Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Allow compiling with shared libraries [O. Galibert] | 2015-05-31 | 1 | -2/+4 | ||
| | | | | | | | | | | Put SHLIB=1 in the main makefile, or on the command line. The idea is to get a *way* faster link with symbols. It works at least on linux, with one annoying caveat: you have to be in the build/projects/sdl/mame/gmake-linux directory to start mame afterwards. We're going to move some things around to be able to use LD_LIBRARY_PATH or have it start as-is from the root. | |||||
* | propagate _subtarget in maintargetosdoptions call (nw) | 2015-05-21 | 1 | -1/+1 | ||
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* | Removed comments and added generic license for whole team on top (nw) | 2015-05-09 | 1 | -0/+3 | ||
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* | fix for few more executable files (nw) | 2015-04-16 | 1 | -0/+8 | ||
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* | extract libs and liboptions from pkg-config, prepare for future work (nw) | 2015-04-16 | 1 | -12/+12 | ||
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* | added SEPARATE_BIN option to put executable files in bin folder and not in ↵ | 2015-04-08 | 1 | -2/+6 | ||
| | | | | main (useful for continuous integration )(nw) | |||||
* | Add a crappy utility for editing AU effect presets | 2015-04-07 | 1 | -7/+46 | ||
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* | Supported mingw-clang builds (nw) | 2015-04-06 | 1 | -1/+1 | ||
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* | * Take more link dependencies caused by OSD out of genie.lua | 2015-04-04 | 1 | -11/+19 | ||
| | | | | | * Always dynamically link SDL on Windows * Fix SDL1 build on Windows | |||||
* | Harmonise targetos between genie.lua and sdl{,_config}.lua | 2015-04-04 | 1 | -2/+2 | ||
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* | removed includeosd (nw) | 2015-04-02 | 1 | -2/+2 | ||
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* | SDL1 does not work with BFGX | 2015-04-03 | 1 | -0/+4 | ||
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* | Add a nice wrapper for doing backtick-like processing of command output | 2015-04-02 | 1 | -4/+4 | ||
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* | Ok shuffling done | 2015-04-01 | 1 | -0/+8 | ||
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* | fix it properly (nw) | 2015-04-01 | 1 | -4/+0 | ||
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* | Move osdcore.c back into libocore, don't allow libutil to #include osd | 2015-04-01 | 1 | -0/+1 | ||
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* | Bring back NOASM | 2015-04-01 | 1 | -4/+10 | ||
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* | Can't use BGFX or QT without X11 on *NIX | 2015-04-01 | 1 | -13/+15 | ||
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* | Refactor out common OSD modules into separate lua file | 2015-04-01 | 1 | -163/+8 | ||
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* | Restore DONT_USE_NETWORK | 2015-04-01 | 1 | -8/+14 | ||
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* | Restore SDL2_MULTIAPI | 2015-04-01 | 1 | -0/+13 | ||
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* | Restore MESA_INSTALL_ROOT | 2015-04-01 | 1 | -5/+19 | ||
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* | Restore NO_OPENGL and USE_DISPATCH_GL | 2015-04-01 | 1 | -4/+51 | ||
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* | Restore NO_USE_MIDI and some more OS support from the old SDL makefile | 2015-04-01 | 1 | -4/+44 | ||
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* | Made SDL build to be able to be compiled on VS (nw) | 2015-03-31 | 1 | -3/+19 | ||
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* | Removed not needed flag since duplicate has been removed (nw) | 2015-03-31 | 1 | -1/+0 | ||
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* | Get NO_X11, NO_USE_XINPUT and SDL_LIBVER working on Linux | 2015-03-31 | 1 | -13/+98 | ||
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* | Bring back some SDL OSD configurability (WIP) | 2015-03-31 | 1 | -44/+189 | ||
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* | Fix compile. (nw) | 2015-03-29 | 1 | -8/+12 | ||
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* | Added two more options to the build system: | 2015-03-29 | 1 | -23/+25 | ||
| | | | | | | | | | | | | | | | | | | | USE_QT: Compile the QT Debugger. Default is USE_QT=1 (except macosx), use USE_QT=0 to disable. LDOPTS: Optional LDFLAGs. These are mainly used for cross compilation. The following will compile a windows SDL build without QT debugger on linux: make TARGETOS=windows PTR64=1 OSD=sdl OS=linux \ OVERRIDE_CC="@x86_64-w64-mingw32-gcc" \ OVERRIDE_CXX="@x86_64-w64-mingw32-g++" \ OVERRIDE_LD="x86_64-w64-mingw32-g++" \ WINDRES="x86_64-w64-mingw32-windres" \ USE_QT=0 \ ARCHOPTS="-idirafter ${MINGW64DIR}/x86_64-w64-mingw32/include/ \ -I${MINGW64DIR}/Qt/include/ -v" SUBTARGET=tiny MINGW64=/usr \ \ LDOPTS="-L/mnt/mfhome/andre/mame/w64crosslibs" | |||||
* | Small cleanup | 2015-03-29 | 1 | -10/+1 | ||
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* | SDL and Windows strconv are the same thing. | 2015-03-29 | 1 | -2/+2 | ||
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* | Remove all the stuff that causes driver and emu sources to be compiled | 2015-03-29 | 1 | -9/+26 | ||
| | | | | | | | | | | | differently with different OSDs Switch back to building for all OSDs in common directory Move more OSD-specific stuff into OSD scripts It still isn't completely safe to be building all OSD into same directory Common OSD "module" files, e.g. debuggers and renderers, build with different options for each OSD. It works at the moment, but you will end up with slightly different executables depending on the order you build OSDs. | |||||
* | fix for osx debugger (nw) | 2015-03-28 | 1 | -0/+1 | ||
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* | Explicit file listing in lua scripts making generate much much faster (nw) | 2015-03-28 | 1 | -45/+76 | ||
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* | Put some OSD libs back in main GENie file to fix WinSDL build for now | 2015-03-28 | 1 | -8/+0 | ||
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* | build into OSD subdirectory for people building multiple OSDs | 2015-03-28 | 1 | -0/+2 | ||
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* | Move more OSD-specific stuff to OSD scripts | 2015-03-28 | 1 | -0/+28 | ||
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* | Split OSD per file [qmc2] | 2015-03-27 | 1 | -0/+162 | ||