| Commit message (Collapse) | Author | Age | Files | Lines |
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* palm/palm.cpp: Promoted palmm100 to working. Split Palm LCD into a separate device.
* machine/mc68328.cpp: Improved LCD controller emulation. Fixed reported Coverity issues
* vidoe/mc68328lcd.cpp: Added a generic device to handle MC68328-style LCD output signals.
* vtech/iqunlim.cpp: Hooked up MC68EZ328 device.
Clones promoted to working
---------------------
3Com Palm m100 [Ryan Holtz]
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* bus/msx/ctrl: Added XE-1AP pad with defaults for personal computers.
* bus/pce_ctrl: Added XHE-3 PC joystick adapter.
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This is the "horsehoe crab" game pad version of the Denpa Micom Soft
Analog/Digital Intelligent Controller System (the other version is the
desktop "cyber stick").
Mega Drive games only support this controller in analog mode (the
default). Digital mode is designed to be used for games on computers
with MSX-style controller ports that don't support analog controls.
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* machine/mc68328.cpp: Split MC68328 device into a base class with shared functionality, and derived MC68328 and MC68EZ328 models.
* video/sed1375.cpp: Added roughly-functional implementation of the Epson SED1375 LCD controller.
Machines promoted to working
------------------------
3Com Palm IIIc [Ryan Holtz]
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Use a memory view to switching between Game Gear and Master System compatibility I/O space mapping. Got rid of most of the conditional code checking whether it's a Game Gear driver.
Got rid of the special Game Gear EXT port slot. It's the same thing as a Mega Drive controller/expansion I/O port with a different connector.
sega/mdioport.cpp: Added a variant for the Game Gear with the TH/PC6 interrupt latch, and added it to the Game Gear.
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-cpu/avr8: Added minimal ADC support (in particular, ADC interrupts are
not implemented).
-sega/megadriv.cpp: Further broke up base Mega Drive class.
* Created a light-weight base class with just the core functionality,
used for "Genie" hardware (Puckman Pockimon).
* Moved built-in controller emulation to a derived class so it isn't
lurking underneath the consoles with pluggable controllers.
* Moved the Sun Mixing Mega Drive bootlegs to their own source file -
they're substantially different, not using the I/O blocks for input.
-sega/sms.cpp: Untangled SG-1000 Mark III slightly.
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- Acorn AEH50 Ethernet II
- Acorn AEH54 10Base2 Ethernet Podule
- ANT Ethernet 10base2 mini-podule
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other machines.
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----------------------------------
MiniB Computer [Nigel Barnes, Sprow]
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- Acorn A500 SCSI Interface
- Acorn AKA31 SCSI Expansion Card
- Acorn AKA32 CDFS & SCSI Expansion Card
- Cumana 16bit SCSI Interface
- Lingenuity SCSI Podule
- Morley Electronics 16bit Cached SCSI card
- Oak Solutions 16 bit SCSI Interface
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Microtan Keyboard (MT009), and ETI Space Invasion Key Unit.
- Added cards ETI Real Time Clock, ETI Sound Card, Microtanic Real Time Clock, TUG Combo Card, and TUG EPROM Storage Card.
mt6809: Fixed keyboard input, RALBUG commands now work, and promoted to working.
- Added support for FLEX and BBC Micro floppy formats.
spinveti: Replaced incorrect ROM to load at &F800.
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Adapted all Mega Drive hardware drivers to work with the new I/O port
device, and moved based Mega Drive 68k peripherals to a common address
map function.
sega/megadriv_acbl.cpp: Added base machine configuration to attach an
optional I/O port to the EXP port, and moved some stuff to derived
classes.
sega/megadriv_rad.cpp: Simplified code.
bus/sms_ctrl: Added an RS-232 adapter. Only sending from the console to
the attached device works so far, reception will have to wait.
