| Commit message (Collapse) | Author | Age | Files | Lines |
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make TARGET=mess -j19
will generate all needed files and build MESS, while developing you can use
make TARGET=mess COMPILE=1 -j19
to prevent rebuilding of make files.
Build system have automatic generate of dependencies so will do incremental builds fine.
make clean
will remove all generated files/projects and obj files
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(nw)
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<jvilk> DFJustin: the issue is that if you do not add those targets in, then those targets are not defined when you do a CROSS_BUILD
<jvilk> and Make fails
<jvilk> because targets depend on them
<jvilk> the 'correct' fix would be to have the targets that depend on them depend on the correct location of the tools
<jvilk> because I think what was happening is that they depended on the location of the tools assuming that they were built for the target platform
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lst to declare source file import used by makemak only, added just few testing examples (nw)
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- enforced short names for slot card devices
- updated validation, romverify and listxml output accordingly
- slotoptions now also contain shortnames so it's possible to link
slot option and device
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- Removed LOADBYNAME, since it is deprecated by using per device rom load_software_part_region
- Created makedev tool to generate array of devices, and created lst file according to current devices usage.
- Changed listxml command to output device roms too
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loader rewrite, which is still in progress....)
Replaced mamedriv.c with a new driver list mechanism that is generated
by the build tools. The emulator core now expects the presence of a
file called src/$(TARGET)/$(SUBTARGET).lst which is just a raw list of
driver names, one per line. C and C++ comments are still permitted.
This file is parsed by a new build tool makelist which extracts the
driver names, sorts them, and generates a file called drivlist.c, which
is consumed by the core. [Aaron Giles]
Added new osdcore function osd_malloc_array() which is identical to
osd_malloc() but obviously hints that the underlying allocation is for
an array. Updated all callers to use the appropriate form. Modified the
Windows allocator to only use guard pages for array-style allocations,
allowing us to enable them once again in debug builds. [Aaron Giles]
Created new static class driver_list to wrap accesses to the list of
available drivers. Improved speed of driver lookups by relying on the
presorting done by makelist. [Aaron Giles]
Created helper class driver_enumerator as a helper for iterating through
the list of drivers. This class supports basic filtering and iteration,
and also serves as a temporary cache of machine_configs. [Aaron Giles]
Created cli_frontend object to wrap all the CLI handling code in
clifront.c. Updated/simplified all the code to take advantage of the
driver_enumerator. [Aaron Giles]
Created media_auditor object to wrap all the auditing functions in
audit.c. Updated all users to the new interface. Note that the new
auditing mechanism is slightly out of sync with the romload code in
terms of finding ROMs owned by devices, so it may mis-report some
issues until the new ROM loading code is in. [Aaron Giles]
Added concept of a per-device searchpath. For most devices, their
searchpath is just the short name of the device. For driver_devices, the
searchpath is driver[;parent[;bios]]. This searchpath will eventually be
used by the rom loader to find ROMs. For now it is used by the media
auditor only. [Aaron Giles]
Created info_xml_creator object to wrap all the info generation functions
in info.c. Converted the file to C++ and cleaned up the input processing
code. [Aaron Giles]
(not for whatsnew ... Known issues: auditing of CHDs appears busted, and
debug builds report unfreed memory if you use the built-in game picker)
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Does basic dependency analysis and supports excluding paths.
Makefile now supports a depend target which will run makedep
on the src/$(TARGET) tree and create dependencies. It deliberately
excludes the root of src/emu as well as the osd directories in
order to keep the dependency file down to a reasonable size, so
if a core header file changes, you still need to clean and build
all.
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Subject: [patch] make MSVC_BUILD=1 -j<n> build fix
Hi mamedev,
The following build tweak fixes make MSVC_BUILD=1 -j2. It also fixes
an oversight in the cross-build support.
~aa
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Windows or cross builds)
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* verinfo: New syntax.
verinfo now uses the following syntax: verinfo.exe -b windows|winui|mess.
Does not depend on compile time defines any longer.
* makefile will include - if it exists - src/osd/$(CROSS_BUILD_OSD)/build.mak.
This was necessary to enable cross builds for winui. winui adds mkhelp to build tools and the rules for mkhelp thus had to be moved outside src/osd/winui/winui.mak
* Tested on Linux 64bit, Linux 32bit, Windows 32bit mingw, Windows 32bit MSVC
* Cross build environment to be posted to the list
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Hi mamedev,
Here's my periodic batch of code cleanups. The usual batch of adding static/const plus some include fixes. In addition, I reverted some of the changes to build.mak from u1 which made some MSVC builds fail, and adjusted/optimized an m10.c gfx_layout. I also added some missing cores to cpuintrf.c, sndintrf.c and added some missing #if's to 5220intf.c.
~aa
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platforms.
Fixed dependency problem in windows.mak due to the VERINFO move. Windows builds now work the first time.
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Updated all call sites.
Fixed recent build breaks.
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* remove osdcore.h
build.mak:
* remove expat from libs
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* removes osdcore.h from file2str.c and verinfo.c
* removes LIBOCORE from link stage for file2str and verinfo
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* move verinfo.c to src/build
* move rules for verinfo to src/build/build.mak
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* added checks for CROSS_BUILD=1 to omit building m68kmake.exe, verinfo.exe, png2bdc.exe and file2str
* enables building mame using mingw on linux
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- removed years from copyright notices
- removed redundant (c) from copyright notices
- updated "the MAME Team" to be "Nicola Salmoria and the MAME Team"
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