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* emu/ioport.h: Made syntax for configuring callbacks more consistent. Vas Crabb2024-10-181-131/+131
| | | | | | | | | | | | You now use FUNC or NAME to configure port field callbacks, like you would when configuring other kinds of callbacks. This has a number of benefits: * No need to remember different syntax for port field callbacks, and more approachable for new contributors. * May use function templates with multiple arugments using NAME((&...)) syntax without resorting to another layer of macros. * May use non-member functions on the odd chance it's useful. * More natural syntax for referring to member functions.
* Added ATTR_COLD to common lifecycle methods for many files in src/devices. ↵ holub2024-09-2710-25/+25
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* devices/bus: remove \xC2 and \xC3 from input defs hap2023-12-231-1/+1
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* Revert initialisation of device members in headers. Vas Crabb2022-04-031-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | This is problematic in several ways: * Initialising things at construction that aren't needed until after start slows down -romident, -validate, -listxml, etc. Slot cards can be a particular drain on -listxml and -validate as they're instantiated for every compatible slot. It's more pronounced for array members, too. * Splitting member initialisation between declaration in headers and constructors in source files means you have to look at two places to check for the initial value, and you always need to check the constructor even if an initialiser is present in the header because the constructor initaliser list takes precedence. (This isn't as much of an issue for driver classes because the constructor is most often inlined at declaration, so it isn't far from the member declarations.) * Initialisers in headers for frequently-used devices increases the frequency of recompiling dependent devices/drivers as they're exposed to any changes in initialisers. * Initialisers in frequently-used headers increase build times because there's more for the compiler to parse/cache. (This affects makedep.py as well for single-driver builds, but that's a single pass.) It's not a lot individually, but it adds up given the size of MAME, which keeps increasing. We've already had one contributor banned from GitHub actions for resource usage, we don't want to waste compiler time unnecessarily.
* init vars for coverity (bus/l-w) Robbbert2022-04-021-1/+1
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* Spring cleaning: Vas Crabb2019-11-012-8/+7
| | | | | | | | | | | | * Changed emu_fatalerror to use util::string_format semantics * Fixed some incorrectly marked up stuff in build scripts * Make internal layout compression type a scoped enum (only zlib is supported still, but at least the values aren't magic numbers now) * Fixed memory leaks in Xbox USB * There can only be one "perfect quantum" device - enforce that only the root machine can set it, as allowing subdevices to will cause weird issues with slot cards overiding it * Allow multiple devices to set maximum quantum and use the most restrictive one (it's maximum quantum, it would be minimum interleave) * Got rid of device_slot_card_interface as it wasn't providing value * Added a helper template to reduce certain kinds of boilerplate in slots/buses * Cleaned up some particularly bad slot code (plenty more of that to do), and made some slots more idiomatic
* (nw) misc stuff: Vas Crabb2019-10-094-80/+8
| | | | | | | | | | | | | | | | | | | | | | | * screen: validate crystal values used for set_raw * driver: get rid of sound start/reset overrides in machine configuration * vrender0.cpp, nexus3d.cpp: corrected pixel clock crystal value * mw8080bw.cpp: turned several audio subsystems into devices * bus/sat_ctrl: don't start subdevices in device_start - the machine does it for you * mb14241.cpp: simplify handlers * fgoal.cpp: updated for simplified handlers * devfind, screen: repair some doxy comments that had rotted with refactoring * doxygen: disable warnings for undocumented things - it's most of our codebase * snowbros.cpp: restore an output level setting lost in MCFG removal There's an outstanding validation error from the HP98543 DIO video card not using a valid crystal value. Someone needs to find a picture of the card and confirm or deny the existence of the 39.504MHz crystal. The various start/reset overrides are bugs waiting to happen. It's not immediately obvious that the ones run earlier can end up being called multiple times if subsequent ones throw missing dependencies exceptions. They're a relic of when everything from the old C-style drivers was thrown into classes all jumbled together.
* ioport: Change PORT_CHANGED_MEMBER param type from void * to u32 (nw) AJR2019-08-151-1/+1
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* -sh2, sh4, sat_ctrl: Removed MCFG, nw mooglyguy2018-12-095-142/+45
| | | | | | | | | | | | -ticket: Added separate hopper_device, nw -aristmk6, atvtrack, cps3, cv1k, hikaru, saturn, sh4robot, stv: Removed MACHINE_CONFIG, nw -sat_ctrl/multitap, segatap: Refactored to use required_devicee_array, removed MACHINE_CONFIG, simplified code, nw -mega32x: Removed code duplication, eliminated MACHINE_CONFIG, nw -vegaeo: Removed machine().device, nw
* Make MCFG_DEVICE_ADD and callable device types more flexible: Vas Crabb2018-05-042-19/+21
| | | | | | | | | | | | | | | | | | | | | * Allows defaulted clocks (see subtle example with vboy) * Allows additional constructors (see RS232 port in tranz330) * Allows use of device finder in place of tag in MCFG_DEVICE_ADD * Requires out-of-line destructor for devices using incomplete types * Requires XTAL or explicit u32 for clocks for devices with private types Devices must still define the standard constructor. When writing additional constructors, be aware that the constructor runs before device_add_mconfig in the context of the existing device, not the new device. See osborne1, zorba, tranz330, and vboy for examples of this in use. Compilation is a bit slower, but this is temporary while refactoring is in progress. Eliminated the need for MCFG_SOUND_ROUTE_EX. Removed macros from slot option configuration - they just obfuscated code and slowed it down with needless dynamic casts, but didn't actually simplify it.