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- Make CC 90-232 serial/parallel interface an extension device
- Eliminate spurious custom Centronics interface from MO5NR (CC 90-232 is used with this model instead)
- Make RF 57-932 serial interface an extension device
- Make MD 90-120 modem interface an extension device (emulation still needs work)
- Make Midipak an extension device and completely rewrite emulation
- Make MEA8000-based speech interface an extension device
- Configure 1 MHz E clock for extension bus
- Add FIRQ & IRQ outputs from extension bus
- Expand extension I/O address range from $x7D0-$x7DF to $x7C0-$x7FF
- Clean up various bits of driver code
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Rationalised interface, got rid of TH from the "pulled" lines, and
extended to support output on all data lines. Renamed to be less
specific as the same interface is shared by multiple consoles.
Removed a lot of unnecessary indirection through I/O ports and multiple
levels of inversion in peripheral emulation that was obfuscating the
code.
Made Rapid Fire Unit switches toggles so they can be assigned to
controller buttons and switched on/off easily during gameplay. You can
still see/change the current state in the Toggle Inputs menu if you
don't want to assign buttons.
Implemented idle timeout in Furrtek 4-player Master System adapter.
Improved crosshair tracking in Graphic Board, added ability to
raise/lower pen, and greatly cleaned up code.
Fixed paddle controller when used with export consoles.
Added 3-button and 6-button Mega Drive control devices.
sega/sms.cpp: SG-1000 Mark III has pin 7 of controller ports tied low -
indicate this to attached controllers (this pin became TH on the Master
System).
sega/mdconsole.cpp: Replaced controller emulation in the driver with
Sega controller ports. Also removed some vestigial code from the driver
base class.
sharp/x68k.cpp: Replaced controller emulation in the driver with MSX
controller ports.
bus/msx/ctrl: Added a Sega controller adapter device, supported by
X68000 software including chelnov and ssf2.
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(addresses MT08416). (#10575)
*bus/coco: Remove real-time clock and no-halt functions from Radio Shack floppy disk controller.
* bus/coco: Added Disto Super Controller II floppy disk controller that contains no-halt functionality
* bus/coco: Added "mini expansion bus" that the SCII uses for add on cards, and added slots to SCII and Disto RAM cartridges.
* bus/coco: Added Disto "Realtime Clock" MEB slot device (also includes a parallel printer interface).
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Softcard media. (#10610)
* Copied or moved Bee Cards entries from msx1_cart.xml to msx1_bee_card.xml.
* Copied or moved SoftCard entries from msx1_cart.xml to msx_softcard.xml.
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* Qt: Save expression for memory and disassembly views.
* Qt: Made command history behave more like Cocoa.
* Qt: Added expression history and made behaviour more like Cocoa.
* Qt: Refactored global notifications to use signals.
* Win32: Increased command/expression history size to 100 items.
* Cocoa: Save state of device info viewer windows.
* Qt/Win32/Cocoa: Save command/expression history.
-util/xmlfile.cpp: Fixed bug where copyInto failed to copy nodes.
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-bus/msx/ctrl: Added 2-button and 6-button FM Towns pads.
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* Also moved msx slot devices to subfolders.
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gameboy.xml: Changed default NVRAM fill for dbzgeki to 0xff - this will
cause it to treat the three save files as empty rather than starting in
a glitchy state.
New working software list items
-------------------------------
Dragon Ball Z English [lana_chan_, taizou]
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bus/gameboy: Removed the non-working "Digimon 2" cartridge device.
gbcolor.xml: Corrected titles for a few Chinese games.
New working software items (gbcolor.xml)
----------------------------------------
Capcom Vs. SNK: Millennium Fight 2001 (China) [Pepper9801, taizou]
Digimon 02 4 (China) [taizou]
Digimon 2 (China) [Robyn A1200, taizou]
Digimon Pocket (China) [taizou]
Harry Potter 3 (China) [taizou]
Pokémon Diamond: Special Pikachu Edition [taizou]
Pokémon Jade: Special Pikachu Edition [taizou]
Pokémon: Mewtwo Strikes Back [taizou]
Street Fighter Zero 4 (China) [taizou]
Software items promoted to working (gbcolor.xml)
------------------------------------------------
Shùmǎ Bào Lóng 02 4 (China) [Vas Crabb]
Shùmǎ Bào Lóng 3 Shuǐjīng Bǎn (China) [Vas Crabb]
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(#10473) [Wilbert Pol]
* Made some devices which were not present in all msx models optional; install software lists based on components of the system.
