Commit message (Collapse) | Author | Age | Files | Lines | |
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* | DAC WIP, started documenting the DACs in use. [smf] | 2016-10-17 | 1 | -0/+25 | |
| | | | | | | | | | | | | | | | | | | ataxx: Fixed missing sound channel caused by one dac not being hooked up and one dac being hooked up to two addresses. bestbest: Fixed high pitch screech caused by incorrect addressing (two dacs weren't hooked up and two were hooked up to two addresses). cchasm: Fixed static noise generation caused by feeding the same bit to both dacs. cheekyms: Slightly improved sound by implementing sound triggers as 8 x 1 bit dacs instead of 1 x 8 bit dac. galeb: Fixed sound by implementing it according to http://www.deltasoft.com.hr/retro/galebemu.htm & implemented enough of LOAD/SAVE to stop it hanging. hard drivin: (all games in driver) Improved 12 bit controls, although centre still goes out of sync. mea8000: Converted to a sound device. megaphx: Fixed noisy samples due to wrong format. microvsn: Fixed sound pitch caused by incorrect usage of write_signed8(). seicross: Changed to a 4 bit dac as samples are packed nibble. spaceg: Preliminary sound using space invaders samples. suna8: Changed to a 4 bit dac as samples are packed nibble. vcombat: Fixed static during machine gun fire due to incorrect dc offset removal. vectrex: Fixed noisy samples due to wrong format. wheelfir: Fixed sound, eeprom & analogue steering wheel and brake pedal. | ||||
* | Added YM2203, YM3526, AY-3-8910, NES APU, DMG APU, K053260, and MultiPCM to ↵ | 2016-08-18 | 1 | -1/+1 | |
| | | | | vgmplay, nw | ||||
* | pofo: Added skeleton for PCD3311T sound chip. (nw) | 2016-08-10 | 1 | -0/+13 | |
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* | ym2413: Isolate, objectify, integrate [O. Galibert] | 2016-06-29 | 1 | -3/+1 | |
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* | ym2151: Isolate, objectify, integrate [O. Galibert] | 2016-06-29 | 1 | -3/+1 | |
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* | INC -> HXX makes editors and code analyzers see it as C++ (nw) | 2016-05-01 | 1 | -9/+9 | |
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* | move gb sound and gb lcd in order to make snes compile, since used by bus ↵ | 2016-05-01 | 1 | -0/+11 | |
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* | typo fix (nw) | 2016-05-01 | 1 | -1/+1 | |
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* | fixed wpc, okiadpcm and eolith (nw) | 2016-04-30 | 1 | -1/+2 | |
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* | move to proper place (nw) | 2016-04-28 | 1 | -0/+12 | |
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* | mode devices to proper library (nw) | 2016-04-23 | 1 | -0/+8 | |
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* | separate mpeg audio as device, made building separate model3 possible (nw) | 2016-04-07 | 1 | -0/+10 | |
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* | scrclean on lua scripts (nw) | 2016-03-29 | 1 | -40/+40 | |
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* | pcat_dyn: add sound and mark toursol working [Carl] | 2016-03-19 | 1 | -0/+11 | |
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* | s14001a_new is now s14001a | 2016-01-23 | 1 | -14/+0 | |
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* | Added more accurate SSi S14001A speech chip emulation, written by one of the ↵ | 2016-01-19 | 1 | -0/+15 | |
| | | | | people at SSi who originally laid out the S14001a silicon in 1974/5! [Ed Bernard] | ||||
* | update build scripts for rename c - > cpp (nw) | 2015-11-08 | 1 | -137/+137 | |
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* | update build scripts and code change in order to fix compile (nw) | 2015-09-13 | 1 | -394/+394 | |
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* | Sega Pico PCM improvements [ValleyBell] | 2015-09-08 | 1 | -0/+2 | |
| | | | | | | as the pull request seems to have gone dead I refactored his changes into a new device derived from the 7759 rather than adding the Fifo into the 7759 (due to Aaron saying it doesn't exist there) it's possible the custom chip that Pico uses has said logic built in somehow as it's not a plain 7759 afaik. | ||||
* | Made FM cores compile only in group, that way it always work (nw) | 2015-06-21 | 1 | -72/+24 | |
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* | Fix more driver building, going deeper in checks (nw) | 2015-06-20 | 1 | -0/+1 | |
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* | Fix compiling just specific fm cores (nw) | 2015-06-20 | 1 | -0/+53 | |
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* | update metadata in lua files (nw) | 2015-06-20 | 1 | -104/+104 | |
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* | Removed comments and added generic license for whole team on top (nw) | 2015-05-09 | 1 | -3/+3 | |
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* | Start adding .h and .inc files to help usage inside IDE's like VS and XCode (nw) | 2015-04-11 | 1 | -0/+151 | |
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* | Add back support for big endian targets including OSX-PPC | 2015-04-02 | 1 | -1/+0 | |
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* | hng64: push code for what I believe is the sound chip into it's own file (nw) | 2015-03-30 | 1 | -0/+11 | |
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* | Explicit file listing in lua scripts making generate much much faster (nw) | 2015-03-28 | 1 | -136/+136 | |
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* | Moved build system to GENie [Miodrag Milanovic] | 2015-03-26 | 1 | -0/+1146 | |
make TARGET=mess -j19 will generate all needed files and build MESS, while developing you can use make TARGET=mess COMPILE=1 -j19 to prevent rebuilding of make files. Build system have automatic generate of dependencies so will do incremental builds fine. make clean will remove all generated files/projects and obj files |