- Add instruction flag support to several more disassemblers that lacked them entirely (e.g. st62xx)
- Don't pass over delay slots for debugging in ASAP core
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---------------------------------------
SNK vs. Capcom - Card Fighters 2 - Expand Edition (Jpn) [dink]
- tlcs900.cpp: fixed lcdf16, andcf16, orcf16 and xorcf16 opcodes [dink]
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ngpc svccard2 [dink]
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----------------------------------
Kawai KSP10 Digital Piano [DBWBP]
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original TLCS-900 devices
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and 16-bit maps now (nw)
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"information" overrides. This also covers several time-related functions in attotime, running_machine and emu_timer. (nw)
m6805: Calculate min_cycles and max_cycles once at device_start time (Nw)
attotime: Add as_khz and as_mhz (nw)
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I haven't tested the hh_sm510.cpp changes very well yet - I'll give it
another review soon, and test it some more before the end of the month.
I'm not sure about whether any of the B or BA handlers should be in the
base config methods for G&W. I've left them there for some
configurations that always have them, but I might rip them out of the
common methods altogether. It's not like Tiger where all the games use
them.
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There are multiple issues with the current device callbacks:
* They always dispatch through a pointer-to-member
* Chained callbacks are a linked list so the branch unit can't predict the early
* There's a runtime decision made on the left/right shift direction
* There are runtime NULL checks on various objects
* Binding a lambda isn't practical
* Arbitrary transformations are not supported
* When chaining callbacks it isn't clear what the MCFG_DEVCB_ modifiers apply to
* It isn't possible to just append to a callback in derived configuration
* The macros need a magic, hidden local called devcb
* Moving code that uses the magic locals around is error-prone
* Writing the MCFG_ macros to make a device usable is a pain
* You can't discover applicable MCFG_ macros with intellisense
* Macros are not scoped
* Using an inappropriate macro isn't detected at compile time
* Lots of other things
This changeset overcomes the biggest obstacle to remving MCFG_ macros
altogether. Essentially, to allow a devcb to be configured, call
.bind() and expose the result (a bind target for the callback). Bind
target methods starting with "set" repace the current callbacks; methods
starting with "append" append to them. You can't reconfigure a callback
after resolving it. There's no need to use a macro matching the
handler signatures - use FUNC for everything. Current device is implied
if no tag/finder is supplied (no need for explicit this).
Lambdas are supported, and the memory space and offset are optional.
These kinds of things work:
* .read_cb().set([this] () { return something; });
* .read_cb().set([this] (offs_t offset) { return ~offset; });
* .write_cb().set([this] (offs_t offset, u8 data) { m_array[offset] = data; });
* .write_cb().set([this] (int state) { some_var = state; });
Arbitrary transforms are allowed, and they can modify offset/mask for example:
* .read_cb().set(FUNC(my_state::handler)).transform([] (u8 data) { return bitswap<4>(data, 1, 3, 0, 2); });
* .read_cb().set(m_dev, FUNC(some_device::member)).transform([] (offs_t &offset, u8 data) { offset ^= 3; return data; });
It's possible to stack arbitrary transforms, at the cost of compile
time (the whole transform stack gets inlined at compile time). Shifts
count as an arbitrary transform, but mask/exor does not.
Order of mask/shift/exor now matters. Modifications are applied in the
specified order. These are NOT EQUIVALENT:
* .read_cb().set(FUNC(my_state::handler)).mask(0x06).lshift(2);
* .read_cb().set(FUNC(my_state::handler)).lshift(2).mask(0x06);
The bit helper no longer reverses its behaviour for read callbacks, and
I/O ports are no longer aware of the field mask. Binding a read
callback to no-op is not supported - specify a constant. The GND and
VCC aliases have been removed intentionally - they're TTL-centric, and
were already being abused.
Other quirks have been preserved, including write logger only logging
when the data is non-zero (quite unhelpful in many of the cases where
it's used). Legacy syntax is still supported for simple cases, but will
be phased out. New devices should not have MCFG_ macros.
I don't think I've missed any fundamental issues, but if I've broken
something, let me know.
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suddenly silenced
* streamline templates in addrmap.h
* get rid of overloads on read/write member names - this will become even more important in the near future
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- PULSE_LINE is no longer a value. Existing uses have been changed to pulse_input_line with attotime::zero as the second argument.
- Formerly only INPUT_LINE_NMI and INPUT_LINE_RESET were allowed with PULSE_LINE. INPUT_LINE_NMI no longer receives special handling; instead, CPU devices must specify which of their input lines are edge-triggered and thus may be used with zero-width pulses by overriding the execute_input_edge_triggered predicate. INPUT_LINE_RESET is still special-cased, however.
- execute_default_irq_vector now allows a different default vector to be specified for each input line. This added flexibility may or may not prove useful.
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* Move around the debugger hooks to get a small but measurable performance increase
* Remove emucore from external tools
* Improve performance of DSP16 interpreter a little by generating six variants of execution loop
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mb86235.cpp: renamed pcs_ptr into pcp, and added a file for future interpreter core (nw)
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* destaticify initializations (nw)
* fix this->set_screen (nw)
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Also, a lot more freedom happened, that's going to be more visible
soon.
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Disassemblers are now independant classes. Not only the code is
cleaner, but unidasm has access to all the cpu cores again. The
interface to the disassembly method has changed from byte buffers to
objects that give a result to read methods. This also adds support
for lfsr and/or paged PCs.
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to avoid nested templates everywhere (nw)
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significant change, so please pay attention.
The core changes are:
* Short name, full name and source file are no longer members of device_t, they are part of the device type
* MACHINE_COFIG_START no longer needs a driver class
* MACHINE_CONFIG_DERIVED_CLASS is no longer necessary
* Specify the state class you want in the GAME/COMP/CONS line
* The compiler will work out the base class where the driver init member is declared
* There is one static device type object per driver rather than one per machine configuration
Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type.
* DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders.
* DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type.
Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types.
* These macros declare storage for the static data, and instantiate the device type and device finder templates.
The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate.
Things I've actually messed with substantially:
* More descriptive names for a lot of devices
* Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes
* Changed DECO BSMT2000 ready callback into a device delegate
* Untangled Microprose 3D noise from driver state
* Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices
* Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly
* Started to break out common parts of Samsung ARM SoC devices
* Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++
* Tried to make Z180 table allocation/setup a bit safer
* Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant
* Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size
* Imporved encapsulation of Z80DART channels
* Refactored the SPC7110 bit table generator loop to make it more readable
* Added wrappers for SNES PPU operations so members can be made protected
* Factored out some boilerplate for YM chips with PSG
* toaplan2 gfx
* stic/intv resolution
* Video System video
* Out Run/Y-board sprite alignment
* GIC video hookup
* Amstrad CPC ROM box members
* IQ151 ROM cart region
* MSX cart IRQ callback resolution time
* SMS passthrough control devices starting subslots
I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo).
And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros.
It feels like an uphill battle trying to get this stuff under control while more of it's added.
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* Make device_creator a variable template and get rid of the ampersands
* Remove screen.h and speaker.h from emu.h and add where necessary
* Centralise instantiations of screen and speaker finder templates
* Add/standardise #include guards in many hearers
* Remove many redundant #includes
* Order #includesr to help catch headers that can't be #included alone
(nw) This changes #include order to be prefix, unit header if applicable
then other stuff roughly in order from most dependent to least dependent
library. This helps catch headers that don't #include things that they
use.
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converted a char[] buffer to std::string
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Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
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everything in the debugger, which allows interruptible cpu's to work properly. [smf]
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