* API Change: Machine configs are now a method of the owner class, and the ↵ Olivier Galibert2018-01-172-2/+2
| | | | | | | | | | prototype is simplified [O. Galibert] Beware, the device context does not follow in MCFG_FRAGMENT_ADD anymore due to the prototype change. So creating a device then configuring through a fragment doesn't work as-is. The simplest solution is just to add a MCFG_DEVICE_MODIFY at the start of the fragment with the correct tag.
* finally got rid of machine_mconfig_additions (nw) Ivan Vangelista2017-06-144-20/+8
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* Goodbye MACHINE_CONFIG_FRAGMENT, it was nice knowing you. Vas Crabb2017-05-222-2/+2
| | | | | | | | | (nw) This is a pretty minimal change. The point where the root device is added has been moved from the MACHINE_CONFIG_START macro to the constructor of the machine configuration class (made possible by giving drivers their own device types). This isn't the final change in this area. The root device is still being handled specially in that its configuration comes from the game driver structure. This needs to be harmonised with regular devices. But that's a job for another day.
* Move static data out of devices into the device types. This is a ↵ Vas Crabb2017-05-1420-118/+112
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | significant change, so please pay attention. The core changes are: * Short name, full name and source file are no longer members of device_t, they are part of the device type * MACHINE_COFIG_START no longer needs a driver class * MACHINE_CONFIG_DERIVED_CLASS is no longer necessary * Specify the state class you want in the GAME/COMP/CONS line * The compiler will work out the base class where the driver init member is declared * There is one static device type object per driver rather than one per machine configuration Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type. * DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders. * DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type. Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types. * These macros declare storage for the static data, and instantiate the device type and device finder templates. The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate. Things I've actually messed with substantially: * More descriptive names for a lot of devices * Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes * Changed DECO BSMT2000 ready callback into a device delegate * Untangled Microprose 3D noise from driver state * Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices * Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly * Started to break out common parts of Samsung ARM SoC devices * Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++ * Tried to make Z180 table allocation/setup a bit safer * Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant * Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size * Imporved encapsulation of Z80DART channels * Refactored the SPC7110 bit table generator loop to make it more readable * Added wrappers for SNES PPU operations so members can be made protected * Factored out some boilerplate for YM chips with PSG * toaplan2 gfx * stic/intv resolution * Video System video * Out Run/Y-board sprite alignment * GIC video hookup * Amstrad CPC ROM box members * IQ151 ROM cart region * MSX cart IRQ callback resolution time * SMS passthrough control devices starting subslots I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo). And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros. It feels like an uphill battle trying to get this stuff under control while more of it's added.
* Self-registering devices prep: Vas Crabb2017-02-2710-11/+11
| | | | | | | | | | | | | | * Make device_creator a variable template and get rid of the ampersands * Remove screen.h and speaker.h from emu.h and add where necessary * Centralise instantiations of screen and speaker finder templates * Add/standardise #include guards in many hearers * Remove many redundant #includes * Order #includesr to help catch headers that can't be #included alone (nw) This changes #include order to be prefix, unit header if applicable then other stuff roughly in order from most dependent to least dependent library. This helps catch headers that don't #include things that they use.
* Remove emu.h from headers (nw) Olivier Galibert2017-02-1120-10/+10
| | | | | | | | | | | | Per Vas' request. If the compile fails for you (i'm thinking osx and windows native debuggers here in particular), add '#include "emu.h"' as first include of the cpp files that fail. Due to our use of precompilation and forced inclusion, emu.h must be included as the very first non-comment thing we do if we want to be sure msvc compiles are identical to gcc/clang ones. Doing it directly instead of through an include increases the correctness probability by a magnitude.
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-2220-107/+107
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* use standard types uintptr_t, char16_t and char32_t instead of FPTR, ↵ Miodrag Milanovic2016-10-221-1/+1
| | | | utf16_char, unicode_char (nw)
* remove legacy forms of (required|optional)_(shared_ptr|ioport)_array Vas Crabb2016-08-251-1/+1
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* Cleanups and version bumpmame0173 Miodrag Milanovic2016-04-2718-169/+161
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* saturn.cpp: converted controllers to work through slot devices, etabeta782016-04-2320-0/+2057
cleaning up the related code. [Fabio Priuli] saturn.cpp: added emulation of the SegaTap adapter (4 controllers) and Sega Multitap adapter (6 controllers). Saturn Bomberman can now be played as intended. [Fabio Priuli]