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* Enable GCC implicit fallthrough warning. Vas Crabb2020-11-151-0/+1
| | | | | | I've guessed whether break or [[fallthrough]] is appropriate. In cases where it looked particularly suspicious, I added a FIXME comment. All of these changes should be reviewed by someone familiar with the code.
* finally retired the READ8/16/32/64 and WRITE8/16/32/64 macros (nw) Ivan Vangelista2020-06-181-15/+15
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* src/devices: Replace output().set_value with output finders (nw) AJR2019-10-301-2/+17
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* Make osd_printf_* use util/strformat semantics. Vas Crabb2019-09-261-1/+1
| | | | | | | | | | | | | | | | | (nw) This has been a long time coming but it's here at last. It should be easier now that logerror, popmessage and osd_printf_* behave like string_format and stream_format. Remember the differences from printf: * Any object with a stream out operator works with %s * %d, %i, %o, %x, %X, etc. work out the size by magic * No sign extending promotion to int for short/char * No widening/narrowing conversions for characters/strings * Same rules on all platforms, insulated from C runtime library * No format warnings from compiler * Assert in debug builds if number of arguments doesn't match format (nw) Also removed a pile of redundant c_str and string_format, and some workarounds for not being able to portably format 64-bit integers or long long.
* (nw) Clean up the mess on master Vas Crabb2019-03-261-16/+16
| | | | | | | | | | | | | This effectively reverts b380514764cf857469bae61c11143a19f79a74c5 and c24473ddff715ecec2e258a6eb38960cf8c8e98e, restoring the state at 598cd5227223c3b04ca31f0dbc1981256d9ea3ff. Before pushing, please check that what you're about to push is sane. Check your local commit log and ensure there isn't anything out-of-place before pushing to mainline. When things like this happen, it wastes everyone's time. I really don't need this in a week when real work™ is busting my balls and I'm behind where I want to be with preparing for MAME release.
* Revert "conflict resolution (nw)" andreasnaive2019-03-251-16/+16
| | | | | This reverts commit c24473ddff715ecec2e258a6eb38960cf8c8e98e, reversing changes made to 009cba4fb8102102168ef32870892438327f3705.
* intelfsh: Eliminate address_space argument from read/write handlers (nw) AJR2019-02-011-16/+16
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* -intelfsh: Removed MCFG, nw mooglyguy2018-09-051-6/+8
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* as if millions of this pointers suddenly cried out in terror, and were ↵ Vas Crabb2018-06-081-16/+16
| | | | | | | suddenly silenced * streamline templates in addrmap.h * get rid of overloads on read/write member names - this will become even more important in the near future
* remove safe_pc() and safe_pcbase() (nw) smf-2018-04-131-1/+1
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* API Change: Machine configs are now a method of the owner class, and the ↵ Olivier Galibert2018-01-171-2/+2
| | | | | | | | | | prototype is simplified [O. Galibert] Beware, the device context does not follow in MCFG_FRAGMENT_ADD anymore due to the prototype change. So creating a device then configuring through a fragment doesn't work as-is. The simplest solution is just to add a MCFG_DEVICE_MODIFY at the start of the fragment with the correct tag.
* compile fix for GCC 7.2.1 (nw) arbee2018-01-131-1/+4
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* -gba: Use correct initial mapping for movie cartridges. Fixes v_sharkt, ↵ mooglyguy2018-01-131-4/+8
| | | | v_shrek, v_shrek2, probably others. [endrift, Ryan Holtz]
* Extended time! All space.device() removed from comments (nw) Olivier Galibert2018-01-051-5/+0
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* -gba: By default, GPIO ports should pass ROM through on read. Fixes Doom 2 ↵ mooglyguy2017-11-021-3/+1
| | | | and Duke Nukem Advance. [Ryan Holtz]
* device_add_mconfig up to devices/bus/h* (nw) Ivan Vangelista2017-06-081-12/+2
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* Goodbye MACHINE_CONFIG_FRAGMENT, it was nice knowing you. Vas Crabb2017-05-221-2/+2
| | | | | | | | | (nw) This is a pretty minimal change. The point where the root device is added has been moved from the MACHINE_CONFIG_START macro to the constructor of the machine configuration class (made possible by giving drivers their own device types). This isn't the final change in this area. The root device is still being handled specially in that its configuration comes from the game driver structure. This needs to be harmonised with regular devices. But that's a job for another day.
* Move static data out of devices into the device types. This is a ↵ Vas Crabb2017-05-141-52/+47
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | significant change, so please pay attention. The core changes are: * Short name, full name and source file are no longer members of device_t, they are part of the device type * MACHINE_COFIG_START no longer needs a driver class * MACHINE_CONFIG_DERIVED_CLASS is no longer necessary * Specify the state class you want in the GAME/COMP/CONS line * The compiler will work out the base class where the driver init member is declared * There is one static device type object per driver rather than one per machine configuration Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type. * DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders. * DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type. Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types. * These macros declare storage for the static data, and instantiate the device type and device finder templates. The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate. Things I've actually messed with substantially: * More descriptive names for a lot of devices * Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes * Changed DECO BSMT2000 ready callback into a device delegate * Untangled Microprose 3D noise from driver state * Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices * Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly * Started to break out common parts of Samsung ARM SoC devices * Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++ * Tried to make Z180 table allocation/setup a bit safer * Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant * Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size * Imporved encapsulation of Z80DART channels * Refactored the SPC7110 bit table generator loop to make it more readable * Added wrappers for SNES PPU operations so members can be made protected * Factored out some boilerplate for YM chips with PSG * toaplan2 gfx * stic/intv resolution * Video System video * Out Run/Y-board sprite alignment * GIC video hookup * Amstrad CPC ROM box members * IQ151 ROM cart region * MSX cart IRQ callback resolution time * SMS passthrough control devices starting subslots I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo). And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros. It feels like an uphill battle trying to get this stuff under control while more of it's added.
