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* Allow compiling with shared libraries [O. Galibert] Olivier Galibert2015-05-311-2/+4
| | | | | | | | | | Put SHLIB=1 in the main makefile, or on the command line. The idea is to get a *way* faster link with symbols. It works at least on linux, with one annoying caveat: you have to be in the build/projects/sdl/mame/gmake-linux directory to start mame afterwards. We're going to move some things around to be able to use LD_LIBRARY_PATH or have it start as-is from the root.
* propagate _subtarget in maintargetosdoptions call (nw) Miodrag Milanovic2015-05-211-1/+1
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* Removed comments and added generic license for whole team on top (nw) Miodrag Milanovic2015-05-091-0/+3
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* fix for few more executable files (nw) Miodrag Milanovic2015-04-161-0/+8
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* extract libs and liboptions from pkg-config, prepare for future work (nw) Miodrag Milanovic2015-04-161-12/+12
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* added SEPARATE_BIN option to put executable files in bin folder and not in ↵ Miodrag Milanovic2015-04-081-2/+6
| | | | main (useful for continuous integration )(nw)
* Add a crappy utility for editing AU effect presets Vas Crabb2015-04-071-7/+46
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* Supported mingw-clang builds (nw) Miodrag Milanovic2015-04-061-1/+1
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* * Take more link dependencies caused by OSD out of genie.lua Vas Crabb2015-04-041-11/+19
| | | | | * Always dynamically link SDL on Windows * Fix SDL1 build on Windows
* Harmonise targetos between genie.lua and sdl{,_config}.lua Vas Crabb2015-04-041-2/+2
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* removed includeosd (nw) Miodrag Milanovic2015-04-021-2/+2
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* SDL1 does not work with BFGX Vas Crabb2015-04-031-0/+4
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* Add a nice wrapper for doing backtick-like processing of command output Vas Crabb2015-04-021-4/+4
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* Ok shuffling done Miodrag Milanovic2015-04-011-0/+8
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* fix it properly (nw) Miodrag Milanovic2015-04-011-4/+0
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* Move osdcore.c back into libocore, don't allow libutil to #include osd Vas Crabb2015-04-011-0/+1
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* Bring back NOASM Vas Crabb2015-04-011-4/+10
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* Can't use BGFX or QT without X11 on *NIX Vas Crabb2015-04-011-13/+15
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* Refactor out common OSD modules into separate lua file Vas Crabb2015-04-011-163/+8
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* Restore DONT_USE_NETWORK Vas Crabb2015-04-011-8/+14
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* Restore SDL2_MULTIAPI Vas Crabb2015-04-011-0/+13
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* Restore MESA_INSTALL_ROOT Vas Crabb2015-04-011-5/+19
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* Restore NO_OPENGL and USE_DISPATCH_GL Vas Crabb2015-04-011-4/+51
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* Restore NO_USE_MIDI and some more OS support from the old SDL makefile Vas Crabb2015-04-011-4/+44
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* Made SDL build to be able to be compiled on VS (nw) Miodrag Milanovic2015-03-311-3/+19
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* Removed not needed flag since duplicate has been removed (nw) Miodrag Milanovic2015-03-311-1/+0
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* Get NO_X11, NO_USE_XINPUT and SDL_LIBVER working on Linux Vas Crabb2015-03-311-13/+98
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* Bring back some SDL OSD configurability (WIP) Vas Crabb2015-03-311-44/+189
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* Fix compile. (nw) couriersud2015-03-291-8/+12
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* Added two more options to the build system: couriersud2015-03-291-23/+25
| | | | | | | | | | | | | | | | | | | USE_QT: Compile the QT Debugger. Default is USE_QT=1 (except macosx), use USE_QT=0 to disable. LDOPTS: Optional LDFLAGs. These are mainly used for cross compilation. The following will compile a windows SDL build without QT debugger on linux: make TARGETOS=windows PTR64=1 OSD=sdl OS=linux \ OVERRIDE_CC="@x86_64-w64-mingw32-gcc" \ OVERRIDE_CXX="@x86_64-w64-mingw32-g++" \ OVERRIDE_LD="x86_64-w64-mingw32-g++" \ WINDRES="x86_64-w64-mingw32-windres" \ USE_QT=0 \ ARCHOPTS="-idirafter ${MINGW64DIR}/x86_64-w64-mingw32/include/ \ -I${MINGW64DIR}/Qt/include/ -v" SUBTARGET=tiny MINGW64=/usr \ \ LDOPTS="-L/mnt/mfhome/andre/mame/w64crosslibs"
* Small cleanup Vas Crabb2015-03-291-10/+1
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* SDL and Windows strconv are the same thing. Vas Crabb2015-03-291-2/+2
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* Remove all the stuff that causes driver and emu sources to be compiled Vas Crabb2015-03-291-9/+26
| | | | | | | | | | | differently with different OSDs Switch back to building for all OSDs in common directory Move more OSD-specific stuff into OSD scripts It still isn't completely safe to be building all OSD into same directory Common OSD "module" files, e.g. debuggers and renderers, build with different options for each OSD. It works at the moment, but you will end up with slightly different executables depending on the order you build OSDs.
* fix for osx debugger (nw) Miodrag Milanovic2015-03-281-0/+1
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* Explicit file listing in lua scripts making generate much much faster (nw) Miodrag Milanovic2015-03-281-45/+76
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* Put some OSD libs back in main GENie file to fix WinSDL build for now Vas Crabb2015-03-281-8/+0
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* build into OSD subdirectory for people building multiple OSDs Vas Crabb2015-03-281-0/+2
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* Move more OSD-specific stuff to OSD scripts Vas Crabb2015-03-281-0/+28
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* Split OSD per file [qmc2] Miodrag Milanovic2015-03-271-0/+162