| Commit message (Collapse) | Author | Age | Files | Lines |
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* Local fix for GENie resource include directory bug, sent upstream as bkaradzic/GENie#572
* Local fix to disable broken command line escaping
* Local fix to use MPARAM instead of hard-coded -m64
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* remove MODERN_WIN_API flag
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cpu/drcbex86.cpp: Removed i686 recompiler back-end. Without a practical
way to make Windows i686 builds, it's just going to rot. Also, x86-64
is now older than Pac-Man was when MAME was initially created. It's
dead on the desktop
tools: Removed aueffectutil - it's no longer useful.
emu/video/rgbutil.cpp: Removed Altivec/VMX bilinear filtering
implementation. PowerPC on desktop is dead.
file/posixptty.cpp, sdl, sdl3, scripts: Removed support for SysV
operating systems. They’re dead on the desktop.
scripts: Removed outdated Lua compatibility macros. They weren't doing
anything sice we updated to Lua 5.4 (the compatibility options changed,
but we just left the old macros in place, which no longer had any
effect).
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-mame/pc/pc.cpp: Clean up slot options.
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* SDL3 is the default for macOS targets. Linux/Windows can build with
OSD=sdl3 while we wait for better distro support for SDL3. Both X11 and
Wayland sessions are fully supported on Linux.
* SDL3 -sound=sdl supports both input and output. All other video, sound,
and input functionality should otherwise be the same for now. SDL 3.4+
multiple keyboard/mouse support is planned.
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Also don't disable sibling/tail call optimisation when symbols are
enabled. This is hurting our release builds since they're built with
symbols.
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MAME 0.277
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Should be added soon:
- mute
- speaker/microphone resampling
To be added a little later:
- compression
- reverb
Needs to be added by someone else:
- coreaudio
- direct
- portaudio
- xaudio2
- js
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* Made it a bit easier to cross-compile for x86-64 or i686 on an AArch64
Windows system.
* Choose the default native recompiler back-end based on predefined
macros rather than requiring the build scripts to set it.
* Don't require every target without a native recompiler to declare
this.
* Got rid of the code that was supposed to set -m32 or -m64 when
building GENie (it didn't work - it tried to use ARCHITECTURE before
setting it).
* Avoid relying on the unreliable PROCESSOR_ARCHITECTURE environment
variable.
* Got rid of stuff for versions of Xcode that are definitely no longer
supported.
* Got rid of workarounds for very old Linux distros.
* Use newer makefile syntax for if/else/if structures, comment some else
and endif statements for clarity.
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standard MSYS environment on Windows.
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cpu/drcbex86.cpp: Don't use static address space accessors. This gives
a big performance improvement.
cpu/drcbeut.cpp: Made failure to resolve address space accessors fatal.
cpu/drcbearm64.cpp: Removed fallback to static address space accessors.
cpu/mips3/mibs3.cpp: Removed static address space accessors. All they
were doing was hurting performance.
cpu/drcbex64.cpp: Don't use goofy X64_WINDOWS_ABI macro, just check
_WIN32. The only other environment that uses the Windows calling
convention is (U)EFI, and we can move feature detection to util/abi.h if
we ever need to care about it.
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* cpu/uml.cpp: Removed unused vector type.
* 3rdparty/asmjit: Update asmjit to latest upstream.
* cpu/drcbex64.cpp: Fixed crash with LOG_HASHJMPS enabled (stack needs to be 16-byte aligned before calling debug_log_hashjmp_fail).
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* Properly support Wayland under EGL and Vulkan. (#3358)
* Dynamically load libwayland-egl.so.1 when dealing with Wayland to remove dependencies at program startup. (#3359)
* Cleanup.
* Support both X11 and Wayland in the same build. (#3360)
* Support both X11 and Wayland in the same build.
- Works for both Vulkan and OpenGL.
- Remove --with-wayland from genie options.
- Vulkan loads all three extensions for surface creation instead of only one.
- Add width and height parameter to GlContext::createSwapChain(), which is needed for EGL to create
a SwapChain with the given window size.
- Dirty-fix the example-22-windows to recreate the FrameBuffer by first destroying and then
recreating to make sure the window is released of its swapchain.
- Fix dbgText glitch in example-22-windows.
- Remove old X11-related dependencies for GLFW3.
* Formatting.
* Adapt to latest bgfx wayland code
* Cleanup.
* Fix Vulkan swapchain invalidation issue. (#3379)
* Fix Vulkan swapchain invalidation issue.
* Always clamp render pass to frame buffer size.
* Fix formatting.
* Hopefully fix macOS build
* Hopefully fix macOS build, attempt 2
---------
Co-authored-by: Martijn Courteaux <courteauxmartijn@gmail.com>
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
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MAME 0.272
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* Updated to GENie 1181.
* Applied local fix for GENie resource include directory bug, sent upstream as bkaradzic/GENie#572.
* Set MSVC flags to use conformant preprocessor, standards conformance mode, and assume UTF-8 encoding.
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