* Self-registering devices prep: Vas Crabb2017-02-271-13/+13
| | | | | | | | | | | | | | * Make device_creator a variable template and get rid of the ampersands * Remove screen.h and speaker.h from emu.h and add where necessary * Centralise instantiations of screen and speaker finder templates * Add/standardise #include guards in many hearers * Remove many redundant #includes * Order #includesr to help catch headers that can't be #included alone (nw) This changes #include order to be prefix, unit header if applicable then other stuff roughly in order from most dependent to least dependent library. This helps catch headers that don't #include things that they use.
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-40/+40
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* Cleanup and version bumpmame0175 Miodrag Milanovic2016-06-291-37/+36
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* sorry for the inconvenience. nw. etabeta782016-06-061-1/+1
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* gba.cpp: several improvements [Fabio Priuli] etabeta782016-06-061-120/+702
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Implemented emulation of the "General Purpose I/O" port (GPIO) of GBA. - Hooked up S-3511 RTC emulation through the GPIO port. This allows to avoid the "Internal battery has run dry [...] clock-based events will no longer occur" messages in Pokémon Emerald / Ruby / Sapphire. This also promotes Sennen Kazoku to working state. - Hooked up Boktai Light Sensor emulation through the GPIO port. This allows to avoid the "Solar Sensor is broken" message in Boktai / Bokura no Taiyou, which is now playable and to recharge your weapons in all three games of the series. Light level has to be chosen via the "Machine Configuration" menu, until we get some kind of camera input. - Hooked up Warioware Twist Gyroscope emulation through the GPIO port. This allows to play the minigames, even if in some case the input sensibility might need a few tweaks. - Hooked up Warioware Twist & Drill Dozer Rumble emulation through the GPIO port. MAME will now output a "Rumble" output bit (0 for Rumble=OFF and 1 for Rumble=ON) whenever the games try to access the Rumble component… third party applications can now listen to the output and redirect it to some hardware that can "rumble" in sync with the gameplay. gba.cpp: implemented emulation of the Tilt sensor used by Yoshi’s Universal Gravitation / Yoshi Topsy-Turvy / Yoshi no Banyuuinryoku (and by Koro Koro Puzzle). Note that the calibration can seem a bit tricky at first, because the emulated screen does not turn as the GBA would... In order to properly calibrate the sensor, just keep pressed right for a few seconds when requested to calibrate right inclination (first calibration screen in Yoshi Universal Gravitation) so to get the full right range; then keep pressed for left for a few seconds when requested to calibrate left inclination (second calibration screen in Yoshi Universal Gravitation) so to get the full left range. [Fabio Priuli]
* Cleanups and version bumpmame0174 Miodrag Milanovic2016-05-251-5/+5
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* gba.cpp: Added preliminary support for the 3D Matrix Memory etabeta782016-05-171-0/+75
| | | | | | Controller used by 64MB video cartridges. Disney Collection 2 works, while other dumps still fail (possibly due to reason unrelated to the mapper emulation...) [Fabio Priuli]
* reverting: Miodrag Milanovic2016-01-201-7/+7
| | | | | | | SHA-1: 1f90ceab075c4869298e963bf0a14a0aac2f1caa * tags are now strings (nw) fix start project for custom builds in Visual Studio (nw)
* Revert "rest of device parameters to std::string (nw)" Miodrag Milanovic2016-01-201-1/+1
| | | | This reverts commit caba131d844ade3f2b30d6be24ea6cf46b2949d7.
* rest of device parameters to std::string (nw) Miodrag Milanovic2016-01-161-1/+1
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* tags are now strings (nw) Miodrag Milanovic2016-01-161-7/+7
| | | | fix start project for custom builds in Visual Studio (nw)
* Revert "use c++ cast instead of c casts (nw)" Miodrag Milanovic2015-12-051-2/+2
| | | | This reverts commit be704c00abe1eaaa442db81db04c8b71595d5c41.
* use c++ cast instead of c casts (nw) Miodrag Milanovic2015-12-051-2/+2
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* Initial conversion of core to C++14. Note that compilers are now limited to ↵ Miodrag Milanovic2015-12-031-2/+2
| | | | GCC 4.9.0 and up, Clang 3.4.0 and up, and VS2013 and up [Miodrag Milanovic]
* fix uninitialized class members for bus devices (nw) Miodrag Milanovic2015-11-141-2/+2
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* Rename *.c -> *.cpp in our source (nw) Miodrag Milanovic2015-11-081-0/+438