* Updated hardware descriptions.
* Implemented bruc100 firmware banking.
* Added m5.00.011 version of Yamaha SFG05 cartridge.
* Fixed phc28 RAM misconfiguration.
* Added AX-230 internal games mapper.
* Started adding support for FS-A1FM modem.
* Updated input port definitions.
* Added support for kanji font from raw FS-A1FX ROM dump.
* Started adding support for RS-232.
* Added support for Toshiba HX-M200 kanji cartridge - allows hx21 and hx22 to start their firmware.
* Fixed most floppy problems.
* Marked all ROMs that need verification as bad dumps.
* Moved floppy controller and drive configuration from main state to msx_slot disk devices.
New working machines
---------------------------------------
Hitachi MB-H1 (MSX1, Japan)
Mitsubishi ML-8000 (MSX1, Japan)
Panasonic CF-2700 (MSX1, UK)
Pioneer", "UC-V102 (MSX2, Japan)
Sakhr AX-200 (MSX1, Arabic/English)
Sakhr AX-230 (MSX1, Arabic)
Sakhr AX-350 II (MSX2, Arabic)
Sakhr AX-500 (MSX2, Arabic)
Sanyo MPC-25FS (MSX2, Japan)
Sanyo PHC-23 / Wavy23 (MSX2, Japan)
Toshiba HX-32 (MSX1, Japan)
Toshiba HX-51I (MSX1, Italy, Spain)
Yamaha SX-100 (MSX1, Japan)
Victor HC-80 (MSX2, Japan)
New working clones
---------------------------------------
Frael Bruc 100-2 (MSX1, Italy)
Hitachi MB-H1E (MSX1, Japan)
Philips NMS 8250/16 (MSX2, Spain)
Sakhr AX-200M (MSX1, Arabic/English)
Sakhr AX-350 II F (MSX2, Arabic)
Sony HB-101 (MSX1, Japan)
Sony HB-75 (MSX1, Japan)
Sony HB-F500 2nd version (MSX2, Japan)
Spectravideo SVI-728 (MSX1, Spanish)
Talent DPC-200 (MSX1, Argentina, international keyboard)
Toshiba HX-20E (MSX1, Spain)
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into devcb.
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* qx10: Rework keyboard code
* Split keyboard into ascii and hasci variants
* Update keymappings to be more complete
* Add output_finders for keyboard LEDs
* Keyboard now uses sync serial, fixes timing issues with CP/M Plus
* qx10: Add layouts for both hasci and ascii keyboards
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* fs_isis: support for Intel ISIS-II filesystem added
* fs_isis: fix after CI failure
* fs_isis: adapted to changes in 5499683a239
* all.cpp: fixed amount of ws
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* Added IDE hard disk option board.
* Added ComFiler CR-1510 option board.
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New working software list additions
-----------------------------------
gbcolor.xml: Juéduì Wǔlì (China), Wàixīng Tànxiǎn zhī Xīngqiú Dàzhàn (China) [Robyn A1200, taizou]
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as_dsk: Create a common base class, merge what is currently identical
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Belmont]
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Made closing the Qt debugger console window hide all debugger windows
and run the emulated machine (debugger windows will be shown on next
user break or breakpoint hit). This matches the behaviour of the Win32
and Cocoa debuggers.
Made Qt debugger clean up its windows on exit rather than on subsequent
starts. This fixes GitHub #9789.
Made Qt debugger less reliant on global variables, and made code to save
and load configuration a bit less convoluted. It still needs more
refactoring on this front, but it's in slightly better shape now.
Made Qt debugger a bit less crashy on invalid configuration. Still
plenty of ways to crash it, but every little bit counts.
Made Qt debugger do less comparisons on menu item names and object
names - it might be possible to localise one day.
Moved all the C++ debugger implementations into namespaces. They're
using awfully generic class names, so it's about time.
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* Reset the system from a timer callback for the Vast Fame/SL/J.Y.
Company multi-game cartridges. This fixes games on gbcolor.
* Reset system when leaving configuration mode for GBCK003. Fixes most
issues with games.
* Moved GBCK003 to its own source file, and added notes for both
multi-game cartridge types.
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